SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Machina arcana - Steampunk Cthulhu board game

Started by Asipu, September 07, 2013, 06:07:12 PM

Previous topic - Next topic

Asipu

Greetings good people.

My name is Juraj, me and my team have been quite busy this year, trying to create a game that provides a unique experience for all those interested in steampunk and horror. The game deals with motifs from H. P. Lovecraft's Cthulhu mythos and the game is story driven. There is still a long way ahead before publishing but I would like to share the concepts and ideas with you guys and hear what you think.

I present you with our bruiser, along with his background story:
   "Hank Horden - Born into a poor, but honest working family, Hank was always the type of person his friends could rely on. Most of his childhood was spent at the docks - playing with and helping the labourers. It was thus obvious that from the start of his adolescence he was a permanent, hard working stevedore. His nights off consisted of competitive brawls and intoxication with his group of roughnecks.
One day, while boarding crates into an airship bound for an obscure expedition, a group of cultists tried to sabotage the voyage and attacked the passengers. Hank helped to bust up these miscreants and when the man in charge saw his involvement, he offered him work for a small fortune. Needless to say, he took the job and never regretted this decision."

Visit our page to find all about the story and game - Machina Arcana