TheRPGSite
Pen & Paper Roleplaying Central => News and Adverts => Topic started by: Vladar on December 30, 2019, 03:08:57 PM
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Second major update and expansion for my simple set of rules for fantastic adventure games.
16 pages of new content, including great amount of additional and alternative rules (Appendix A), expanded bestiary (Appendix B), example magic items, example random encounters and obstacles, ideas for monster creation, and example monster abilities.
Home page (https://vladar4.github.io/itdr/)
Release v1.2 (https://github.com/Vladar4/itdr/releases/tag/v1.2)
GitHub repo (https://github.com/Vladar4/itdr/)
Full changelog (https://github.com/Vladar4/itdr#v12)
Based on "Into the Dungeon: Playtest Edition" (https://docs.google.com/file/d/0B6MR1KWIUR9UVVNjeUtvSDZTMUk) by Chris McDowall (http://www.bastionland.com/).
Happy holidays!
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Love the cover. Totally want to put that in front of players.
But WHY should we be interested in your game?
WHAT sets your game apart from all of the other choices out there???
HOW does your game bring more fun (or different fun) to the table?
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Love the cover. Totally want to put that in front of players.
There are also a bunch of illustrations inside =)
But WHY should we be interested in your game?
WHAT sets your game apart from all of the other choices out there???
HOW does your game bring more fun (or different fun) to the table?
Basically, the game have the same advantages as "Into the Odd", but focuses on classic weird fantasy aspects instead.
So, you have a set of extremely simple rules (core rules fit on two pages) easily accessible to newcomers and veteran players alike, and character generation takes just a few minutes. The characters are feature-based (choose a new feature each new experience level), but more traditional class-based character rules are included as well (Appendix C). Combat is fast and brutal due to the lack of "to-hit" rolls: the damage goes directly to HP, and afterwards — to the STR Score, with a risk of being knocked out or worse.
The simplicity of the rules allows Referee to generate encounters, monsters, NPCs, and magic items "on the fly", and there are a couple of examples and random tables to help him with this. You could also easily convert modules and other stuff from other systems (monster conversion guide included as well).
Overall, "ItDR" might be useful for someone who doesn't like excessive amounts of "crunch" in their RPGs and prefers "rulings over rules" approach.
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A new minor update (v1.2.1): https://github.com/Vladar4/itdr/releases/tag/v1.2.1
Now with "light" and "minimal" editions of the book, character sheets, new booklet options, and a couple of rules updates and clarifications.
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Into the Dungeon: Revived v2.0
A new major update after a year of playtesting. New Features and Backgrounds, new and updated Spells, improved Domain rules, new optional rules, overall refinement and clarification, and much more!
Home page (https://vladar4.github.io/itdr/)
itch.io page (https://vladar.itch.io/into-the-dungeon-revived)
Full changelog (https://github.com/Vladar4/itdr#v20)
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Into the Dungeon: Revived v2.1
A new minor release for a new year. Slight changes and additions to the rules, clarification, bug fixes, and layout improvement.
Home page (https://vladar4.github.io/itdr/)
itch.io page (https://vladar.itch.io/into-the-dungeon-revived)
Full changelog (https://github.com/Vladar4/itdr#v21)
(https://i.imgur.com/DH17yhm.jpg)
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Into the Dungeon: Revived - v2.2 release
A new minor release for a new year. Small changes and additions to the rules, clarifications of multiple spells, bug fixes, and layout improvement.
Home page: https://vladar4.github.io/itdr/
itch.io page: https://vladar.itch.io/into-the-dungeon-revived
Full changelog: https://github.com/Vladar4/itdr#v22
(https://i.imgur.com/GUvXGYe.jpg) (https://vladar4.github.io/itdr/downloads.html)
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ItDR conversion: The Stones, the Ship and the Fortress (by Larry Pennyworth)
The first adventure that was used to playtest the game. Some additional content was added, as well as random encounter tables.
https://vladar.bearblog.dev/itdr-conversion-the-stones-the-ship-and-the-fortress/
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Interesting stuff. It's both similar to a lot of recent OSR RPGs (in mechanics), but also contains details on a lot of things missing in those games. I wouldn't run it 100% as written (who does?), but I see a lot more to like here than in other similar games.
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Interesting stuff. It's both similar to a lot of recent OSR RPGs (in mechanics), but also contains details on a lot of things missing in those games. I wouldn't run it 100% as written (who does?), but I see a lot more to like here than in other similar games.
Thank you, I appreciate it! If you ever play it, I would like to hear your feedback.
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Would you be interested in scheduling a Q&A in Randomworlds, my friendly TTRPG chatroom?
Past guests include Kenneth Hite, Robin D. Laws, Greg Stafford, Greg Stolze, Marc Miller, Jonathan Tweet, Margaret Weis, Mike Pondsmith, Ken St. Andre, Peter Adkison, and Mark Rein•Hagen.
