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American boardgames and German/European boardgames, what's the difference?

Started by Balbinus, January 09, 2008, 07:24:23 PM

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Pierce Inverarity

Speaking of Tenjo, how can one not enjoy this hate list by the unlikely Tom Vasel--

http://www.boardgamegeek.com/geeklist/5740/item/90416

Also, scroll down for Teh Great Diplomacy Controversy.

All I know is I'm a Realpolitiker. If I were to play Diplomacy with Settembrini, my first priority would be his elimination.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Settembrini

Quote from: kryystYou're a sad little man, but you do make a luke warm troll.

I think you are a sad man, if you meet with your gaming buddies to play Jungle Fever.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Pierce Inverarity

Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Settembrini

It´s, in fact, my favorite country, in most games.

Let me tell you of the time I reached dominance with the Ottoman Empire in EiA, and how it changed my life...
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Settembrini

Quote from: Pierce InverarityI totally agree with your criteria... but imbalance doesn't seem foreign to the Borgverse either. I can point you to some M'44 scenarios, and some dude on BGG actually compiled a statistic for every single one of them.

Re. ToI, some of the BGG threads seem to indicate it's more complicated. Mike Zebrowski headed the playtest, for what it's worth. What gives me pause is a purely aesthetic reason. The game looks crassly overproduced.

Borgverse Imbalance is a special case: "Switch sides, play the game twice!" is possible due to the nature of the game. It´s fastfastfast.

I don´t see that elegance in ToI. It just seems the scenarios are sloppily produced. You´ll never see a German:US victory statistic for that game, whereas the Borgverse games all end up with well-analyized Scenarios.

I might be channelling Pundit right now, but MY GUT tells me there´s a difference between the "Serve/Break"-nature of the BorGames, and the sloppy/handwave FFG scenarios and rules.

But the sheer amount of material...makes me want to run a Chamax Horde/Striker event at the next convention...TL-5 + 1 Far Trader against Keithian Bugs for the win!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Pierce Inverarity

Quote from: SettembriniBorgverse Imbalance is a special case: "Switch sides, play the game twice!" is possible due to the nature of the game. It´s fastfastfast.

Now this is spot on. Proof: I played Pegasus Bridge AGAIN tonight. And guess what, my Germans won (probability 25%). :haw:
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Callous

I just played Avalon Hill's Circus Maximus again last night.  What an awesome little game.  Ugly as sin, but fun gameplay, fast set up, can do it in 2-3 hours even if you're new to the game, easy to play, but some varied strategies.  It's a nice mix of "old school Avalon Hill" with a playtime and complexity suitable for more casual gamers.  The rules, IMHO, could use a rewrite for clarity and esp. organization, but that's my only quibble.  

I'm bringing it to JeffCon (our local once a year get together at a guys house for all day gaming) today.
 

vgunn

Quote from: HaffrungFantasy Flight Games are massively overproduced and procedural. If they can turn a simple action into a three-part process where you have to shift all sorts of markers, cards, and tokens around the board, they'll do it every time. And I don't think they're allowed to publish a game that doesn't have at least four decks of cards, with a dozen coloured symbols denoting piddly shit that ultimately has little to no effect on the game. But they obviously know their market.

I completely agree.