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Author Topic: Cyberpunk 2077  (Read 4531 times)

Darrin Kelley

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Cyberpunk 2077
« on: December 11, 2020, 09:27:34 AM »
I preordered this game in September of 2019. While I had the available money. Because I have been a fan of the Cyberpunk RPG and its setting for decades. So a computer game based on it was an instant sale for me.

I need a graphics card upgrade to play the game properly, My current one is just under the minimum specs for the game to run at all. But shockingly enough? The game does run. And I did start a game of it.

Character creation is highly detailed. It is everything that CD Projekt Red promised. Clear down to the fact that your character has genitalia or not.

The character stats are straight from the RPG. You choose them in the beginning. The first character I chose the Corpo lifepath. And it jumps immediately into the intrigue.

So what do I think? It's everything I could have wanted based on the Cyberpunk property
 

TheSHEEEP

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Re: Cyberpunk 2077
« Reply #1 on: December 11, 2020, 11:55:43 AM »
Going to get into the game myself - but only next year.
Way too many games in my backlog before that, and definitely worth it to wait for a few more patches ;)

Lurkndog

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Re: Cyberpunk 2077
« Reply #2 on: December 11, 2020, 06:28:21 PM »
I definitely think it'll be worth it to get the PS5 version, once there is a proper PS5 version. And once I have a PS5, which is a minimum of one year away.

Until then I am saving up to buy a new PC. Ironically, Cyberpunk is not the kind of game I'm building a PC to play. (I want to play space-builder games like Kerbal and Starship Evo.)

Ghostmaker

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Re: Cyberpunk 2077
« Reply #3 on: December 14, 2020, 09:42:39 AM »
I'm going to wait a little bit and let the launch bugs get sorted before I buy it. I've heard the PC version has some hiccups.

That being said, I do love me some Cyberpunk.

Lurkndog

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Re: Cyberpunk 2077
« Reply #4 on: December 16, 2020, 01:00:32 PM »
I've watched a couple of gameplay videos, and I'm struck by how the game seems more like an alternate version of the present day than it does the future. I was watching someone driving around in basically a hot hatchback with an 80's-supertech veneer.

Don't get me wrong, it looks fun and is definitely on my to-buy list. This is just a comment on the aesthetics.

RandyB

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Re: Cyberpunk 2077
« Reply #5 on: December 16, 2020, 02:10:14 PM »
Cyberpunk, both the genre and the R. Talsorian RPG, has always been about an alternate version of the present day.

oggsmash

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Re: Cyberpunk 2077
« Reply #6 on: December 16, 2020, 11:34:22 PM »
  I will probably be waiting for a while on this one.  I feel like I have been a beta tester for 3-4 games the past 6 years, and it gets on my nerves.

RandyB

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Re: Cyberpunk 2077
« Reply #7 on: December 17, 2020, 09:20:31 AM »
  I will probably be waiting for a while on this one.  I feel like I have been a beta tester for 3-4 games the past 6 years, and it gets on my nerves.

1, I currently don't have the cash to buy it.
2. My rig is probably not up to spec for it. See 1. re. upgrading my rig.

So I'm left out - for now, at least.

Lurkndog

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Re: Cyberpunk 2077
« Reply #8 on: December 17, 2020, 03:01:20 PM »
Cyberpunk, both the genre and the R. Talsorian RPG, has always been about an alternate version of the present day.

No, in the 80's cyberpunk was definitely set in the future, with tech that simply didn't exist at the time.

40 years later, much of what was predicted has come to pass, but often not exactly as predicted. VR has existed for decades, but is not the dominant interface, nor is it likely to become dominant. We have cybernetic limbs, but they don't generally provide advantages over flesh and blood. National boundaries didn't break down or go away, and corporations are generally beholden to them to provide essential banking, stock markets, stable currencies, legal systems and consumer markets. We don't have offworld colonies, but we probably will before 2050.

We have made progress in AI, but AI looks more like Google Search than anything anthropomorphic.

Basically, cyberpunk is an alternate universe now, but that split happened over the last 40 years.

Lurkndog

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Re: Cyberpunk 2077
« Reply #9 on: December 18, 2020, 03:07:36 PM »
Sony just removed Cyberpunk 2077 from the Playstation Store until further notice.

https://www.playstation.com/en-gb/cyberpunk-2077-refunds/

That's a black eye for CD Projekt Red, for sure.

TheSHEEEP

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Re: Cyberpunk 2077
« Reply #10 on: December 18, 2020, 04:59:58 PM »
Well deserved, though.

They really dug their own grave with this.
And without any real need whatsoever.

They never should've made release date announcements without being absolutely certain.
After already delaying it 3 times, I get why they didn't want to delay it even further - yet they should have, anyway. Would have caused way less damage.

If they had just waited for a 2021 release, they also could've prevented breaking their "no crunch" promise.
As it is now, they let people crunch for no reason whatsoever - game's buggy af anyway.
Or they should at least not have released it on last gen consoles (or later).

But they got greedy and paid the price with their rep and a whole lot of cash.
I have no doubt they'll patch up the game and it will be good or great once it's done - but man, this whole situation just makes me sad as it was entirely avoidable.

danskmacabre

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Re: Cyberpunk 2077
« Reply #11 on: December 20, 2020, 07:00:25 PM »
Will wait a few months before buying on PC.

All sorts of bugs and the latest is save games corrupt really easily and max out a 8 MBs, so if you do lots of side quests, Crafting etc, it'll max out your save file and corrupt it.
The official afdice was don't craft much, which is laughable.

Anyway, looking forward to playing it. My son had a relatively bug free experience on his PC and has nearly finished it.
He says it's lots of fun.

HappyDaze

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Re: Cyberpunk 2077
« Reply #12 on: December 21, 2020, 03:45:53 PM »
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues. I hope I hear better things about the game over the next few months, because I think I'd really enjoy the game if it is working properly.

danskmacabre

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Re: Cyberpunk 2077
« Reply #13 on: December 21, 2020, 05:09:34 PM »
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues.

I think that's very wise.
My son has a pretty good system and whilst there were minor issues, nothing that really impacted the gaming experience much though.
He thought it was well overhyped, a good game, but was never going to live up to its expectations.
He's finished all the alternate endings now too.


consolcwby

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Re: Cyberpunk 2077
« Reply #14 on: December 22, 2020, 02:35:44 AM »
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues. I hope I hear better things about the game over the next few months, because I think I'd really enjoy the game if it is working properly.
I'm playing it on a PS4 Slim, and besides crashing to desktop every hour or so, runs fine. Yes, the framerate can dip - but only when all fuck breaks out. I mean, it's getting slammed by people who do not understand how much can actually go on. I found most crashes happen when a mission part advances to the next. FYI: I did not pay anywhere near $60 for it, more like $40, and I played Daggerfall for 12 years ~ so I'm not all that miffed.  Actually reminds me of Daggerfall (1994) in certain ways:
Great concept and lots of play, bad execution and buggy as all get out. Oblivion & Skyrim's problems were NOTHING compared to Daggerfall! Lots of bugfixes by the community and STILL: http://slushpool.dfworkshop.net/BUGS.html
Site created on 2011, for a 1994 game, and we get this at the top: If you'd like to get hacking on Daggerfall, here are some suggestions for things you could fix.

I believe THIS is the future of Cyberpunk 2077 decades from now! Another classic, broken, but beloved!
« Last Edit: December 22, 2020, 02:39:26 AM by consolcwby »
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