SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Volunteers] Looking for people with Photoshop skills

Started by Kiero, April 28, 2017, 10:21:51 AM

Previous topic - Next topic

Kiero

I'm a developer on the Medieval 2: Total War mod Europa Barbarorum II, and while work continues on expanding and improving the mod, but we're struggling with a shortage of resource in one particular area: skinners for units.

That's the people who make the textures which overlay the unit models and give the wonderful final look of a unit. Without new skinners, unit production will slow right down, and we'll have 3D modellers unable to make any meaningful progress by themselves.

What we're looking for is someone with a good knowledge of Adobe Photoshop, who (ideally) has some experience/understanding in painting textures for 3D models, as well as their associated normal maps. If that person also knew how to use Autodesk's 3DS Max to move around the UVs that would be great, but it's not necessary, we can provide ready-to-paint UV maps for our units. They would need to be able to adapt to and emulate the artistic style of the assets already in our mod, otherwise they wouldn't fit in with what we have, so it isn't total artistic freedom.

If that sounds like you, or someone you know, and you'd be interested in helping out, please get in touch. That could be on a temporary/commission basis (eg "I'll do 5 units") or for a longer-term arrangement if you want to join the team. Please apply here, with any examples you have of your work.

I'm afraid this isn't a paid gig, all of us in the EBII team are volunteers who do this for the love of history and of modding. But at the very least, you'll have tangible stuff to put in a portfolio, if you need evidence of your work. And it's fun. :)

Also note, we are a multi-lingual team; if your primary language is any one of French, Italian, German, Polish, Slovenian, Russian, Spanish, Greek, Swedish, Arabic, Romanian or Croatian, and you prefer to converse in your native tongue, we can accommodate.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

Simlasa

I've worked with 3d animation before and painted loads of skins in Photoshop. For 3DS Max and then Maya.
But it's been a few years since I've done any, so I'm rusty... but if I could be of use I'd like to give it a go. Might take a moment to get back up to speed, though.