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Anyone play any Apocalypse World Hacks/offshoots?

Started by urbwar, June 30, 2012, 02:55:54 AM

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urbwar

Quote from: Mr Nay;566017I would be very interested in a supers version too, but havent heard of one.

Hopefully someone will get the idea to do one. I know they did a super soldier playbook for The Regiment, but from what I've read, that version of the system is too gritty for regular supers

Quote from: Mr Nay;566017Did you order the lulu version of MotW, because I am still waiting for my kickstarter copy and I am one country away from Mike, the waiting is driving me batshit.

I got mine from the kickstarter. That's weird that I'd get it before you, seeing as how you are closer to where it's being mailed from. I hope you get it soon.

I all ready did some trading for the various playbooks, which was cool. Now to finish reading it...

noisms

I really like Apocalypse World. I'm still yet to understand the point of Dungeon World; why not just play OD&D? Why have cotton when you can have silk?
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

Steve Dubya

After doing some poking around and reading a most excellent review I bit the bullet and plunked down for the Lulu Monster of the Week; from what I've read of it so far, it seems right up my alley.
I'm assuming that all the various bits are going to be explained at some point - like "forward" and "ongoing." I have a vague idea of what I think they might mean, but it'd be nice if I didn't have to guess.

Oh, and no sex built into the system. Huzzah!
Review It From Orbit: Mothership RPG module/adventure reviews

urbwar

Quote from: noisms;566253I'm still yet to understand the point of Dungeon World; why not just play OD&D? Why have cotton when you can have silk?

Not everyone wants to play OD&D; I know I don't. Nothing wrong with it, but it's not something I'm interested in playing. It's just another alternative to that, much like say Legend/Runequest is (imho)

noisms

Quote from: urbwar;566688Not everyone wants to play OD&D; I know I don't. Nothing wrong with it, but it's not something I'm interested in playing. It's just another alternative to that, much like say Legend/Runequest is (imho)

I get that, but I think what makes D&D and games like it interesting is resource management, which makes it a really poor fit for Apocalypse World-type mechanics.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

silva

Quote from: noisms;566703I get that, but I think what makes D&D and games like it interesting is resource management, which makes it a really poor fit for Apocalypse World-type mechanics.

You just answered your own question here. Not everyone want to waste time and neurons with resource management. ;)

noisms

Quote from: silva;566722You just answered your own question here. Not everyone want to waste time and neurons with resource management. ;)

They're missing out on the whole point of dungeoneering then, and it will be a much less interesting game for it.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

Peregrin

noisms, I see where you're coming from, but since I didn't start with the dungeoneering end of things (I came into the hobby around 01 with 3e), I can say there are other elements to adventuring/dungeoneering that are cool, and I think DW stresses those elements rather than the wargamey/resource management end of it.

Most of our 3e days were spent bullshitting our way through the rules and having a fun time navigating ruins and towers lorded over by mad gnomes, despite the fact that hardcore resource management was the furthest thing from our minds.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Mr Nay

Quote from: Peregrin;567350noisms, I see where you're coming from, but since I didn't start with the dungeoneering end of things (I came into the hobby around 01 with 3e), I can say there are other elements to adventuring/dungeoneering that are cool, and I think DW stresses those elements rather than the wargamey/resource management end of it.

Most of our 3e days were spent bullshitting our way through the rules and having a fun time navigating ruins and towers lorded over by mad gnomes, despite the fact that hardcore resource management was the furthest thing from our minds.

You may be on to something there.
I didn't start with D&D either, and always felt a kind of disconnect when people started get all nostalgic about D20 type games.

I jumped on to the band wagon with the old AFF book Dungeoneer, so I skipped all of the resource lists and charts stuff in my first games, I guess that's why I find those kinds of games boring now.

You know what I never made the connection until now.

Tommy Brownell

For those who were interested in tremulus, I just posted a playtest report from a guest blogger today. You can read that here.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Tommy Brownell

Picked up Monster of the Week today, and have been reading Dungeon World and Monsterhearts. I don't think Monsterhearts will be for me, but the first two are very promising.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

silva

Quote from: Tommy Brownell;568231For those who were interested in tremulus, I just posted a playtest report from a guest blogger today. You can read that here.

That sounds reaaaally cool. I wasnt considering picking it but you just changed my mind. Thanks, Tommy.

Tommy Brownell

Quote from: silva;585649That sounds reaaaally cool. I wasnt considering picking it but you just changed my mind. Thanks, Tommy.

Happy to help...=)
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Steve Dubya

Quote from: Tommy Brownell;585267Picked up Monster of the Week today...
If you need any of the playbooks, I've got them all - shoot me a PM.

That goes anybody, by the way.
Review It From Orbit: Mothership RPG module/adventure reviews

Tommy Brownell

Quote from: Steve Dubya;586724If you need any of the playbooks, I've got them all - shoot me a PM.

That goes anybody, by the way.

Thanks for the offer...I've actually managed to round up all the exclusives and limited editions, actually...but it's cool for offering.

The game looks really good. Hopefully I'll get a chance to try it soon.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.