I hope the next expansions shake the formula more. I mean, I don't want the "putting out doom fires" to go away as I think it fits nicely the apocalyptic vibe of the game, but I would like for it to take a back seat to other aspects. Say, by de-focusing it in lieu of stronger, almost puzzle-like monsters (that require some combination of skills/gear/clues to defeat), or one where its really hard to get clues, or a more heavily multi-branching narrative, or even an sandbox/arena-like scenario with minimal narrative (say, collect 15 clues before the last headline goes out).
If all expansions are the same "putting out doom fires only in different stories" it will feel like a big disappointment to me.