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Author Topic: Utherwald Press News Thread  (Read 21757 times)

stormwell

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Utherwald Press News Thread
« Reply #30 on: August 17, 2016, 04:26:21 PM »
Commonwealth Rocket Group

Weird Science has already been mentioned as being the main Arcane Background in the Frozen Skies setting, there are possibly others that may be covered at a later date. Course using Arcane Backgrounds in Frozen Skies will be optional depending on what sort of game the GM wishes to run, though I still wish for there to play up the 'Pulp Science' aspect.

Enter the Commonwealth Rocket Group.

http://www.utherwaldpress.com/2016/08/commonwealth-rocket-group.html

stormwell

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« Reply #31 on: August 24, 2016, 07:50:57 AM »
Setting Idea: Keep The Home Fires Burning

Another setting idea and thus entry on the 'Would Like To Do Someday' list.

This one is fairly similar to the concept of the Weird Wars: Home Front idea, arguably it can be said it is aside from some minor details. The main difference would be the backdrop of 1918 London at the end of the First World War and the Spanish Flu epidemic.

http://www.utherwaldpress.com/2016/08/setting-idea-keep-home-fires-burning.html

stormwell

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« Reply #32 on: August 31, 2016, 09:22:21 AM »
An Aviator's Rest

The main focus of Frozen Skies is unsurprisingly aviators and their aircraft, plus a fair amount of time spent in the wild blue yonder. There are going to be times when the characters will find themselves with their feet firmly rooted on the ground over the course of their adventures, a good part of that will probably be at various different aerodromes. These aerodromes can range from the 'air stations' of the Commonwealth Air Force through to airstrips serving remote settlements in the Alyeskan wilderness, but the PCs can expect to visit each type at one time or another.

http://www.utherwaldpress.com/2016/08/an-aviators-rest.html

stormwell

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« Reply #33 on: September 07, 2016, 12:18:29 PM »
Crime Is Our Business

Where there is law there will most certainly be crime despite the best efforts of the authorities. Crime also has a habit of thriving where the law is weak, particularly frontier areas like Alyeska for example. Pickpockets and house burglars tend to be expected in civilised areas, but these are often low key and could sometimes be a lone operators. Criminal groups tend to be responsible for a wider range and higher level of crime, one such organisation is infamous amongst Darmonica's criminal underworld.

http://www.utherwaldpress.com/2016/09/crime-is-our-business.html

stormwell

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« Reply #34 on: September 14, 2016, 01:08:41 PM »
Alyeskan Tales: Fool's Errand Part 1

This is a multi-part Alyeskan Tales with a new part going up each week until the campaign is finished.

Its envisioned for there to be three parts covering an adventure where the players are first hired to track down an item out in the Wulflands, only for them to get double crossed. The second act will see the players trying to get even and track down their rivals who stole the item in question, eventually ending up in the sky pirate haven of Broken Spires. Final act will hopefully see the players recover the item and attempt to flee the Spires as other parties move in to gain the item for their own ends.

http://www.utherwaldpress.com/2016/09/alyeskan-tales-fools-errand-part-1.html

stormwell

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« Reply #35 on: September 21, 2016, 12:27:14 PM »
September 2016 Update

Update time!

Basically a quick roundup of whats happening with Utherwald Press at the moment, whats in the works and final conventions of the year.

http://www.utherwaldpress.com/2016/09/september-2016-update.html

stormwell

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« Reply #36 on: September 28, 2016, 12:25:14 PM »
Alyeskan Tales: Fool's Errand Part 2

Part Two of the Alyeskan Tales: Fool's Errand series.

In the first instalment the players were commissioned by the crime boss Ferret to retrieve an item from a ghost town out in the Wulflands. Though despite finding the item in question the players will return empty handed, leaving their employer less than impressed.

http://www.utherwaldpress.com/2016/09/alyeskan-tales-fools-errand-part-2.html

stormwell

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« Reply #37 on: October 05, 2016, 10:15:29 AM »
Alyeskan Tales: Fool's Errand Part 3

Part Three of the Alyeskan Tales: Fool's Errand series.

