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Author Topic: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu  (Read 1077 times)

Quentin Bauer

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[Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« on: August 10, 2022, 05:08:38 PM »
Cthulhu Fhtagn, Raiders,

We are approximately one month away from the RAIDERS OF R’LYEH: FROM THE TIDELESS SEA Kickstarter launch.

Take a look at some previews, and get the word out!








THE PITCH
----------------------------------------------
The year is 1900.

YOU are a crew of rogues and scoundrels, eking out a living on the S.S. SHANTUNG, hauling contraband and passengers, adventuring port to backwater port, day after weather-beaten day...

And then, on a storm-wracked sea, in a smoke-wreathed tavern, at the blood-stained altar of a savage land, you hear the whisper on the wind, the chant of the beast, the chorus of the mad: CTHULHU...it sleeps...it dreams...it rises...

We designed RAIDERS OF R’LYEH: FROM THE TIDELESS SEA, our newest expansion for RAIDERS OF R’LYEH and other d100 GAMES based on H.P. Lovecraft’s ‘Call of Cthulhu’ and other mythos or pulp stories as:

  • A tribute to the ‘Sargasso Sea’ tales of William Hope Hodgson
  • The ultimate horror adventure open world/sandbox
  • An epic, world-spanning, earth-shattering conspiracy involving world empires and cosmic forces (inspired by the legendary Masks of Nyarlathotep or Shadows of Yog-Sothoth campaigns for the Call of Cthulhu RPG)
  • A massive world sourcebook and collection of toolkits for your own unique Raiders of R’lyeh campaign — or adapted easily for use with other d100 games or settings

With these toolkits, gamemasters may facilitate a Traveller-esque or Firefly-like type of open world game, where players assume command of a merchant vessel plying its trade in dangerous seas and eventually caught in a web of intrigue, adventure, and/or cosmic horror!

Or, gamemasters may use the toolkits to randomly generate factions, ships of all sizes and designs, adventuring NPCs (both seafarers and passengers), enemy timelines, scenarios, mysteries, set pieces, and dozens of other campaign elements — to be integrated into their own settings.





THE FINER DETAILS
----------------------------------------------
Our new upcoming expansion is now more than just a seafaring campaign. In fact, it comprises THREE BOOKS (totaling 560 pages).

Don’t worry, the upcoming Kickstarter campaign will include a deluxe version of the campaign, combining all three books into one tome.

The PLAYER’S GUIDE includes:

  • Rules for the creation of merchant steamships (‘tramp steamers’) and their crews, and customization options based on in-game experience and rewards; also included are thorough rules for creating any vessel type of the era from a rough schematic, or even from a vessel’s gross tonnage — plus options for artillery and other customizations applicable to the players’ ship and to a wide variety of other ship types found in the setting.
  • New seafaring backgrounds, skills, and other options for players including an upgraded mariner background plus resources for creating over 80 new professional backgrounds including ship personnel, passengers, and other ship-based adventurers.
  • Various new game mechanics relevant to a seafaring campaign, in alphabetical order for easy reference, covering things such as: Communication and Sight at Sea; Damage & Repair (of ships experiencing things such as collisions, fouling, grounding, storms, etc.); Diving (and the creation and customization of diving equipment); Naval Combat (including artillery, torpedoes, mines, and even harpoons); Scaled Forces (including titanic monsters capable of threatening ships); and Survival (including new rules for survival horror at sea); to name only a few categories.
  • Options for merchant campaigns, including voyaging, charters, and seafaring missions — plus an entire structure for running a tramp trade — moving cargo and passengers throughout the world — and leading a merchant vessel crew (or even a shipping company).

