Trav, the way I see it, the point of the game is not the setting, but the gameplay. The setting is just one more tool to help promote an intended playstyle. The same can be said for the sex mechanics, the barter mechanics, the relationship mechanics, the GM mechanics, etc - all this is in place to enforce a gritty, dramatic, hard-choices/consequences, player-driven gameplay.
Ah that's awful. I mean the setting is where real creativity comes into play - this bullshit about character classes (from the linked PDF) like drug dealer, gang member, gunman, psyker, wheelman, I may as well be playing almost any other post apocalypse or indeed cyberpunk game system. Where's the wily bushman? You have any idea how many people these days are picking up some pretty hardcore bushcraft skills courtesy of Bear Grylls and Ray Mears?
An apocalypse in the red light district is what this is, survive downtown Amsterdam. I've lived in downtown Amsterdam, its really not that bad.
I mean look at this, the dope peddling "angel" picture is a black man. The "battle babe",
Dangerous & sexy: when you enter into a charged situation, roll+hot. What? How hot is someone smeared in the grime of the end of the world, ducking and weaving behind cover. Anyway everyone knows you shoot the hot ones first, they had to work harder to go up the ranks rather than winding up some gangbanger's plaything.
About the Sex mchanics, they are in place to help convey the sense of scarcity the game aims for, and make it a scape valve, or a barter product.
I get that, but there's nothing in this game which would interest me to be honest, just from what I've read so far. Originality, creativity, that's interesting. This, I don't know enough about it to decide whether or not its some creeper's thinly veiled exhibitionism. But it doesn't look good.