This is a free service, although tips are welcome at https://ko-fi.com/gmshoe.
Your Q&A will be promoted on my Facebook feed, at 13 Facebook groups -- 16 if it is a Kickstarter -- and on three major RPG web forums (TheRPGSite, RPGPub, and Enworld). In addition, the log of the Q&A will be maintained on my blog.
Here's the schedule: https://tinyurl.com/randomworlds-schedule
(The standard time slots are 7:30-9:30 p.m. Central every day of the week except where otherwise noted. However, I can also do Saturdays or Sundays at 1:00 pm Central.)
Here's the shortcut to the chatroom:
http://www.tinyurl.com/randomworlds-discord
Here's my blog, where I save the Q&A logs: http://gmshoe.wordpress.com/
And here's the Q&A format: https://gmshoe.wordpress.com/qa-format/
I should also mention that game authors are always welcome to hang out with us and discuss their products, and we have quite a few authors who do so on a regular basis. A Q&A simply gives you the floor to yourself. Stop by and check us out! :)
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Would you be interested in scheduling a Q&A in Randomworlds, my friendly TTRPG chatroom?
Sounds interesting, I'll contact you at Discord!
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On the "Into the Dungeon: Revived" web site's "Tools" page (https://vladar4.github.io/itdr/tools.html), there's a collection of scripts to automate some random table rolls, or simplify calculations. Let's go over them and try it all out (while illustrating random outputs).
https://vladar.bearblog.dev/itdr-site-tools-overview/
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ItDR conversion: Bloodberries (by Sean Loftiss)
a Fighting Fantasy Adventure from One Page Dungeon Contest 2014.
https://vladar.bearblog.dev/itdr-conversion-bloodberries/
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Q&A starting at 1:00 pm CST 2/11/2023!
http://www.tinyurl.com/randomworlds-discord
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Randomworlds Q&A log (https://gmshoe.wordpress.com/2023/02/11/qa-vladimir-arabadzhi-into-the-dungeon-revived/)
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ItDR conversion: Tomb of the Serpent Kings (by Skerples)
A "learning" module in an old school style, designed to help new players and GMs learn the basic elements of classic dungeon crawling and tomb robbing.
https://vladar.bearblog.dev/itdr-conversion-tomb-of-the-serpent-kings/
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By the valiant effort of Francesco Catenacci, Into the Dungeon: Revived v2.2 is now translated into Italian. (https://vladar.bearblog.dev/itdr-italian-translation/)
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ItDR conversion: Jacob's Well (by by Randy Maxwell)
A one-player horror adventure module from Dungeon Magazine #43, inspired by the Alien movie.
https://vladar.bearblog.dev/itdr-conversion-jacobs-well/
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ItDR conversion: Caravan (by Michael Calleia)
https://vladar.bearblog.dev/itdr-conversion-caravan/
Italian translation (by Francesco Catenacci) of the ItDR conversion of "Tomb of the Serpent Kings" (https://vladar.bearblog.dev/itdr-conversion-tomb-of-the-serpent-kings/)
https://vladar.bearblog.dev/adattamento-per-itdr-la-tomba-dei-re-serpenti/
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A collection of guidelines I try to follow while designing Into the Dungeon: Revived materials.
https://vladar.bearblog.dev/itdr-design-guidelines/
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ItDR conversion: The Aundairian Job (by Craig Shackleton)
A heist adventure module from Dungeon Magazine #147.
https://vladar.bearblog.dev/itdr-conversion-the-aundairian-job/
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Over four years had passed since the initial release of the Into the Dungeon: Revived (https://vladar4.github.io/itdr/), and with over five thousand downloads of the main rulebook alone it is a good time for a questionnaire. If you have played or run games using ItDR, please answer a couple of questions to help me with the further development of the game.
☛ Questions for Players (https://docs.google.com/forms/d/e/1FAIpQLSc0f6E0LVs5JKRF1XL4mapYxSP8DxvxZTD7MYGBi6pd23fBFg/viewform?usp=sf_link)
☛ Questions for Referees (https://docs.google.com/forms/d/e/1FAIpQLSd980A5LC58qkjneI7f2YxtebG8Cs2cvu861vnPh4j8lVAnxQ/viewform?usp=sf_link)
(https://i.postimg.cc/rznd8fzC/ishtar-2023-06-24.jpg) (https://postimg.cc/rznd8fzC)
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ItDR conversion: A Darkness from the Stars (by Sadie Lowry)
A mystical Eberron adventure.
https://vladar.bearblog.dev/itdr-conversion-a-darkness-from-the-stars-by-sadie-lowry/
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Warlock is a 1989 movie by Steve Miner and David Twohy, starring Julian Sands, Lori Singer, and Richard E. Grant.