The GAMEMASTER’S GUIDE includes:

  • Exhaustive setting information, character and faction generation tools and rules (including ship and character tables for creating on-the-fly stats and names of ships, crew members, and passengers from a multitude of countries), an encyclopedia of ship types — including warships, gunboats, submarines, merchant vessels, and a host of auxiliaries, among others — and other elements (e.g., custom houses, diplomatic missions, pirates, navies), plus an entire campaign creation section (with myriad tables for generating enemies, timelines, missions, plot hooks and more), to name only a few of the resources.
  • Creation tools for ports of call, including a system for statting up various types of ports and other seafaring regions — plus a quick-reference table of over 140 ports, hideaways, and lost worlds of the era.
  • Step-by-step instructions for creating a wide variety of (mythos- or adventure-based) seafaring missions, mission nodes (for investigations, explorations, voyages, etc.), and plot hooks — and includes an example scenario outline (‘Secrets of the Sargasso Sea’) illustrating the scenario creation process.
  • An epic, world-spanning campaign involving Ancient Ones and other evils, powerful conspirators, seafaring cults, mythos minions, and an assortment of interrelating factions — with a lonely, isolated cargo liner caught in the middle of the chaos. And designed as a sandbox of tools (not as a railroad) — this is YOUR CAMPAIGN.
  • New spells, occult paths, and monster rules for hordes and titanic-sized, ship-threatening horrors, among other resources.

The WORLD SOURCEBOOK includes:
  • Over 65 heavily-researched, multi-page write-ups of ports of call, maps of key ports drawn from historical sources, campaign hooks (to be integrated into the world-spanning campaign, used independently, or synchronized with third party settings), faction leader dossier for every circle of influence, and hundreds of pages of information about the historical era.
  • Other resources include a bibliography of sources, characters sheets, campaign maps, and other gamemaster tools — including complete stats for the merchant vessel, Shantung, plus character sheets for her key crew members.





PDF OF THE ENTIRE GAME IS FREE TO LEGACY BACKERS
----------------------------------------------
Backers of the original RAIDERS of R’LYEH Kickstarter will receive a PDF copy when it’s completed.
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #2 on: September 12, 2022, 05:31:27 PM »
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #4 on: September 15, 2022, 05:02:23 PM »
Behind the Scenes: The Early Design Process

Designing games can be difficult.

Duh, right?

More specifically, a designer’s peculiar fascinations and obsessions and — possibly also — mad tinkering can lead to bigger and crazier ideas.

Originally, this project (From the Tideless Sea) was to be called Secrets of the Sargasso Sea, and it was to total only 30 pages...

But then the ‘Wouldn’t it be cool if?’ voices kicked in like proverbial many-cooks-in-the-kitchen, and — well — that little Secrets of the Sargasso Sea scenario spiraled into hundreds of pages of potentiality.

One of the earliest voices insisted on letting players have total command over their own tramp steamer.

Now, from a game design perspective, that one idea opens Pandora’s Box — or, more appropriately, resurrects Cthulhu’s corpse-city.

Steam-powered ships are powerful and freeing pieces of equipment to give players.

For one, they can now travel ANYWHERE in the world. Forget the Sargasso Sea! Imagine any and every port-of-call in the pre-Great War era of adventure being accessible to the players from the jump...

Now imagine all of the other crazy things players may try when they have that power and freedom. Everything from plying a merchant trade, to hunting (or leading) pirates, running missions for scheming operatives (from any number of pre-Great War empires), chasing fabled treasure against other fortune hunters, salvaging wrecks in enemy waters, smuggling arms in a cold war between rival factions, escorting adventurers on perilous quests — and (most likely) inevitably getting mixed up with the Mythos along the way.

‘Can we steal a battleship (https://en.wikipedia.org/wiki/HMS_Ocean_(1898)) loaded with artillery and voyage straight to R’lyeh or the Mountains of Madness?’ asks a player.

‘Um, yeah. Try that.’

What you quickly learn as a game designer is that those little ideas, like giving players a tramp steamer, create unforeseen exponentiating consequences.

Maybe I’ll discuss more of these consequences (in actuality, exciting possibilities) as the Kickstarter progresses, if people are interested.

As a closing, as I’m thinking about the first chapter alone, I can share just one neat thing you can do with the rules.

The campaign includes a fully-developed tramp steamer ready to go for players, the S.S. Shantung — plus a multitude of other ships — of all sizes and designs, from small boats to merchant vessels to battleships — carefully researched and consistent with the historical period.

