It's all fun and games, until you read fucking pretentious writings of the author in the matter of that RPG, and people who compare it to Next Coming of Gygax.
Blergh. I am not exactly the Ultimate Foe of Storygames, but it's one of those pretentious pieces that make me want to nuke Forge into oblivion.
Also - it's not terribly flexible, and of course like all true pigs, has the "THOU SHALL STICKETH BY THE RULETH" paragraph, which automatically sends any RPG in my eyes into a nearest trash bin. Those Forge RPG Makers really must had had some terrible GMing experiences that they try to marginize the GM's role by all costs.
So, Rincewind, you didnt like the game because..
1. you found its author´s writing pretentious
2. because he asks the reader to stick by the rules
Thats it?
If so, Ive read all the book and didnt find the author pretentious, nor got bothered with his "stick to the rules" advice (in fact, I found it very appropriate, since the game style the system is built upon dont seem to work with a more traditional "railroady / GM takes players by hand" kind of game). And I would find it a bit too hasty to judge a game based on those 2 thigns only. But YMMV and all that.
Now, I didnt found anywhere in the text a "narrative-sharing" feature at all, at least not in the same sense as those story-games where the players have the "right" to narrate/create what happens next from his hat. Am I right in this assessment ? The game dont contain this feature, right ? Because, to be frank, Im not very fond of this kind of thing. I prefer a more traditional approach.
Can someone confirm it for me ? :confused: