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Author Topic: My game is live now: VI·VIII·X KUP RPG!  (Read 2025 times)

aia

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My game is live now: VI·VIII·X KUP RPG!
« on: December 15, 2022, 06:51:08 AM »
Hi fellows, it is a great pleasure to present the RPG I have just completed in its core rules: VI·VIII·X KUP RPG.

This is a project which took me ages to have its first phase done (at least!). I must say thanks to mr Covid19 who gave me a lot of time to dedicate on it... (sad to say, but during the lockdown I decided to focus on a project in order not to lose the overall direction...)

Well, the rules are now in a playtest version and, along with them I have made up some supplements to support the playtest. Every product is listed here: https://6810kuprpg.blogspot.com/p/viviiix-kup-rpg-products.html

Being a playtest and, moreover, having a target quite far from harvesting revenues and glory, I priced my stuff at a very 'popular' level (the core rules are a 216-page hardback at 15 euro!). In addition, all the digital versions of the supplements are PWYW (i.e. you can grab them at zero!).

My first thought in order to introduce my game goes to the KUP acronym: this is one of the core parts of my overall target. This acronym has a meaning deeper than the words it represent and I tried to explain this in these two posts here:
https://6810kuprpg.blogspot.com/2022/03/the-concept-of-kup-rpg-part-1.html
https://6810kuprpg.blogspot.com/2022/03/the-concept-of-kup-rpg-part-2.html

I really hope you might be interested in my project! In case I am here or at https://6810kuprpg.blogspot.com/, happy to reply to any question!

As a last thought, I don't want to sound pretentious but I am happy to think that this game is my special Xmas present to all the RPGers who love these games and are always looking for new experiences!

Thanks in advance a lot to all of you
« Last Edit: December 15, 2022, 02:36:31 PM by aia »

aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #1 on: December 17, 2022, 05:57:27 AM »
Hello, I do understand that the game, or better, the idea of the game, has to be explained...
I don't want to copy & paste or rewrite something I wrote some time ago, therefore my suggestion is to have a look at some of the posts on the game's blog.
The first one, is for those who want to understand the contents of the main book: https://6810kuprpg.blogspot.com/2022/03/core-rules-what-is-under-hood.html

Then for those who want to have further details, I wrote some posts where i focus on a specific feature of the set of rules. The posts are the following:
Morality -> https://6810kuprpg.blogspot.com/2022/03/core-rules-deep-dive-morality.html
Magic system -> https://6810kuprpg.blogspot.com/2022/03/core-rules-deep-dive-magic-spellcasting.html
Sequence of the game -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive-time-sequence.html

If you like to read more, there are some other 'deep dives' available on the blog... I will point them out in a next post, for the time being I will be happy to hear comments on these ones!

Thanks and ciaooo

aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #2 on: December 19, 2022, 12:35:07 AM »
Yesterday I planned to go ahead but had no time to do that... well, this is a second part of features referred to the game:

PC's background -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive-background.html
Growth and experience -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive-experience.html
State of Mind -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive-state-of-mind.html

More will follow!
Happy to answer to any question!
« Last Edit: December 19, 2022, 12:39:11 AM by aia »

aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #3 on: December 21, 2022, 06:31:04 AM »
Hello, this update to let you know that, along with the 'super-blurb' written by a very friendly fellow (who is a pro btw!), I changed the pricing for the main books.


Now the printed books are priced nearly at cost (there are round-ups to the single unit) and the digital version of the core rules is PWYW.


Therefore I invite you to take the digital version to see more in detail the game!


Thanks in advance and ciaoo
 
PRINTED EDITION: https://www.drivethrurpg.com/product/415216/VIVIIIX-KUP-RPG-Core-Rules--Print-Playtest-Edition?affiliate_id=3466099

DIGITAL EDITION: https://www.drivethrurpg.com/product/415219/VIVIIIX-KUP-RPG-Core-Rules--Digital-Playtest-Edition?affiliate_id=3466099
​​​​​

aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #4 on: December 29, 2022, 05:53:46 AM »
Hya, some more info about VI·VIII·X KUP RPG!

Firstly after some overall info and the 'deep dives', I am pleased to introduce a post where I try to explain the main reasons leading me to write this game:
https://6810kuprpg.blogspot.com/2022/07/purpose-and-targets-of-project.html

Then, I defined how to manage the playtest, here below the post about this topic:
https://6810kuprpg.blogspot.com/2022/12/set-up-for-playtest.html

There is not really a 'starting date' for the playtest, for the sake of simplicity, I will assume Jan 1st 2023 as the launch.

As usual, any comment or clarification (here or directly on the blog) is more than welcome!

I will keep you updated!

aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #5 on: February 05, 2023, 04:04:34 AM »
Hi everybody! The fact I do not regularly post updates here is due to the works I am currently carrying out for the game... I am writing a quickstart (not too difficult to my eyes) and a revised 'presentation' according to several suggestions, also by fellows here! The later is by far more difficult for my capabilities! In the meanwhile, to keep me motivated and active, I posted an update today here:
https://6810kuprpg.blogspot.com/2023/02/project-update-revised-plan-for-2023.html

In January, I added some (hopefully) useful insights on the most relevant features of the game. These are the related links to the posts:
https://6810kuprpg.blogspot.com/2023/01/core-rules-deep-dive-characters-stats.html
https://6810kuprpg.blogspot.com/2023/01/core-rules-deep-dive-action-resolution.html
https://6810kuprpg.blogspot.com/2023/01/core-rules-deep-dive-damages-injuries.html

I did these posts to complete the 'deep dive' series on my blog: with them I have a nearly complete description of my game! That will be the base for the 'revised presentation' of the VI·VIII·X game!