However, chapter one also includes toolkits for gamemasters wishing to stat up ships they may find online or read about from history.

Want to forego the warships included in the book and kit out your own based on one you find on wikipedia (https://en.wikipedia.org/wiki/SMS_Goeben)? The rules tell you how.

How about a scientific research vessel fielded with academics (https://en.wikipedia.org/wiki/USS_Albatross_(1882))? Or how about modifying the research vessel for a new purpose — with heavy arms for bombarding targets, better engines and boats for smuggling, or a nightclub for appealing to criminal clientele?

How about statting up the Titanic (https://en.wikipedia.org/wiki/Titanic)?

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox
« Last Edit: September 15, 2022, 05:07:40 PM by Quentin Bauer »
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #5 on: September 19, 2022, 03:04:39 PM »

When Raiders of R’lyeh was first being conceived 10 years ago, there was considerable back-and-forth about creating a historical Lovecraftian setting as an ‘open world.’

This meant encouraging players out of tightly-scripted ‘Lovecraft Country’ investigations and into a larger world of big adventures and bigger conspiracies.

It meant supporting a non-linear and open-ended freedom — sometimes referred to as a ‘sandbox’ — and facilitating player agency in their own engagement of the setting’s dramatic situations.

It also meant empowering the gamemaster with the right tools to run and/or develop such a game.

Paraphrasing from the core rules, the gamemaster would be encouraged to create a living, breathing world, then seed it with interesting plot hooks tailored to the players’ characters — with each hook suggesting conspiratorial plots, potential enemies, and intriguing locations.

Players in turn would determine which conspiratorial plots were worth investigating, which locations worth exploring, and how to react to the events unfolding as responses to their intervention or nonintervention.

They could engage with the Mythos elements as they encountered them — or instead follow other dramatic threads, even engaging with known historical events.

This post could go long deep-diving into any of the tools available to the gamemaster such as the myriad randomized tables for cooking up sandbox elements and encounters galore: factions and leaders associated with various circles of influence (each with hierarchies of key personnel and set pieces ripe for investigation); ships and crews (from every major empire in the time period); NPCs (including story-driving specialists and cultists); voyage and mission routes using global zones (and nifty printable maps for gamemasters and players to mark up with plans, routes, and various conspiratorial conjectures); investigative details (including tables for rolling up seafaring and cultist tattoos as leads); exotic ports of call; timeline events and enemy responses; plus dramatic situations, plot hooks, port and ship encounters, and mission-based scenarios.

And, layered on top: an optional open world conspiracy operating as a proverbial time bomb for players to engage with or not — with its own set of randomizing toolkits (including cult plots and movements, eldritch magic and artifacts, and timeline events, among others).

Perhaps I can dive deeper into one of these elements in another update...     

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #6 on: September 21, 2022, 05:18:00 PM »
Behind the Scenes: I Don’t Do Controversy

Confession. I’m not great at putting myself out there and sharing who I am as a person.

I believe there are a lot of people in this hobby who can relate.

And, these updates are typically meant to be ‘safe’ and not too personal because, at the end of the day, I am trying to sell something I make.

Anyway, getting to my point.

This update is the rare and more personal look into the behind-the-scenes of this project. And it feels important to say.

I don’t know if people have noticed but the hobby (and by hobby, I mean roleplaying games across the board but also mean all the peripheral ‘RPG lifestyle’ accretion from the last few years) is in our day and age weighted with unnecessary controversy.

And, I hate it.

For me, this hobby is the best hobby in the world. I can’t think of anything that comes close to all the things it offers.

It’s about — at 8 years old — getting Moldvay’s Basic Edition of Dungeons & Dragons for Christmas, then running my friends (mostly thieves, for some ignorant reason) through my poorly drawn dungeon.

And then — at 48 years old — running a new generation of teenage and tween-age adventurers through my more awesome dungeons (using the same Basic/Expert rule books from my childhood, mind you) and seeing the magic happen like it did for me as a kid.

