SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

MECC2 - Nefford and Beyond

Started by Mithgarthr, February 06, 2023, 07:50:01 AM

Previous topic - Next topic

Mithgarthr



MECC2 – Nefford and Beyond continues the exploration of Karaccia, this time shifting from the northern part of the valley to the southern. After generally exhausting the adventure opportunities near the town of Brink, those looking for further fame and glory would be wise to head south to the large town of Nefford.

Within, the Castle Keeper will find all the information they need to run adventures in and around Nefford. There's a brief history of the town, information on the two powerful families who hold the most sway, descriptions of some of the more important points of interest, side quests and adventure hooks revolving around the town and its inhabitants, and maps of the area. This is followed up by three adventures, Trouble in Southshore, They Came From Wood's Hollow, and The Woe of Gul Nalore. For 4-6 PCs of levels 3-6.


In the first, a simple bounty on orcs turns into a game of tribal politics with the PCs trying restore an ages-long truce which has been disturbed. The second involves boat-stealing lizardmen. Finally, the PCs will be hired by a town of elves to help with a "dragon" problem, and then gets caught up with a talking wyvern, ninja turtles, and evil serpentmen in a lost temple (oh my!).

Big Geek Emporium: https://biggeekemporium.com/product/mecc2-nefford-and-beyond/
DriveThruRPG: https://www.drivethrurpg.com/product/425880/MECC2--Nefford-an-Beyond