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Author Topic: 25 years of Elite game  (Read 1452 times)

JongWK

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25 years of Elite game
« on: September 21, 2009, 02:30:07 PM »
BBC story here.

Money quote:

Quote

"The BBC Micro only had 32k of memory, but out of that came the screen and machine use, so Elite had to fit into 22k which is less than most emails these days," said Mr Braben

"We crafted every single byte and would work for hours just to free up three or four bytes so we could put in a new feature or ability.

"That level of concentration on things have been lost today when you have things that are many megabytes or even gigabytes in size," he added.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Werekoala

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25 years of Elite game
« Reply #1 on: September 21, 2009, 02:52:25 PM »
One of my all-time favorite games, and I had no idea it was created by 'Brits. I hope they do publish an updated version - although I admit the raster graphics of the original were just fine!
Lan Astaslem


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Abyssal Maw

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25 years of Elite game
« Reply #2 on: September 21, 2009, 03:00:42 PM »
Download Secret Santicore! (10MB). I painted the cover :)

boulet

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25 years of Elite game
« Reply #3 on: September 21, 2009, 05:45:10 PM »
I've been looking for a similar game play in a modern design. I must say it's usually disappointing, even with the obscene amount of memory available to game developers nowadays.

Hairfoot

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25 years of Elite game
« Reply #4 on: September 22, 2009, 02:53:45 AM »
Quote from: boulet;333138
I've been looking for a similar game play in a modern design. I must say it's usually disappointing, even with the obscene amount of memory available to game developers nowadays.

Same for me.

Cracker of a game.  There's an updated fan version titled Oolite, but I haven't tried it.

Melan

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25 years of Elite game
« Reply #5 on: September 22, 2009, 04:10:00 PM »
Also, The Lords of Midnight was 48K, and was a complex strategy game set in a massive world where you could travel around in pseudo-3D (sorta). Then the creator used the same 48K to make Doomdark's Revenge, a game larger and more complex (although arguably less focused) than its precedessor.

Take that, programmers!
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Narf the Mouse

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25 years of Elite game
« Reply #6 on: September 22, 2009, 06:48:39 PM »
That ignores the poorly-written games that came out in the same year. Good programmers are good programmers, no matter what they write on. Same with bad programmers.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Lord Rocket

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25 years of Elite game
« Reply #7 on: September 22, 2009, 11:31:17 PM »
Oh hi guys.

I'm just registering to join the chorus here (and also so I can download attachments, search the forums and other stuff, should I need to).

Anyway, I wrote a useful if rather aggressive post about Elite on a CRPG forum for abrasive teenagers. Those who are interested in the remakes and so on may find it handy.
One thing to add: the guy who did The New Kind is supposed to be working on a new space game, called Courier, but you'll note he hasn't made any updates for a while. Must remember to pester him about it.

JongWK

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25 years of Elite game
« Reply #8 on: September 27, 2009, 01:35:01 PM »
Welcome to theRPGSite!
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Lawbag

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25 years of Elite game
« Reply #9 on: September 27, 2009, 07:27:30 PM »
Apparently the guys who wrote the original Elite, David Braben and Ian Bell fell out, and David has gone on to write/develop several sequels all of which have sucked badly.

If you want a purest experience of Elite, it has to be on a BBC Model B emulator or Commodore 64 emulator running these games. No other version comes close.
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Matt John

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Re. Elite Games
« Reply #10 on: October 07, 2009, 07:19:06 AM »
Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite." It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology.

Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes which they might aspire to.

Elite's open ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, the Escape Velocity series and the X series of space trading games.
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FASERIP

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25 years of Elite game
« Reply #11 on: October 07, 2009, 06:45:12 PM »
^^^Some of the most informative spam ever posted.
Don't forget rule no. 2, noobs. Seriously, just don't post there. Those guys are nuts.

Speak your mind here without fear! They'll just lock the thread anyway.

Narf the Mouse

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25 years of Elite game
« Reply #12 on: October 09, 2009, 08:58:32 PM »
Congratulations. Your spam is worthy of notice.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.