It’s about — in my teens — making hundreds of superheroes with Champions or TSR’s Marvel Super Heroes RPG (then throwing them into a battle royale against every character in Chris Claremont’s X-Men). Or making mini-horror-fests with the 3rd edition of Call of Cthulhu (the Chaosium/Games Workshop one).

Or playing MERPS, or Car Wars (bolting on a squad-based dungeon game using DnD), or Star Wars (the good one, with the amazing book design). Or, any of the cool, chit-loaded war games (the one with fighter planes from World War I comes to mind, among others, with its title lost to me at the moment) available at the hobby shops at the time.

And, it’s also about getting an opportunity to work with other people who love this hobby with a similar obsession.

What this hobby is NOT about for me is getting drawn into an assumed controversy about who may or may not be involved with the creation of this project.

And it is definitely not about answering for accusations about who gets approved as a creator worthy of respect and who gets exiled as persona non grata (for reasons I am largely ignorant about, because I do not choose to spend my time making lists of people or harboring grievances).

However, for some people in the hobby (I believe it may be a small percentage), all discussion about my book must be centered around answering the accusation that the ‘wrong people’ are involved in its creation.

My non-compliance with answering the accusation — ignoring it initially, somehow translated into me affirming the accusation.

For the record (and if it wasn’t clear from the title page on the PDF preview offered for perusal), I am the sole creator of Raiders of R’lyeh: From the Tideless Sea.

In addition, there were a few consultants who I paid to read through the 560-page document for feedback, essentially acting as content editors. The RPGPundit was one of them (and the only one of the editors who is actually professionally known; the others were close friends who took time out of their day to offer outside opinions).

And frankly, one reason the RPGPundit was not more involved with this project is because the man is BUSY. I mean, he’s written like a dozen books between the first Raiders of R’lyeh and this expansion — all of them (including the excellent War of the Roses/Game of Thrones-like RPG Lion & Dragon, and the epic occult cold war RPG Invisible College) well-received.

And two, most of his feedback was that this book rocked (my words, not his, but the sentiment is the same) and he didn’t feel right taking money when he had not much more to offer.

So, although I would have liked to have more involvement from him, his involvement on this consisted of a perusal of the document, and a short email of suggestions which I put into a re-edit, followed by a very reasonable payment.

Anyway, this project is mine — a solo effort — outside of some feedback from playtesters and other sources offering critical commentary (a normal practice in game design). 

However, the RPGPundit did contribute quite a bit of editorial feedback to the initial core rules developed in 2013. The consultation was extensive — and I may not be remembering exactly the time frame, but it felt like a good 3 to 6 months of dense back-and-forth emailing. He did not write any of the core rules or originate the setting, per se, but he helped tighten up mechanical ideas and expand the setting into more of a sandbox, and he contributed his expertise about the occult to the development of the occult magic rules. There may be more, but I’d have to find the emails.

In other words, his role in the influence of Raiders (core rules) was similar to (and I’m guessing less extensive than) his role in the influence of 5th edition Dungeons and Dragons.   

So, for those concerned, his fingerprints are all over the core design of 5th edition.

Which, I guess, for some people, makes 5e DnD another game associated with the RPGPundit and also meriting disapproval.

So, here is my statement — last and final — about who is involved in this project.

And it is also a final statement about how proud I am of the final product.

For people who want to open up the discussion even further about who I thank for patronizing my Kickstarters or who may or may not be associated with this book which is ultimately a one-man operation — made by someone who just wants to make stuff and sell it to other people who love the hobby as much as I do — I am here to have fun and I want to engage with people who want the same.

So, I’m getting back to wrapping up the final touches on this book and getting it ready for the Raiders.

And then when that’s all done, taking a break and getting back to my Dungeons & Dragons campaign I’m running for teenagers. (And yes, I may be working on a commercial OSR/BX DnD project for the future.)

Quentin

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

  • Making a Game
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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #8 on: September 23, 2022, 04:08:41 PM »
We funded! AND there are still 4 days left to get in on the action!

147+ backers is a fantastic start — and as always I’m grateful to all the Raiders (new and old) for your generous support.