What follows is not a review of the movie, but an attempt to replicate it’s aesthetics using “Into the Dungeon: Revived” framework. If you haven’t yet seen the movie, but are considering doing so, be aware of possible spoilers you might encounter here. I’ll try to avoid the big ones however.
https://vladar.bearblog.dev/spoils-of-art-warlock-1989/
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Love the Escher cover!
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Love the Escher cover!
Thanks! You can find more game art here (https://www.deviantart.com/vladar4/gallery/68893105/into-the-dungeon-revived) and here (https://www.deviantart.com/vladar4/gallery/86301598/into-the-dungeon-revived-blog).
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Character Stats by Carlos
Overview of a set of Character and Referee sheets for running an ItDR campaign.
https://vladar.bearblog.dev/itdr-character-stats-by-carlos/
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Conversion of Cave of the Spiders (by Skip Williams), a short adventure originally made for 3rd edition.
https://vladar.bearblog.dev/itdr-conversion-cave-of-spiders/
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The ItDR Questionnaire was running for about two months, and I think it is time to collect the results.
Thanks to everyone who took part in completing the questionnaire. Your input is very important and will certainly help with the further development of the game!
https://vladar.bearblog.dev/itdr-questionnaire-2023-results/
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Conversion of "Solomon’s Screaming Tomb" module by Joseph Robert Lewis.
https://vladar.bearblog.dev/itdr-conversion-solomons-screaming-tomb/
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During the recent ItDR Questionnaire, some respondents reported a somewhat challenging nature of Ganging Up rule. Let’s see if its wording can be improved while keeping the rule pithy and straightforward.
https://vladar.bearblog.dev/itdr-rules-wordings-ganging-up/
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Converting characters of Hawk the Slayer movie for use with ItDR.
https://vladar.bearblog.dev/spoils-of-art-hawk-the-slayer-1980/
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Conversion of "The Chaldean Archives" (by Eldritch Fields (https://eldritchfields.blogspot.com/2019/03/dungeon-30-minute-dungeon-chaldean.html)):
https://vladar.bearblog.dev/itdr-conversion-the-chaldean-archives/
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I appreciate all the work you've been putting into this. Haven't had a chance to play much yet due to another pre-existing campaign, but I am planning to get it to the table more in the future.
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I appreciate all the work you've been putting into this. Haven't had a chance to play much yet due to another pre-existing campaign, but I am planning to get it to the table more in the future.
You are welcome!
Keep an eye on the upcoming December release of v2.3, and after this — setting books and starter adventures that are in the works currently.
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Keep an eye on the upcoming December release of v2.3, and after this — setting books and starter adventures that are in the works currently.
What kinds of changes can we expect in v2.3?
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What kinds of changes can we expect in v2.3?
The biggest additions and changes planned for this year:
- A new Feature — Gunslinger
- Slightly more detailed firearm rules
- Domain rules improvement
- Magic rules improvement
- A new Random Reaction rule
As usual, there will also be a lot more minor improvements, fixes and updates.
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Thanks for the update. Looking forward to checking it out.
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Conversion of a DCC holiday adventure — "The Old God’s Return" (by Michael Curtis):
https://vladar.bearblog.dev/itdr-conversion-the-old-gods-return/
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There is already less than a month left before ItDR v2.3 releases, and as a part of preparation for this, here are two new products: ItDR Core and Classic Appendix.
https://vladar.bearblog.dev/itdr-core-and-classic-appendix/
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A new v2.3 release for a new year. The highlights of this version is a new Feature — Gunslinger, and improvements to the following: Berserker Feature, core rules, domains, firearms, magic, as well as a new Random Reaction rule. For the full list of additions and improvements, see the changelog (https://github.com/Vladar4/itdr#v23).
Additionally, there is a short Q&A (https://vladar.bearblog.dev/into-the-dungeon-revived-v23-release-and-qa/#q-a) compilation of the questions that I've received over the year and during the Questionnaire (https://vladar.bearblog.dev/itdr-questionnaire-2023-results/).
Download ItDR v2.3 on its home page (https://vladar4.github.io/itdr/downloads.html#main) or at itch.io (https://vladar.itch.io/into-the-dungeon-revived).
(https://i.postimg.cc/j5dmv1dt/itdr-promo-23.jpg) (https://vladar.bearblog.dev/into-the-dungeon-revived-v23-release-and-qa/)
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Nice!
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The Tournament at Scornubel (by Bill Volk), a 5th Edition adventure conversion:
https://vladar.bearblog.dev/itdr-conversion-the-tournament-at-scornubel/
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Tomb of Horutep (by Stephen J. Grodzicki), a Low Fantasy Gaming adventure conversion:
https://vladar.bearblog.dev/itdr-conversion-tomb-of-horutep/
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Conversion of "The Seethers in Darkness" by Kevin Ross from the "Jeweled Thrones of the Earth" adventure collection for the Conan 2d20 system.
https://vladar.bearblog.dev/itdr-conversion-the-seethers-in-darkness/