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Swords & Wizardry Complete Rules (Frog God Games)

Started by Benoist, December 12, 2010, 01:56:41 PM

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Benoist

#30
I think he absolutely did. I had not noticed this on the S&W forums (I definitely need to visit more), so thanks for posting this, Sean!

PS: Oh also? The bit on your blog about ransoms for Prisoners in S&W and the psychological role it played in Agincourt is spot on.

deleted user

Quote from: Benoist;425976I think he absolutely did. I had not noticed this on the S&W forums (I definitely need to visit more), so thanks for posting this, Sean!

PS: Oh also? The bit on your blog about ransoms for Prisoners in S&W and the psychological role it played in Agincourt is spot on.

Cheers Benoist !

RandallS

Quote from: mhensley;425581I count it as a good idea.  I'd guess that the great majority of grognards got their start playing either Basic D&D or AD&D 1 or 2.  

And most of those who started with OD&D did not just play from the 3 LBB, they used material from all the OD&D supplements in their campaign. Once you add this material in you really have a "lighter/basic" version of AD&D1e. AD&D added a lot of detail to the OD&D material, but almost all of the "rules meat" of AD&D was already in OD&D plus supplements plus articles from The Strategic Review/The Dragon.

A lot of people have commented that my Microlite75 seems like "AD&D Lite" -- which it does for the same reason, it based on all of 0e (plus common house rules, zine articles, etc. from the 1975-1977 era). Any game so based will feel a lot like a lighter version of AD&D.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

Benoist

At the same time, I think that Swords & Wizardry White Box at least should remain available in print, in one form or another, because it really is the surrest way to be able to use a clean 1974 OD&D frame to build "your own" D&D through play without having to purchase or decipher the original 3 LBBs. It's an invaluable contribution to vintage gaming, in my mind, and it should not go away.

Aos

You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Peregrin

Quote from: Benoist;426083At the same time, I think that Swords & Wizardry White Box at least should remain available in print, in one form or another, because it really is the surrest way to be able to use a clean 1974 OD&D frame to build "your own" D&D through play without having to purchase or decipher the original 3 LBBs. It's an invaluable contribution to vintage gaming, in my mind, and it should not go away.

My only gripe with the White Box is that it's more like the LBBs minus...there's quite a bit of "basic" rules and ideas that are left to the wayside.

S&W Complete is great, though.  Reminds me a lot of the Gray Book...just more legal.  It's what I wanted from S&W since the revised Core...lots of switches to turn on/off, and more advice for wilderness adventuring and keeps.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Benoist

Quote from: Peregrin;426566My only gripe with the White Box is that it's more like the LBBs minus...there's quite a bit of "basic" rules and ideas that are left to the wayside.
You mean the material of The Underworld and Wilderness Adventures, mostly, correct?
If so, I completely agree with you.

Peregrin

Quote from: Benoist;426569You mean the material of The Underworld and Wilderness Adventures, mostly, correct?
If so, I completely agree with you.

Yeah.  S&W is great for the hit charts, classes, etc, and it makes all of that stuff super easy to reference, I just felt it lacked a lot of advice on campaigning/dungeoneering.

Although taking S&W WB and combining it with the advice from Underworld makes for a great set, IMO.  The trouble for people like me is getting a legal copy -- S&W Complete offers a way to include some of that extra material.

Part of me still wishes that WotC would license out the rights to to PoD for the older editions, though.  I'd buy a set of OD&D books in a heartbeat.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Benoist

Quote from: Peregrin;426575Yeah.  S&W is great for the hit charts, classes, etc, and it makes all of that stuff super easy to reference, I just felt it lacked a lot of advice on campaigning/dungeoneering.

Although taking S&W WB and combining it with the advice from Underworld makes for a great set, IMO.  The trouble for people like me is getting a legal copy -- S&W Complete offers a way to include some of that extra material.

Part of me still wishes that WotC would license out the rights to to PoD for the older editions, though.  I'd buy a set of OD&D books in a heartbeat.
I bet. S&W doesn't beat OD&D in terms of ambiance. When you're putting yourself back into the wargame, Agincourt et al. frame of mind, and you combine the game with Chainmail, there is a feel there that is just unbelievable.