Originally commissioned to retrieve an item from a ghost town in the Wulflands, the team have found itself betrayed after said item was stolen from them. Facing a crime lord's wrath unless they could get the item back the characters have been on the trial of the thief, though they have learnt that there are other interested parties also looking for the item.

Now the character's path leads them to the Bastion Peaks.

http://www.utherwaldpress.com/2016/10/alyeskan-tales-fools-errand-part-3.html

Also, come visit us at NOR-CON in Norwich this Saturday (8th October).

stormwell

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« Reply #38 on: October 12, 2016, 11:33:52 AM »
Alyeskan Tales: Fool's Errand Part 4

Here be the fourth and final instalment of the Fool's Errand series of adventures.

We have seen our heroes sent out to the Wulflands to retrieve an item only for the job to go south when a rival crew and some even less friendly critters showed up. Forced to return empty handed to their crime lord employer, our heroes were given the chance of redemption (in their boss' eyes at least) and tasked with recovering the item. Their chase has led them on a path of peril to the Bastion Peaks and to the hive of scum and villainy known as Broken Spires...

http://www.utherwaldpress.com/2016/10/alyeskan-tales-fools-errand-part-4.html

stormwell

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« Reply #39 on: October 19, 2016, 07:33:10 AM »
More Aircraft Thoughts

Work on Frozen Skies has admittedly slowed down a bit over the summer due to various factors, least with the blog I've still been able to produce content and ideas. The recent Fool's Errand adventure series is a prime example of this and I'm looking to do a few more adventures of varying lengths to give people more options to play with. Though this week's topic is prompted by a recent question over on the Savage Worlds Google+ group.

http://www.utherwaldpress.com/2016/10/more-aircraft-thoughts.html

Come and see us at Exilicon in Cambridge this Saturday!

stormwell

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« Reply #40 on: October 26, 2016, 08:20:17 AM »
The Cloud Runner

Back in the mists of time I put together a book of short stories called Alyeskan Tales, a sort of fiction companion for Frozen Skies if you will. One of the stories was called 'The Alyeskan Job' and concerned the crew of a cargo plane called the Grey Bonxie and was intended to be the beginnings of a series that would be called 'Tales of the Grey Bonxie'. Well time moves on and ideas change, prompting a retcon of the original Grey Bonxie idea.

So this week we're meeting the crew of the...

http://www.utherwaldpress.com/2016/10/the-cloud-runner.html

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« Reply #41 on: November 02, 2016, 02:09:14 PM »
Going Gyro

Conventional aircraft have been covered along with airships of various descriptions, yet there is a type that has only been mentioned but never given much detail. In Darmonica these aircraft are known collectively as 'gyros' but they are effectively helicopters. They aren't that common in Alyeska and the few examples that do exist are in military service, primarily for the use of the Wulfbane Commandos.

http://www.utherwaldpress.com/2016/11/going-gyro.html

stormwell

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« Reply #42 on: November 08, 2016, 01:13:41 PM »
November 2016 Update

Been a couple of months since the last update and people have been asking how things are going.

So heres a round-up of things, thats also a day early!

http://www.utherwaldpress.com/2016/11/november-2016-update.html

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« Reply #43 on: November 16, 2016, 06:04:43 AM »
The Wild Blue Yonder

Mentioned that cargo planes are quite common in the skies of Alyeska, plus its envisioned that alot of Frozen Skies groups will be based around a cargo plane of some description. Originally I was looking at using the stats for a C-47 Dakota from Weird Wars, though with the aircraft creation rules its probably a better idea doing one or two from scratch.

http://www.utherwaldpress.com/2016/11/the-wild-blue-yonder.html

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« Reply #44 on: November 23, 2016, 06:02:09 AM »
More Lurker Thoughts

The Ancient Terrans are a key part of Frozen Skies' background, primarily for the setting's history and as a source of adventure hooks. There is also the chance for players to actually meet some Ancient Terrans, known as 'Lurkers', though admittedly probably not in a friendly manner. Since the last post about them, I've had a few more thoughts regarding them.

http://www.utherwaldpress.com/2016/11/more-lurker-thoughts.html