SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

New rules for the Art of Negotiation now available

Started by DragonlairdGaming, March 23, 2021, 11:10:05 AM

Previous topic - Next topic

DragonlairdGaming

Dragonlaird Gaming has just published The Art of Negotiation on DriveThruRPG

When the future of your character is on the line, do you want to leave it down to just one roll?

There are all kinds of negotiation in life... haggling the price for corporate secrets, pleading your case to the King's court, brokering a peace treaty in time of war, or even bargaining for your soul with the Devil himself.  These situations deserve as much spotlight and fun as combat does.  Negotiation is a part of gaming that I've always felt was tough to do well. There could always be a conflict between what the rules said and what you wanted to decide for your character. Or the resolution was too brief. Or it was just down to a good or bad roll.

The Art of Negotiation is an optional rule subsystem for Savage Worlds Adventure Edition to make these situations fast, furious, and fun!  It includes rules for performing negotiations, two new hindrances, two new edges and plenty of examples of ways you can use these negotiation rules. It replaces the Social Conflict rules in SWADE for those situations where more drama, stakes, and attention is warranted.  The concept is easily ported to other rule systems if Savage Worlds is not your system of choice.

--
Jim Davenport
Dragonlaird Gaming
Fire Up Your Game!
Savage Characters Volume 1 now available.