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Into the Dungeon: Revived
Vladar:
Second major update and expansion for my simple set of rules for fantastic adventure games.
16 pages of new content, including great amount of additional and alternative rules (Appendix A), expanded bestiary (Appendix B), example magic items, example random encounters and obstacles, ideas for monster creation, and example monster abilities.
Home page
Release v1.2
GitHub repo
Full changelog
Based on "Into the Dungeon: Playtest Edition" by Chris McDowall.
Happy holidays!
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Spinachcat:
Love the cover. Totally want to put that in front of players.
But WHY should we be interested in your game?
WHAT sets your game apart from all of the other choices out there???
HOW does your game bring more fun (or different fun) to the table?
Vladar:
--- Quote from: Spinachcat;1117711 ---Love the cover. Totally want to put that in front of players.
--- End quote ---
There are also a bunch of illustrations inside =)
--- Quote from: Spinachcat;1117711 ---But WHY should we be interested in your game?
WHAT sets your game apart from all of the other choices out there???
HOW does your game bring more fun (or different fun) to the table?
--- End quote ---
Basically, the game have the same advantages as "Into the Odd", but focuses on classic weird fantasy aspects instead.
So, you have a set of extremely simple rules (core rules fit on two pages) easily accessible to newcomers and veteran players alike, and character generation takes just a few minutes. The characters are feature-based (choose a new feature each new experience level), but more traditional class-based character rules are included as well (Appendix C). Combat is fast and brutal due to the lack of "to-hit" rolls: the damage goes directly to HP, and afterwards — to the STR Score, with a risk of being knocked out or worse.
The simplicity of the rules allows Referee to generate encounters, monsters, NPCs, and magic items "on the fly", and there are a couple of examples and random tables to help him with this. You could also easily convert modules and other stuff from other systems (monster conversion guide included as well).
Overall, "ItDR" might be useful for someone who doesn't like excessive amounts of "crunch" in their RPGs and prefers "rulings over rules" approach.
Vladar:
A new minor update (v1.2.1): https://github.com/Vladar4/itdr/releases/tag/v1.2.1
Now with "light" and "minimal" editions of the book, character sheets, new booklet options, and a couple of rules updates and clarifications.
Vladar:
Into the Dungeon: Revived v2.0
A new major update after a year of playtesting. New Features and Backgrounds, new and updated Spells, improved Domain rules, new optional rules, overall refinement and clarification, and much more!
Home page
itch.io page
Full changelog
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