This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: Cap'n Magneto  (Read 563 times)


  • Hero Member
  • *****
  • Posts: 7270
    • View Profile
Cap'n Magneto
« on: September 18, 2006, 04:56:22 PM »
The current thread on file sharing had me thinking about games that have been abandoned but which are still under copyright. Under that scenario, I said, I have no problem with somebody sharing those games (books, music, whatever). Except, note: sometimes the original author is really still out there and hasn't (completely) abandoned their creation.

Turns out that's the case with Cap'n Magneto. I had a blast playing this game back in, oh, 1985-6 on 128k Macs. I don't know how many of you kids could appreciate this game today, particularly because the graphics aren't even up to par with a Gameboy, but it's a wonderful, goofy, exploration/adventure game where you learn how to play by playing, and its fun.

After learning that the creator of the game has put out a version that's compatible with Mac OS X, I sent him a much-belated $20 shareware fee. (The original version was "nagware" that you would remind you to send the fee until you did; the current version is "crippleware" that won't let you finish the game until you do.)

More info at

Current game publisher's site

Note that although the game is written for the Mac (from 68k to modern Macs running OS X), there's a version designed for the Mac emulator Basilisk II. Also, the original version (which is completely free) is also available through a link on the site and may work with the vMac emulator.