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Author Topic: Civ goodness released  (Read 1596 times)

darkfire

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Civ goodness released
« on: April 14, 2006, 04:52:45 AM »
For those that don't frequent NTL

Well the 1.6 patch, plus the SDK, Pitboss and low-res movies have all been released.

Also now that 1.6 is out the latest Fall From Heaven version is out as well, would point out that Kael got the patch a month before it was released so that he could get his mod compatible with it.
 

Bolverk

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« Reply #1 on: April 14, 2006, 07:24:53 AM »
Our webnanny at work smacked my browser and said I can't see the changes could someone be so kind as to post them for me?
 

Dacke

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« Reply #2 on: April 14, 2006, 07:43:43 AM »
Quote from: Bolverk
Our webnanny at work smacked my browser and said I can't see the changes could someone be so kind as to post them for me?
OK. I'll put them in an sblock, because there's an awfully big list.
[sblock]Changes:

* randomized processing order when multiple players try to move on the same turn slice
* only the host can set the admin password
* Horseback Riding now a classical tech
* Kremlin now gives -33% hurry production cost
* can't airlift from foreign cities
* expanded subject for PitBoss e-mail
* lightened the color of some civs' text
* mp retire fix
* less hammers from chops the farther away from a city
* reduced hammer yield from forest chops to 20…
* Mathematics increases forest chop yields by +50%
* SDI cannot be built before the Manhattan Project.
* increased SDI cost
* marines and SAM Infantry now upgrade to Mech Infantry
* better AI-to-human diplo in team games
* no more diplo penalty for helping to end wars
* city production popups stay on city when entering/exiting
* can now set units to Sleep and Intercept in wbs
* Continents map script now produces large continents
* game options and victory conditions now saved in ini file
* invalid buildings now removed from city queues
* Free Trade: Medium Upkeep
* State Property: Low Upkeep
* Representation: +2 happy in X biggest cities.
* Hereditary Rule: Low Upkeep.
* Representation: Medium Upkeep.
* Slaver: Low Upkeep
* Nationhood: No Upkeep
* firepower is now average of curr and max strength
* Gunships now move faster over rails
* No Cheating option renamed to Lock Modified Assets
* city management no longer uses "forced" specialist states when not automated
* Expansive: +3 Health
* Financial: No longer give production bonus for Banks
* Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
* Don't allow players to play non-playable civs in Pitboss
* Do not display SP only mods in Pitboss
* Allow hotseat/PBEM scenario host to select which civ s/he will play
* Force non-playable civs to be AI in Hotseat/PBEM games
* Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
* Do not display duplicate buddy request popups from the same guy
* Peer address handling improvements
* Number keys perform leaderhead actions on Civilopedia leader screen.
* Custom game SP screen remembers difficulty level last played
* Reduced rounding error for population and land victory condition test
* Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
* When the city names of your civ are all taken, choose a default name from a random civ
* Timelines more uniform across game speeds
* Military Advisor shows Barbarians
* Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
* Fixed American Revolution scenario to work with Pitboss
* PBEM password reminder popup no longer disappears when the game starts
* Wonder description on Wonder Movie screen more legible
* Top Civs screen no longer appears in online multiplayer
* Civilopedia main page sorted in columns rather than in rows
* Pressing escape when selecting goto points now cancels the goto waypoints
* Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
* Teams in multiplayer once again share all the players' starting techs, not just the last player's
* Great person point generation from Wonders continues after Wonder has become obsolete
* quicksave doesn't prompt for overwrite

Fixes:

