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Author Topic: Baldurs Gate 3 trailer  (Read 2486 times)

Shasarak

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Baldurs Gate 3 trailer
« on: February 29, 2020, 12:52:00 AM »
Just because there are some dummies writing some dumb stuff about the Planes, here is a kick ass trailer from Baldurs Gate 3 who do Mind Flayers and Githyanki right, not like the dumb way other people do them.

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look at the good things you've got! -  Jesus

spon

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« Reply #1 on: February 29, 2020, 08:15:09 PM »
Fair to middling. I'll be buying it!

Spinachcat

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« Reply #2 on: February 29, 2020, 09:12:16 PM »
Loved the cinematic trailer! Thank you Shasharak!

But the gameplay video was really weak.

Shawn Driscoll

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« Reply #3 on: February 29, 2020, 11:53:11 PM »
I never buy games based on their FMV trailers.

lordmalachdrim

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« Reply #4 on: March 01, 2020, 05:41:03 AM »
Nice to see that spelljammer still exists.

VisionStorm

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« Reply #5 on: March 01, 2020, 11:00:31 AM »
OMG, OMG! A freaking Nautilod!

I didn't know those ship's tentacles could move and teleport people they touched, though. So many dragon riders too. Someone took a lot of artistic licence.

Itachi

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« Reply #6 on: March 01, 2020, 11:54:35 AM »
Great cinematic. I wish the game was all about that, Githyanki hunting parties searching Illithids across dimensions. But sadly, this is probably just background story for ye olde elf, dwarf, human and gnome boring medievalesque party.

Omega

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« Reply #7 on: March 02, 2020, 12:13:09 AM »
Quote from: VisionStorm;1123255
OMG, OMG! A freaking Nautilod!

I didn't know those ship's tentacles could move and teleport people they touched, though. So many dragon riders too. Someone took a lot of artistic licence.

Nautiloids dont have articulate tentacles, or that many even. So guessing its some sort of Illithid infested Kracken.

The dragon riders are the Githyanki who ride dragons into battle against the mind flayers.

GameDaddy

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« Reply #8 on: March 02, 2020, 07:54:31 AM »
Well kudos for ideas outside the box and a good example of D&D creativity in general.

Githyanki
IMC have always been high level 10+ encounters though, Starting characters at first level with Githyanki and intellect devourers and mindflayers seems a tad unbalanced. The railroad, of course, starts right at the beginning with the characters being infected by illithid spawn in a deux ex machina plot device setting up time constraints to uncover the entire plot and storyline before the character is irretrievably destroyed. I find it much preferable to setup a story line, and then let the players choose how to proceed, In the above example, I would make a play on the characters greed, ambition, or avarice and let them be tempted by some macguffin, only to find the angry spawning illithid. Two things with this, it's the players idea to get involved ...and everything is their fault, because none of it would have happened if they weren't so greedy/ambitious/hostile.

That said, the graphics for the game levels look reeeally good, and I like how they have picked up on utilizing more mechanics such as hide in shadows for thieves, along with a destructible environment making exploration much more interesting. All in all, so far i would rate it about a 6/10. Pretty sure the designers are going to go hog wild on the environmental variables, but almost completely ignore the transplanar elements. I wasn't impressed with the Githyanki though. They looked more like elves, and are much less mean looking than the classic Githyanki from Fiend Folio. All you had to do was just see one of those, and you knew there was going to be trouble. I didn't get the vibe from the Elfin cutekin here.

I'll be really impressed the day computer game designers come up with a working system so that wizards can create brand new spells, and new types of spells, by recombining existing spells. In the Diablo series they actually did this with magic items, and it greatly enhanced the game. I wanted to continually quest in that game to get better magic items and spell components to make better magic items.
« Last Edit: March 02, 2020, 10:07:13 AM by GameDaddy »
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Brad

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« Reply #9 on: March 02, 2020, 10:37:18 AM »
So who are the good guys supposed to be..?

tenbones

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« Reply #10 on: March 02, 2020, 11:45:16 AM »
Quote from: Brad;1123292
So who are the good guys supposed to be..?

The Half-Diablo's of course.

Diversity reigns in the Realms these days!

Jaeger

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« Reply #11 on: March 02, 2020, 08:05:15 PM »
The first two minutes or so are indistinguishable from most SCi-Fi or suprehero themed crap already out there.

And then they go "plane" hopping like stargate...

This is just further proof that D&D lost me as its target audience a long time ago.

And WOTC doesn't miss my $$ even one little bit!
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Ninneveh

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« Reply #12 on: March 02, 2020, 11:35:42 PM »
Unless they are continuing the Bhaalspawn storyline, I have zero interest in this game.

Spinachcat

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« Reply #13 on: March 09, 2020, 11:52:23 PM »
Baldurs 3 will have turn based combat.
https://screenrant.com/baldurs-gate-3-combat-gameplay-change-good/

How do you feel about that change? To me, that's a bonus (if done well).

Itachi

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« Reply #14 on: March 14, 2020, 08:19:06 AM »
Quote from: Spinachcat;1123784
Baldurs 3 will have turn based combat.
https://screenrant.com/baldurs-gate-3-combat-gameplay-change-good/

How do you feel about that change? To me, that's a bonus (if done well).
The only way to fly. I can't stand real-time combat for party-based games.