The early draft PDF is already prepared for delivery to everyone at the close of the campaign.

I’ve been working this week — and will continue into next — on preparing the 560+ page file for a print-ready edition.

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox

Quentin

« Last Edit: September 23, 2022, 04:11:50 PM by Quentin Bauer »
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #9 on: September 24, 2022, 04:54:09 PM »
Behind the Scenes: Global Zones & Great Wars​

A couple questions popped up about the setting I thought I could answer in a quick update.

But first, a quick comment:​

3 days left!

Projects like this often succeed as a slow burn, gaining exposure over time as people discover them. Sometimes it takes the notice of an influencer or the right opportunity for a sudden explosion of interest. I’ve received messages about the desire to get this project out to more people — and every person mentioning it to a friend, YouTube channel, forum or blog, or voicing their own excitement about the game in various media, amplifies this message among all the other cool projects happening across the Internet. In short, I’ll keep working at expanding the universe with projects like this, and growing interest through the quality of the work. And, I am grateful to those already building their own communities around the game.

And the questions:​

‘I have a question: Page 5 of the map preview is a country-outline map of the world with several locations marked with numbers. There's no key, so I was wondering what the numbers refer to.’ —SunlessNick (on rpg.net)

The map is broken into 20 generalized regions — not dissimilar to global zones used by the shipping companies of the day. Several of the books referenced in the game’s bibliography (and generally published in the era) describe the use of global zones in chartering voyages. Perhaps I can include some of these books (the ones that are now in the public domain) as part of a download file as they are great resources for people who want to go really deep into setting verisimilitude.

For purposes of our game, this allows us to abstract the open world into zones, and to also map these zones to a randomizing function in the d20. For example, with a roll of 12 we know the zone in question is Southeast Asia (including the East Indies and South China Sea). Perhaps we are figuring out the destination of a lead (perhaps to a port of call in the stated zone such as Batavia, Hong Kong, Rangoon, Saigon or Singapore, among others), a cargo or passenger drop-off, or a mission (either connected to the region itself or to one of the factions in the setting). Or, we could be checking for cult activity and movements, or other dramatic situations, as they evolve in the campaign timeline.

These zones are integrated into numerous setting and adventure toolkits — but this gives you a general description of what they represent.

‘Is there a future possibility of a WWI (1914-1918ish) era book coming up next?’ —J (in our comments)

WWI has always been the big target for Raiders of R’lyeh. Its shadow is integrated into the core rules, and is made even more evident in this expansion. Merchant mariners, after all, made great assets in the spy games happening between empires leading up to the war.

One could think of this book as a Great War prequel, especially with all the hardware (artillery, warships, etc.) available to players — plus with this book the gamemaster can easily stat up the various ships involved in the battles, bombardments, smuggling, and other nefarious naval events happening at the time (check out this amazing series if you haven’t yet: https://www.youtube.com/channel/UCUcyEsEjhPEDf69RRVhRh4A).

As far as a Great War proper book, that’s been in the development queue for a while — and it would have some interesting optional twists tied directly to the situations presented in From the Tideless Sea. But this is not a declarative announcement, just a sharing of the behind-the-scenes of my thought process. I’m too excited in the moment wanting to get this book out to backers — so, for now, this is all I have on the subject.

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox

Quentin
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #10 on: September 26, 2022, 02:34:45 PM »
Less than 48 hours left to get in on this d100 Cthulhu sandbox-based RPG! It’s like ‘Firefly’ in the imperial Great War era of adventure — with tramp steamers.

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox

Quentin
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

Quentin Bauer

  • Making a Game
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Re: [Kickstarter] Epic Sandbox Campaign for d100 Cthulhu
« Reply #11 on: September 27, 2022, 06:56:54 PM »
ONLY 12 HOURS LEFT to get in on this d100 Cthulhu sandbox-based RPG! It’s like ‘Firefly’ in the imperial Great War era of adventure — with tramp steamers.

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox


Quentin
Raiders of R’lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R’lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)