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Adopting the Apocalypse World resolution for other games ?

Started by silva, April 02, 2013, 05:46:15 PM

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jeff37923

Quote from: Ich;659085Here is something I just got off G+ and I wanted to share it here:

Jonathan Walton originally shared:
I'm starting a new Dungeon World campaign soon and wanted something punchy that helped explain what it means to be a 1st level character, what the game is about, and what you do. This is what I came up with:

-----

Dear Motley Crew of Shiftless Reprobates,

Due to the whims of fate and your own poor decision-making, you have been left with no choice but to join together in a loose comraderie to seek your fortunes by theft, guile, treasure-hunting, and the occasional grisly murder.

You may be relatively satisfied to make your way through this world as a brigand and tomb-robber or you may aspire to a greater calling. Either way, your current means and skills are barely suited for low cut-pursery. If your life ended tomorrow, from a rusty shaving razor drawn across your throat, perhaps, none but the sharks and moneylenders would mourn your untimely passing.

It is up to you, then, to prove that fortune has unjustly overlooked your humble thread, if not through acts of valor, then at least through obscene wealth. But for now, it's all hand-to-mouth and blade-to-face, the core issues of survival and personal betterment.

With that in mind, your makeshift crew has made its way to [dangerous dungeony locale], which is said to hold [treasures of some kind] as well as [monstrous things that will surely kill you]. If you're lucky, you'll find wealth and adventure within, rather than a strange and painful demise; if not, there's plenty more miserable wretches eager to pick up where you left off.

Best wishes for your first substantial undertaking of criminal tomfoolery,

The GM

So, any kind of dungeon fantasy RPG must have at its core a bunch of murderhoboes as PCs.

Fuck that noise.
"Meh."

Ich

Quote from: jeff37923;661437So, any kind of dungeon fantasy RPG must have at its core a bunch of murderhoboes as PCs.

Fuck that noise.

Were that true, I would agree with you.  But, how did you come to that conclusion?  That is ONE GM's into.  It sounded fun to me, so I shared it.  If there was something hinting that that was some sort of requirement for all games...  you put that noise there yourself.  

I'm mostly speaking about DW, because that is where my experience is.  You can play this game with any sort of group of PC's you want.  

About starting power level:  The default is that they start out pretty strong, but certainly not superheroic, but many have started play at zero level and gone from there.

You might learn more about DW and still say, "Fuck that noise," and that's fine.  But, I'll try to correct railings based on misconceptions.

jeff37923

Quote from: Ich;661446Were that true, I would agree with you.  But, how did you come to that conclusion?  That is ONE GM's into.  It sounded fun to me, so I shared it.  If there was something hinting that that was some sort of requirement for all games...  you put that noise there yourself.  

I'm mostly speaking about DW, because that is where my experience is.  You can play this game with any sort of group of PC's you want.  

About starting power level:  The default is that they start out pretty strong, but certainly not superheroic, but many have started play at zero level and gone from there.

You might learn more about DW and still say, "Fuck that noise," and that's fine.  But, I'll try to correct railings based on misconceptions.

Actually, claiming that all dungeon fantasy type PCs are all murderhoboes has been brought up by Forge proponents time and time again.

Sorry if I see a pattern here....
"Meh."

Ich

Quote from: jeff37923;661450Actually, claiming that all dungeon fantasy type PCs are all murderhoboes has been brought up by Forge proponents time and time again.

Sorry if I see a pattern here....

It's easy to make PCs that are murderhoboes, but that doesn't mean they have to be.

What is a Forge proponent?  Sorry, I'm out of the loop.