* exploit fix that allowed multiple players to extract the same gold/resources from the AI...
* Don't set localhost address as public addr for peers on same computer
* fixed gunships capturing cities bug
* game doesn't end on ties
* fixed mp UN voting bug
* Leaderheads on a radeon 9000 64mb - fix for strange skin shading
* Fixed crash that happened when a spy sabotaged an improvement outside cultural borders
* The full mod path is no longer stored in the save when the mod is installed under the user folder
* Double-clicking on a save of a mod now loads the proper DLL
* fixed Out-of-Sync from exiting to main menu
* fixed anarchy/specialist resetting bug
* fixed bug where environmentalism doesn't affect new cities
* fix for missing head mission crash
* fixed stack attack bug with groups of units with more than one move
* fixed premature end-turn unit cycle bug
* fixed State Porperty cumulative effect in team game
* fixed plot list button scrolling for multiple resolutions
* fixed some AI attitude issues for team games
* Strip chat messages of color tags before displaying in Pitboss
* Fixed logic bug that determines the number of open slots in a Pitboss game
* Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
* Set status to CLOSED when a computer player dies in the game
* The full mod path is no longer stored in the save when the mod is installed under the user folder
* Load proper DLL when a mod is specified in the ini file
* fix for tech chooser showing known techs as unknown
* Clear map data (like latitudes) when you exit to main menu
* Fixed error in combat calculations when a zero-strength unit was involved
* Fixed bug in Info screen "rival worst" calculation
* End of game sequence plays correctly for hotseat/pbem
* Diplomacy screen no longer allows end-turn events to go through
* Diplomacy screen gold popups respond to ESCAPE and RETURN
* Right-click select-all no longer causes large stacks to slide off the screen
* No longer possible to attempt to take over unplayable civs in multiplayer scenarios
* Fixed PBEM infinite movement exploit
* Fixed rush production per population for game speeds other than normal
* GNP graph is now consistent with demographics table
* Fix Gunship being almost invisibile in Frozen mode
* fix mod name in progress bar
* New DX9 code takes screenshot without requiring lockable back buffer
* Fixed the vertically launching torpedo for the submarine unit
* Movie playback optimized
* Significant reduction in video and system memory usage
* Fixed some memory leaks
* Fixed crashes with modified SDK
* Fixed XML failures with non-default locale
* Many translation fixes
* Memory related crash fixes
* Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
* Internet lobby -> LAN fix
* fixed pedia and menu buttons disappearing after leaving tech chooser
* PitBoss no longer crashes on victory
* can no longer see number of units in darkened tiles by moving the flag
* No more Archers holding all their weapons and Workers holding all their tools
* No more fog of war missing from the southern ice and from trees/jungle on the dateline
* Pushing "go back" while joining a mp game, no longer causes background music to disappear
* Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
* City billboards no longer choke on text formatting
* Many tutorial issues fixed…
* Fixed checksum folder order difference between NTFS and FAT32 filesystems
* Many worldbuilder issues fixed…
* Fix: Black eye shadows
* Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
* fixing crack in huge globe view maps
* fixes the problem where animals were not animating in the fog
* Prevent Terrain crash when reloading EarthMap twice
* fixed crash on too quick quickload
* fixed city yields being revealed in FOW
* fixed ability to see cities in FOW via defense modifiers
* ICBM no longer flips upside-down when fortified/awaken
* Fix for combat bug across a map seam

Additions;

* PitBossSleep ini setting
* unit cycling optimization
* Africa, Europe, East Asia, Eastern U.S., and South America maps
* Fantasy_Realm, Fractal, and Shuffle map scripts
* unit health bar for plot list buttons
* Require Complete Kills game option
* No Movies is now a graphical option (instead of an ini option)
* Warn all users when a player with a different version of files joins the game
* Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
* Indicate which players have an active turn in the Pitboss admin screen
* Synch Logging now an .ini option
* Able to load mods from the Pitboss
* Hotseat and PBEM scenarios
* Display name of peer you are contacting in join screen if available
* Saving DirectIP join address
* Added culture rate popup help to culture bar in city screen
* Added Admin password field in PBEM/Hotseat staging screens
* Added HideMovieBackground ini option for further movie speedup
* Added HideOutOfVRamWarning ini option
* Exposed many more functions to Python
* Hooked up modern whaling boats
* support for movies in customAssets folder

Troubleshooting Connectivity

If you are encountering problems when connecting to multiplayer games over the internet, chances are strong that you are not the cause of the problem. It is likely that players running firewall software that rejects incoming connection attempts may have already joined the game. Since these players do not have their firewall configured correctly, their computers are rejecting your attempt to connect. Therefore, it is vital that all players who wish to play multiplayer games ensure that their firewall is set up to allow Civilization IV to construct the necessary peer-to-peer network.

