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Author Topic: Asheron's Call 2...rises from the dead!  (Read 588 times)

Bill

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Asheron's Call 2...rises from the dead!
« on: December 20, 2012, 11:44:05 AM »
Back when this game came out I discovered it  abit late, and the rug was pulled from under my feet and it was shut down. Still not sure why.

Turbine just cast Resurection on it.

Blackhand

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Asheron's Call 2...rises from the dead!
« Reply #1 on: December 20, 2012, 01:34:57 PM »
I actually played this and had a lot of fun with it, way back before WoW and even before SWG.

I don't think I'll ever do a paid subscription MMO again, however.  Burned too many time.

This is a fun piece of nostalgia though, since it must have been 10 years by now since I played my Tumerok.
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Lynn

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Asheron's Call 2...rises from the dead!
« Reply #2 on: December 20, 2012, 02:54:47 PM »
I loved AC1, and started to love AC2 until they started making radical changes to characters and also changed the big monster battles.

I just about had it when I built up a couple of characters to get ability X, then have the entire skill tree not only revised, but the skills/abilities removed entirely from the character tree and transplanted into another.

Then, someone showed me how to get to this island with huge monsters on it. You could take them down at a reasonable level, but only if you joined fairly large hunting parties. Because of how groups could help each other out on the rebirth penalties when dealing tons of damage, you would get over the penalties pretty quickly. But then some developers decided that the big monsters weren't tough enough, and gave them super armor on top of their huge stacks of hit points. At that point, they were healing the damage I inflicted faster than I could inflict it.

It had a lot of weird but also interesting changes from AC1. Some of them, I really didn't like, but the game had other perks so I stuck with it. Whomever made the decision to keep rebalancing the game over and over again cause many, many more than just me to leave. Really dumb.

On the other hand - AC1 was my first MMORPG, and although very dated, my second favorite to this day. Stats were open ended, so if you figured out a way to jack them up by 100 points+ (potions + spells, etc), you could run like the roadrunner and jump on top of buildings. The physics system was fantastic.
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Bill

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Asheron's Call 2...rises from the dead!
« Reply #3 on: December 20, 2012, 04:31:07 PM »
Quote from: Lynn;610403
I loved AC1, and started to love AC2 until they started making radical changes to characters and also changed the big monster battles.

I just about had it when I built up a couple of characters to get ability X, then have the entire skill tree not only revised, but the skills/abilities removed entirely from the character tree and transplanted into another.

Then, someone showed me how to get to this island with huge monsters on it. You could take them down at a reasonable level, but only if you joined fairly large hunting parties. Because of how groups could help each other out on the rebirth penalties when dealing tons of damage, you would get over the penalties pretty quickly. But then some developers decided that the big monsters weren't tough enough, and gave them super armor on top of their huge stacks of hit points. At that point, they were healing the damage I inflicted faster than I could inflict it.

It had a lot of weird but also interesting changes from AC1. Some of them, I really didn't like, but the game had other perks so I stuck with it. Whomever made the decision to keep rebalancing the game over and over again cause many, many more than just me to leave. Really dumb.

On the other hand - AC1 was my first MMORPG, and although very dated, my second favorite to this day. Stats were open ended, so if you figured out a way to jack them up by 100 points+ (potions + spells, etc), you could run like the roadrunner and jump on top of buildings. The physics system was fantastic.


Well, now that Turbine has cash cows in LOTR and DND online, and a history of good updates to those games, AC2 might be handled well this time around.

One can hope.

Silverlion

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Asheron's Call 2...rises from the dead!
« Reply #4 on: December 20, 2012, 04:48:01 PM »
Asheron's Call was my first MMO, so tell me what is AC2 like?
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Doctor Jest

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Asheron's Call 2...rises from the dead!
« Reply #5 on: December 21, 2012, 04:30:24 AM »
Quote from: Bill;610345
Back when this game came out I discovered it  abit late, and the rug was pulled from under my feet and it was shut down. Still not sure why.

Turbine just cast Resurection on it.


Neat. I downloaded AC2 the DAY BEFORE it was shut down. I always wanted to check it out.

Bill

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Asheron's Call 2...rises from the dead!
« Reply #6 on: December 21, 2012, 10:34:08 AM »
Quote from: Silverlion;610426
Asheron's Call was my first MMO, so tell me what is AC2 like?


It has skills instead of classes, and crafting.

Optional player vs player zones like DAOC

I did not get to play it for very long at all before they killed it.

Lynn

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Asheron's Call 2...rises from the dead!
« Reply #7 on: December 30, 2012, 03:19:32 AM »
Quote from: Silverlion;610426
Asheron's Call was my first MMO, so tell me what is AC2 like?


A couple of weird things I remember:

1) You could play some non-human character types like the Lugian.

2) You couldn't enter buildings, however towns were supposed to "grow" the more they were used

3) Yes on the skill tree

4) It didn't have the groovy physics engine of AC1 (where'd you use various devices to add hundreds to scores, run like the roadrunner, jump up on buildings, duck behind trees to avoid missiles, etc)
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