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Author Topic: Arkham Horror 3rd edition  (Read 2489 times)

hedgehobbit

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« Reply #15 on: February 25, 2020, 06:45:00 PM »
Quote from: Itachi;1123006
In Approach of Azathoth they will be temporal anomalies like frequent deja-vu or time loops.

In Feast of Umodhoth they will be people disappearing and signs of cannibalism around town.

In Echoes from the Deep they will be strange dreams and nightmares and episodes of sleepwalking around the neighborhood.

In Shots in the Dark they will be episodes of extreme and unecesary violence spreading on the populace
To stop temporal anomalies you make a Lore test. To solve the mystery of people disappearing you make a Lore test. To stop strange dreams you make a Lore test. To stop the spread of violence you make a Lore test.

That's what I'm talking about, there is little to no relationship between what Doom tokens represent and how you remove them. Compare that to Clue tokens which have a card to read which states what is happening and how you resolve it. I'm not suggesting that you should have a deck for Doom tokens, it's just that now they are so removed from the actual context that it is simply a bland mechanic.
« Last Edit: February 26, 2020, 08:04:38 AM by hedgehobbit »

Itachi

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« Reply #16 on: February 25, 2020, 07:42:19 PM »
Quote from: hedgehobbit;1123032
To stop temporal anomalies you make a Lore test. To solve the mystery of people disappearing you make a Lore test. To stop strange dreams you make a Lore test. To stop the spread of violence you make a Lore test.

That's what I'm talking about, there is little to no relationship between what Doom tokens represent and how you remove them. Compare that to Clue tokens which have a card to read which states what is happening and how you resolve it. I'm not suggesting that you have a deck for Doom tokens, it's just that now they are so removed from the actual context that it is simply a bland mechanic.
Oh yeah, I agree. When you kill a monster there's a contextualization in the form of some weapon or the strenght stat you use. When you solve an encounter there's a description for context. But with doom it's just a Lore roll with no contextualization at all.

I would explain to a new player that you roll Lore to perform some arcane ritual or use known things like silver against werewolves etc, but that's my personal interpretation coming from the rpg.

How did the previous editions do it?
« Last Edit: February 26, 2020, 09:24:46 AM by Itachi »

hedgehobbit

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« Reply #17 on: February 26, 2020, 04:18:09 PM »
Quote from: Itachi;1123037
How did the previous editions do it?
In the previous versions, there were no scenarios. When you played, gates would open and you'd have to use Lore to close those gates regardless of the bad guy you picked.

Itachi

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« Reply #18 on: February 28, 2020, 05:49:38 PM »
I hope the next expansions shake the formula more. I mean, I don't want the "putting out doom fires" to go away as I think it fits nicely the apocalyptic vibe of the game, but I would like for it to take a back seat to other aspects. Say, by de-focusing it in lieu of stronger, almost puzzle-like monsters (that require some combination of skills/gear/clues to defeat), or one where its really hard to get clues, or a more heavily multi-branching narrative, or even an sandbox/arena-like scenario with minimal narrative (say, collect 15 clues before the last headline goes out).

If all expansions are the same "putting out doom fires only in different stories" it will feel like a big disappointment to me.

Itachi

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« Reply #19 on: February 29, 2020, 04:28:12 PM »
New big-box expansion will be announced in march 10.

https://www.fantasyflightgames.com/en/news/2020/2/28/ffg-live-in-march-1/

Itachi

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« Reply #20 on: March 14, 2020, 08:27:37 AM »
New big box expansion revealed, Under Dark Waves, focused on Innsmouth and Kingsport.


https://www.fantasyflightgames.com/en/news/2020/3/10/under-dark-waves/







hedgehobbit

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« Reply #21 on: March 15, 2020, 09:42:09 AM »
This expansion increased the number of Codex card for each adventure from 10 to 15, increasing the possible branching and, hopefully, increasing the replayability. However, it also adds another Token to manage on top of Doom called Terror. The description of it from the live stream sounds tedious.

FFG also added the first transgender Investigator. Here's the text from her card:

"Her parents made a mistake when they called her their son and gave her a boy's name. The home on the cliffs of Kingsport whispered her true name - the name she chose for herself - late at night: Stella"

Good on the cosmic evil lurking in the Kingsport house for being so progressive that it didn't misgender or dead name her.

Itachi

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« Reply #22 on: March 18, 2020, 04:10:45 PM »
Quote from: hedgehobbit;1124225
This expansion increased the number of Codex card for each adventure from 10 to 15, increasing the possible branching and, hopefully, increasing the replayability. However, it also adds another Token to manage on top of Doom called Terror. The description of it from the live stream sounds tedious.
If they de-emphasize doom-warding to open space up to the new mechanic, that's great news in my view. The focus on doom-warding is the big problem right now for me.

Omega

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« Reply #23 on: March 28, 2020, 03:18:03 PM »
Finally got the game after much delay. And hate to say it. I was actually really un-impressed. Especially at the 64$ price point.

Reading through it slowly. But its so far feeling like a waste of money. I think the biggest dissapointment iwas that there are only five tiles, not counting the connectors. Havent done a comparison yet but it looks like there are less cards too. Not as vexing as the scant number of tiles though.

hedgehobbit

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« Reply #24 on: March 29, 2020, 12:58:22 PM »
Quote from: Omega;1125125
Reading through it slowly. But its so far feeling like a waste of money. I think the biggest dissapointment iwas that there are only five tiles, not counting the connectors. Havent done a comparison yet but it looks like there are less cards too. Not as vexing as the scant number of tiles though.
The problem with the tiles is that they are all the same, three spaces with a circle in the middle. The only different are the 8 encounter cards for that tile. The layout for all the scenarios is exactly the same.