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Author Topic: Apocalypse World - where is the love ?  (Read 6314 times)

silva

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Apocalypse World - where is the love ?
« on: November 19, 2012, 04:04:02 PM »
Played it all the weekend (in Shadowrun setting) and man, this game rocks! I love how the rules generate tension automatically and keep pushing the players to hard choices all the time. Also, its simplicity makes the game flow really well, taking a fraction of the time most others out there do for resolving action scenes and such. its my benchmark for rules-light systems these days.

Im amused its not talked more around here.  Why is this ? People dont know it exists ? Or simply dont like or dont care for it ? And if so, why ?

Come on guys, lets talk about this awesome game!


P.S: by the way, my brother played a cool Battlebabe bodyguard in 2050s Seattle Barrens. The high point was the botched negotiation with local gang (The Stilettos) resulting in a hide-and-seek chase in the rubble while keeping his client head low and ass safe. The Battlebabe stats (high Cool, and Perfect Instincts) made it a breeze though. He had more trouble talking with people (because his low Hot stat) than acting under fire. :D
« Last Edit: November 19, 2012, 04:22:34 PM by silva »

Internet Death

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Apocalypse World - where is the love ?
« Reply #1 on: November 19, 2012, 04:16:09 PM »
The Apocalypse World Engine gets a lot of love on other forums.  I like it myself, but it seems like nobody really digs the Apocalypse World setting.  Predictably enough, people tend to prefer the boring and safe Dungeon World variant.

I've never tried to "hack" anything with AW, I like the original setting just fine.  I am looking forward to tremulus though.

Skywalker

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Apocalypse World - where is the love ?
« Reply #2 on: November 19, 2012, 04:18:45 PM »
Quote from: silva;600971
Come on guys, lets talk about this awesome game!


I personally have little love for Apocalypse World, though Monster of the Week and Dungeon World are pretty cool.

I am looking forward to the day that Dungeon World gets some discussion here :)
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Thalaba

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Apocalypse World - where is the love ?
« Reply #3 on: November 19, 2012, 04:19:31 PM »
I'm interested in AW, in large part because of the setting, but haven't picked up a copy yet, so can't say much about it.
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noisms

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Apocalypse World - where is the love ?
« Reply #4 on: November 19, 2012, 04:28:41 PM »
Apocalypse World is great. My group played one our most fun campaigns using it, about a year ago. We became very invested in our characters and the setting, and were more or less constantly plotting against one another: it felt, in a strange way, almost like Amber Diceless. I have a lot of time for it.
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Phantom Black

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Apocalypse World - where is the love ?
« Reply #5 on: November 19, 2012, 04:52:55 PM »
I hate Apocalypse World for all the little things i've already been told by people who played it. The freakishly named terminology and the cultural appropriation in the game is enough to put me off.
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silva

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Apocalypse World - where is the love ?
« Reply #6 on: November 19, 2012, 04:53:39 PM »
The comparison with Amber seems apt to me, since both games promote intra-party tension - Amber with its (awesome) character creation and AW with its (awesome) "moves"-based rules.

Also, AW reminds me of the Fallout PC games. Not because of the similar settings though, but because both have this sandboxy, "choice-consequence" philosophy at their cores.

Quote
I personally have little love for Apocalypse World, though Monster of the Week and Dungeon World are pretty cool.

I am looking forward to the day that Dungeon World gets some discussion here


Yeah, me too. I pledged on Dungeon World kickstarter but havent received it yet. I imagine it shares the same moves and playbook structure as AW, right ? If so, I think I would like it too since it keeps the "choice-consequence" thing I cited above.

But the hack that excites most right now is Jon Harper´s The Regiment. Take a look:

http://www.onesevendesign.com/regiment/the_regiment_alpha_2_1.pdf

(taken from here: http://mightyatom.blogspot.com.br/ )

Skywalker

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Apocalypse World - where is the love ?
« Reply #7 on: November 19, 2012, 04:54:00 PM »
BTW you may have got more love for Apocalypse World had it been placed in the RPG forum and not other games (or did mods arbitrarily move this one :confused:).
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Skywalker

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Apocalypse World - where is the love ?
« Reply #8 on: November 19, 2012, 04:56:58 PM »
Quote from: silva;600990
Yeah, me too. I pledged on Dungeon World kickstarter but havent received it yet. I imagine it shares the same moves and playbook structure as AW, right ? If so, I think I would like it too since it keeps the "choice-consequence" thing I cited above.


Yep. Playbooks are classes with their own moves.

DW is less ambitious than AW, but its a more accessible concept and with a more accessible approach to the mechanics.
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Thalaba

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Apocalypse World - where is the love ?
« Reply #9 on: November 19, 2012, 05:01:23 PM »
Quote from: Skywalker;600977
I personally have little love for Apocalypse World...


What don't you like about it?
"I began with nothing, and I will end with nothing except the life I've tasted." Blim the Weathermaker, in The Lions of Karthagar.
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Phantom Black

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Apocalypse World - where is the love ?
« Reply #10 on: November 19, 2012, 05:02:36 PM »
Actually, this thread makes me read reviews about this game, and my loathing of the system grows the more i read about it. It is the contradiction of many things i like in RPGs. For example the "no given type can be in a group more than once". That's just contrived Forger bullshit.
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"I played Dungeon World once, and it was bad. I didn't understood what was happening and neither they seemed to care, but it looked like they were happy to say "you're doing good, go on!"

My character sheet was inexistant, and when I hastly made one the GM didn't care to have a look at it."

silva

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Apocalypse World - where is the love ?
« Reply #11 on: November 19, 2012, 05:04:32 PM »
Well, the thread just got moved and it wasnt me.

Oh, now a I see why the game is not loved around here:

It must bother some mods around here. you know.. the ones that try their hands at game design and all that... since Apocalypse World design is louded beyond these little walls here (something the mods games are not, being completely insular to this little island)... delegating it to "other games" is the only way they have to express their frustrations.

Well, lets continue the conversation here then. ;)

Skywalker

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Apocalypse World - where is the love ?
« Reply #12 on: November 19, 2012, 05:10:11 PM »
Don't worry, the mods don't really have any idea what an RPG is and instead rely on the benchmarks of "It is different!" or "I don't like it!" For example, solo gamebooks are traditional RPGs but RPGs like Marvel Heroic are not. :confused:

I guess the mods answered your question better than anyone else could :D
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silva

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Apocalypse World - where is the love ?
« Reply #13 on: November 19, 2012, 05:10:40 PM »
Quote from: Phantom Black;600997
Actually, this thread makes me read reviews about this game, and my loathing of the system grows the more i read about it. It is the contradiction of many things i like in RPGs. For example the "no given type can be in a group more than once".

It doesnt sound more absurd to me than D&D´s "mages cant wear armor" or "fire-and-forget" spells.

Quote
Don't worry, the mods don't really have any idea what is or isn't an RPG and instead rely on the benchmarks of "its different!" or "I don't like it!". For example, solo gamebooks are traditional RPGs but RPGs like Marvel Heroic are not.

Hmmm... dont think so. In the case of Apocalypse World, I think the hate is moved by envy, not ignorance.
« Last Edit: November 19, 2012, 05:13:42 PM by silva »

noisms

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Apocalypse World - where is the love ?
« Reply #14 on: November 19, 2012, 05:20:25 PM »
Quote from: Phantom Black;600997
Actually, this thread makes me read reviews about this game, and my loathing of the system grows the more i read about it. It is the contradiction of many things i like in RPGs. For example the "no given type can be in a group more than once". That's just contrived Forger bullshit.


I think you should be proud of your open-mindedness and willingness to try new things.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.