...as usual, any comment or suggestion is more than welcome! Have a great weekend and thanks!
ciaooo

Dan Davenport

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #6 on: February 05, 2023, 01:02:04 PM »
Hello! I run the Randomworlds TTRPG Discord chatroom and hold Q&A sessions for game authors there. Would you be interested in coming by to discuss VI·VIII·X KUP RPG?

Past guests include Kenneth Hite, Robin D. Laws, Greg Stafford, Greg Stolze, Marc Miller, Jonathan Tweet, Margaret Weis, Mike Pondsmith, Ken St. Andre, Peter Adkison, and Mark Rein•Hagen.

This is a free service, although tips are welcome at https://ko-fi.com/gmshoe.

Your Q&A will be promoted on my Facebook feed, at 13 Facebook groups -- 16 if it is a Kickstarter -- and on three major RPG web forums (TheRPGSite, RPGPub, and Enworld). In addition, the log of the Q&A will be maintained on my blog.

Here's the schedule: https://tinyurl.com/randomworlds-schedule

(The standard time slots are 7:30-9:30 p.m. Central every day of the week except where otherwise noted. However, I can also do Saturdays or Sundays at 1:00 pm Central.)

Here's the shortcut to the chatroom:
http://www.tinyurl.com/randomworlds-discord

Here's my blog, where I save the Q&A logs: http://gmshoe.wordpress.com/

And here's the Q&A format: https://gmshoe.wordpress.com/qa-format/

I should also mention that game authors are always welcome to hang out with us and discuss their products, and we have quite a few authors who do so on a regular basis. A Q&A simply gives you the floor to yourself. Stop by and check us out! :)
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aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #7 on: February 06, 2023, 06:52:59 AM »
Hello Dan, thanks a lot for your offer! It's both a pleasure and a honor to be part of your interviews!

I just need a detail as everything else is pretty clear! Do I need to "book" a day in your schedule or should we first agree when to meet on Discord?

Thanks again and ciao!

Dan Davenport

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #8 on: February 06, 2023, 08:51:57 AM »
Hello Dan, thanks a lot for your offer! It's both a pleasure and a honor to be part of your interviews!

I just need a detail as everything else is pretty clear! Do I need to "book" a day in your schedule or should we first agree when to meet on Discord?

Thanks again and ciao!

We can do it either way. If you see an open date that looks good to you, just let me know here or in Discord. :)
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aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #9 on: February 06, 2023, 09:17:48 AM »
Hello Dan, thanks a lot for your offer! It's both a pleasure and a honor to be part of your interviews!

I just need a detail as everything else is pretty clear! Do I need to "book" a day in your schedule or should we first agree when to meet on Discord?

Thanks again and ciao!

We can do it either way. If you see an open date that looks good to you, just let me know here or in Discord. :)

Good, then my best option would be Tue 21 Feb, can we block this date? the time is 19.30 CST, correct? 

Dan Davenport

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #10 on: February 06, 2023, 09:37:47 AM »
Good, then my best option would be Tue 21 Feb, can we block this date? the time is 19.30 CST, correct?

I have you down for Tuesday, Feb. 21 at 19:30 CST!

I see that you're listed as "GMaia" in the author info on DTRPG. Is that how you want to be known for purposes of the Q&A?
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aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #11 on: February 06, 2023, 01:10:28 PM »

I have you down for Tuesday, Feb. 21 at 19:30 CST!

I see that you're listed as "GMaia" in the author info on DTRPG. Is that how you want to be known for purposes of the Q&A?

Thanks for the confirmation, I look forward to meeting you!

With ref to my name, GMaia is my pseudo and i'd appreciate it if we could use it... does that work for you?


« Last Edit: February 06, 2023, 01:12:25 PM by aia »

Dan Davenport

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #12 on: February 06, 2023, 08:52:19 PM »
Thanks for the confirmation, I look forward to meeting you!

With ref to my name, GMaia is my pseudo and i'd appreciate it if we could use it... does that work for you?

Absolutely! :)
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aia

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #13 on: February 07, 2023, 06:27:08 AM »
Hello Dan, re to our slot, can I kindly ask you to reschedule it on Sunday 19 Feb at 1.00PM?
Apologies but last night I realized there are 5 hours of lag and the previous slot would imply me to stand up till 2AM (!)... I am old and I am almost sure this would be too challenging for me!
Apologies in adv for my misunderstanding!
Thanks and ciao!

Dan Davenport

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Re: My game is live now: VI·VIII·X KUP RPG!
« Reply #14 on: February 07, 2023, 03:06:55 PM »
Hello Dan, re to our slot, can I kindly ask you to reschedule it on Sunday 19 Feb at 1.00PM?
Apologies but last night I realized there are 5 hours of lag and the previous slot would imply me to stand up till 2AM (!)... I am old and I am almost sure this would be too challenging for me!
Apologies in adv for my misunderstanding!
Thanks and ciao!

Done! :)
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Randomworlds TTRPG chat: friendly politics-free roleplaying chat!