If you are running firewall software, please verify that Sid Meier’s Civilization 4 is listed on the "Exception List" of your firewall, and that incoming messages will be accepted for this process. If your firewall software does not offer an exception list, please open port 2056 for UDP traffic on your firewall. This will allow the required traffic through.

Although Civilization IV contains logic to negotiate around many firewalls and NAT devices (routers), it can run into trouble under certain circumstances. The solution Civilization IV employs works with a vast majority of routers, but does not work with all brands. Very old models may have more problems than newer ones. Additionally, Civilization IV will have problems negotiating through 2 levels of network address translation (ie. a router behind a router). Also, negotiation may fail if you or an existing peer is running the game on a very large and busy LAN.[/sblock]
 

Bolverk

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Civ goodness released
« Reply #3 on: April 14, 2006, 08:35:50 AM »
Thank you! Looks.... extensive.
 

Cyberzombie

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Civ goodness released
« Reply #4 on: April 14, 2006, 12:19:57 PM »
Interesting.  Maybe I'll actually get this patch.  My poor Civ game, sitting there unused most of the time...
 

Bolverk

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« Reply #5 on: April 14, 2006, 12:22:24 PM »
Quote from: Cyberzombie
Interesting.  Maybe I'll actually get this patch.  My poor Civ game, sitting there unused most of the time...


Thats so sad to read.:(
 

Cyberzombie

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Civ goodness released
« Reply #6 on: April 14, 2006, 12:31:21 PM »
Quote from: Bolverk
Thats so sad to read.:(
Yeah.  With everything I have to do, gaming usually loses out.

My Playstation is even more lonely.  FF VII is sitting there, begging to be finished, while I do housework and shit...
 

JongWK

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Civ goodness released
« Reply #7 on: April 14, 2006, 02:50:16 PM »
Oh my... That's quite a few changes.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Name Lips

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« Reply #8 on: April 14, 2006, 03:19:55 PM »
The big change is that Pitboss is out. Finally. The bastards were teasing us with it from the beginning...

I'm considering starting up a Pitboss game for NTL/NKLers. I need to download the patch and check out the memory requirements. If I go through with it, I'll start up a player recruitment thread, probably here and linked at NTL.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

JongWK

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Civ goodness released
« Reply #9 on: April 14, 2006, 05:21:45 PM »
Pitboss?
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Name Lips

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« Reply #10 on: April 14, 2006, 09:31:28 PM »
Quote from: JongWK
Pitboss?

Pitboss is a program that allows a new way of playing multiplayer games.

One person hosts the game on their computer and leaves it running. Other players log in and play a turn when they feel like it. When all the players have taken their turn, it advances to the next turn. OR you can set it so that, after a set time (a number of hours) it moves to the next turn automatically, even if all the players haven't taken their turn. This feature keeps the game moving if one player can't get to the computer.

If all the players happen to be on at the same time, then it plays just like any normal multiplayer game.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

JongWK

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Civ goodness released
« Reply #11 on: April 14, 2006, 11:57:44 PM »
That looks great (at least on paper). If NK hosts one, I might be tempted. :)
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Name Lips

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Civ goodness released
« Reply #12 on: April 15, 2006, 01:04:13 AM »
Quote from: JongWK
That looks great (at least on paper). If NK hosts one, I might be tempted. :)

I'm going to go start a test game now. I'll start a thread and let any of you join who wants to.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.