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Best board game with RPG elements?

Started by Trond, June 15, 2016, 07:33:30 PM

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daniel_ream

Quote from: finarvyn;907380But it comes with those cool minis! :-)

Almost worth it for those alone.  Those sculpts are gorgeous.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

yosemitemike

There's also Super Dungeon Explore.
http://sodapopminiatures.com/game-super-dungeon-explore/

You kind of need to like that chibi character style though.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

finarvyn

Quote from: daniel_ream;907418Almost worth it for those alone.  Those sculpts are gorgeous.
Agreed. I'm bad at painting minis (really poor vision) but I convinced my sister to paint up the Mice & Mystic figures for me. Awesome!
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Manzanaro

#33
I like Talisman, don't get me wrong, but as far as getting interesting situations to roleplay? Not so much. Most of it comes down to picking up items and very simple one roll monster battles. Not saying roleplaying is not possible, but eh... Plus it is competitive.

Personally, I would highly recommend most of the games from Flying Frog, like Touch of Evil (sort of a Colonial Arkham Horror with less finicky mechanics) and Last Night on Earth (small town zombie apocalypse).

Also, a suggestion from someone who is big into using board games as structures for story telling and roleplaying? Have an actual rule that people accompany their turns with at least a line or two of nonmechanical narration or roleplaying.
You\'re one microscopic cog in his catastrophic plan, designed and directed by his red right hand.

- Nick Cave

daniel_ream

Quote from: Manzanaro;908341Also, a suggestion from someone who is big into using board games as structures for story telling and roleplaying? Have an actual rule that people accompany their turns with at least a line or two of nonmechanical narration or roleplaying.

A friend of mine and I are huge into pulp adventure and we cannot both go to a games day at the same without people demanding Fortune & Glory.

Sometimes our die rolls last rather longer than most people's entire turns.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

JesterRaiin

Quote from: Manzanaro;908341I like Talisman, don't get me wrong, but as far as getting interesting situations to roleplay? Not so much.

I disagree, or rather, I'd like to make use of old "tweak the shit of it" rule.

By default, Talisman is very good game for beginners, but unfortunately rather boring in the long run. There's, for example, NO real justification for using any of expansions - with a bit of luck and planning it takes +/- 20 "take it slow" turns to beat the game without ever visiting the City or Caverns and god forbids anyone using that crappy "Werewolf" expansion.

However, once you skip the default victory conditions, replace them with something better and slow down character's progression, you're about to play way more interesting game.

For example, add a GM character who selects Adventure cards for players and rather than allow to deal with them as usual, roleplays encounters. This + mission generator (find and bring the Cross to Cemetary, kill a dragon with the Holy Lance) radically changes the experience.

So yeah, on it's own Talisman isn't "best there is". But it might be easily evolved into something far, far better.
"If it\'s not appearing, it\'s not a real message." ~ Brett

yosemitemike

Quote from: JesterRaiin;908383So yeah, on it's own Talisman isn't "best there is". But it might be easily evolved into something far, far better.

At that point, you are playing your own homebrew game using the Talisman components.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Manzanaro

Quote from: daniel_ream;908381A friend of mine and I are huge into pulp adventure and we cannot both go to a games day at the same without people demanding Fortune & Glory.

Sometimes our die rolls last rather longer than most people's entire turns.

Ha! That's the spirit alright! And I'll note Fortune and Glory is also from Flying Frog.
You\'re one microscopic cog in his catastrophic plan, designed and directed by his red right hand.

- Nick Cave

daniel_ream

As a house rule we have someone play the Nazis intelligently rather than by the game's AI.  It gives us a chance to practice our atrocious German accents.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

JesterRaiin

Quote from: yosemitemike;909202At that point, you are playing your own homebrew game using the Talisman components.

Certainly, sir. That's pretty much what my first sentence were meant to announce.

See, that's what board/card games are too me ALSO: sets of props I could use to play my own games.
The best example of that, aside of Talisman would be Dungeoneer, IMHO hardly any playable and interesting by default, but quite great if replaced with more saner set of rules.
"If it\'s not appearing, it\'s not a real message." ~ Brett

Spinachcat

Today I played Infiltration by Fantasy Flight. It's a cyberpunk rob-the-corporation scenario where the locale is made out of random cards and your PC is a defined by their gear. It was fun with awesome devotion to the genre, but while it had RPG elements, it didn't feel like a RPG because the PCs themselves were interchangeable. But its the best cyberpunk not-RPG that I've played.

https://boardgamegeek.com/boardgame/118063/infiltration