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Author Topic: Into the Dungeon: Revived  (Read 1469 times)

Vladar

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Into the Dungeon: Revived
« on: December 30, 2019, 03:08:57 PM »
Second major update and expansion for my simple set of rules for fantastic adventure games.

16 pages of new content, including great amount of additional and alternative rules (Appendix A), expanded bestiary (Appendix B), example magic items, example random encounters and obstacles, ideas for monster creation, and example monster abilities.

Home page

Release v1.2

GitHub repo

Full changelog

Based on "Into the Dungeon: Playtest Edition" by Chris McDowall.

Happy holidays!

[ATTACH=CONFIG]4059[/ATTACH]
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Spinachcat

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Into the Dungeon: Revived
« Reply #1 on: December 30, 2019, 03:15:03 PM »
Love the cover. Totally want to put that in front of players.

But WHY should we be interested in your game?

WHAT sets your game apart from all of the other choices out there???

HOW does your game bring more fun (or different fun) to the table?

Vladar

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Into the Dungeon: Revived
« Reply #2 on: December 30, 2019, 03:50:53 PM »
Quote from: Spinachcat;1117711
Love the cover. Totally want to put that in front of players.
There are also a bunch of illustrations inside =)

Quote from: Spinachcat;1117711
But WHY should we be interested in your game?

WHAT sets your game apart from all of the other choices out there???

HOW does your game bring more fun (or different fun) to the table?

Basically, the game have the same advantages as "Into the Odd", but focuses on classic weird fantasy aspects instead.

So, you have a set of extremely simple rules (core rules fit on two pages) easily accessible to newcomers and veteran players alike, and character generation takes just a few minutes. The characters are feature-based (choose a new feature each new experience level), but more traditional class-based character rules are included as well (Appendix C). Combat is fast and brutal due to the lack of "to-hit" rolls: the damage goes directly to HP, and afterwards — to the STR Score, with a risk of being knocked out or worse.

The simplicity of the rules allows Referee to generate encounters, monsters, NPCs, and magic items "on the fly", and there are a couple of examples and random tables to help him with this. You could also easily convert modules and other stuff from other systems (monster conversion guide included as well).

Overall, "ItDR" might be useful for someone who doesn't like excessive amounts of "crunch" in their RPGs and prefers "rulings over rules" approach.
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Vladar

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Into the Dungeon: Revived
« Reply #3 on: January 28, 2020, 11:00:54 AM »
A new minor update (v1.2.1): https://github.com/Vladar4/itdr/releases/tag/v1.2.1

Now with "light" and "minimal" editions of the book, character sheets, new booklet options, and a couple of rules updates and clarifications.
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Vladar

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Re: Into the Dungeon: Revived
« Reply #4 on: December 12, 2020, 03:07:19 PM »
Into the Dungeon: Revived v2.0

A new major update after a year of playtesting. New Features and Backgrounds, new and updated Spells, improved Domain rules, new optional rules, overall refinement and clarification, and much more!

Home page

itch.io page

Full changelog
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Vladar

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Re: Into the Dungeon: Revived
« Reply #5 on: December 21, 2021, 12:30:36 PM »
Into the Dungeon: Revived v2.1

A new minor release for a new year. Slight changes and additions to the rules, clarification, bug fixes, and layout improvement.

Home page

itch.io page

Full changelog

« Last Edit: December 21, 2021, 01:11:57 PM by Vladar »
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Vladar

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Re: Into the Dungeon: Revived
« Reply #6 on: December 22, 2022, 04:18:19 PM »
Into the Dungeon: Revived  - v2.2 release

A new minor release for a new year. Small changes and additions to the rules, clarifications of multiple spells, bug fixes, and layout improvement.

Home page: https://vladar4.github.io/itdr/

itch.io page: https://vladar.itch.io/into-the-dungeon-revived

Full changelog: https://github.com/Vladar4/itdr#v22

Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Vladar

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Re: Into the Dungeon: Revived
« Reply #7 on: January 21, 2023, 10:18:52 AM »
ItDR conversion: The Stones, the Ship and the Fortress (by Larry Pennyworth)

The first adventure that was used to playtest the game. Some additional content was added, as well as random encounter tables.

https://vladar.bearblog.dev/itdr-conversion-the-stones-the-ship-and-the-fortress/
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

rkhigdon

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Re: Into the Dungeon: Revived
« Reply #8 on: January 25, 2023, 11:59:53 AM »
Interesting stuff.  It's both similar to a lot of recent OSR RPGs (in mechanics), but also contains details on a lot of things missing in those games.  I wouldn't run it 100% as written (who does?), but I see a lot more to like here than in other similar games.

Vladar

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Re: Into the Dungeon: Revived
« Reply #9 on: January 25, 2023, 01:52:30 PM »
Interesting stuff.  It's both similar to a lot of recent OSR RPGs (in mechanics), but also contains details on a lot of things missing in those games.  I wouldn't run it 100% as written (who does?), but I see a lot more to like here than in other similar games.

Thank you, I appreciate it! If you ever play it, I would like to hear your feedback.
Into the Dungeon: Revived — a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay.
My blog

Dan Davenport

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Re: Into the Dungeon: Revived
« Reply #10 on: January 26, 2023, 09:08:48 AM »
Would you be interested in scheduling a Q&A in Randomworlds, my friendly TTRPG chatroom?

Past guests include Kenneth Hite, Robin D. Laws, Greg Stafford, Greg Stolze, Marc Miller, Jonathan Tweet, Margaret Weis, Mike Pondsmith, Ken St. Andre, Peter Adkison, and Mark Rein•Hagen.

This is a free service, although tips are welcome at https://ko-fi.com/gmshoe.

Your Q&A will be promoted on my Facebook feed, at 13 Facebook groups -- 16 if it is a Kickstarter -- and on three major RPG web forums (TheRPGSite, RPGPub, and Enworld). In addition, the log of the Q&A will be maintained on my blog.

Here's the schedule: https://tinyurl.com/randomworlds-schedule

(The standard time slots are 7:30-9:30 p.m. Central every day of the week except where otherwise noted. However, I can also do Saturdays or Sundays at 1:00 pm Central.)

Here's the shortcut to the chatroom:
http://www.tinyurl.com/randomworlds-discord

Here's my blog, where I save the Q&A logs: http://gmshoe.wordpress.com/

And here's the Q&A format: https://gmshoe.wordpress.com/qa-format/

I should also mention that game authors are always welcome to hang out with us and discuss their products, and we have quite a few authors who do so on a regular basis. A Q&A simply gives you the floor to yourself. Stop by and check us out! :)
The Hardboiled GMshoe's Office: game reviews, Randomworlds Q&A logs, and more!

Randomworlds TTRPG chat: friendly politics-free roleplaying chat!