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Hyperborean Labs to be published in AFS Magazine #3

Started by Benoist, June 07, 2013, 10:17:21 PM

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Benoist

The ancient Hyperboreans experimented using Atlantean and Lemurian technologies to reach places and dimensions beyond their reach in the ruined laboratories hidden within the natural cavern network around Kusu's Cove.

The Hyperboreans are long gone now, but the wild energies they unleashed so long ago have lingered there, bleeding from the laboratories, imbuing the tunnels around them with primeval, untamed forces which, with time, slowly became corrupted.

This adventure setting I built for my home campaign of Astonishing Swordsmen & Sorcerers of Hyperborea is now yours to play with. It is not your typical module, since it is rather low on stats and number crushing, and instead rich not only in details concerning the way I set up the dungeon for use in my games, but also in advice and suggestions for you to customize it to your liking, so that it fits your games, and not necessarily mine.

The Hyperborean Laboratories of Kusu's Cove will be published in the next issue of AFS Magazine, issue 3, to be exact, which should come out by the end of this month, or thereabout. It has benefited from the input of Jeff Talanian, the author of the Astonishing Swordsmen & Sorcerers of Hyperborea role playing game, and used some of the RPG Site materials as inspiration (namely, Muulu the Megaluvial, authored by our own One Horse Town).

Here's a link to a low resolution version of the dungeon map (it really doesn't do it justice IMO, but here goes).

And here is a link to the OD&D discussion board for more previews and discussion.

No link to order the magazine just yet. I will let the boards know when that happens.

Benoist

Though these laboratories were used in my AS&SH campaign, I wrote it intentionally with very little stats and number crunching, and with loads of ambiance and details on how to plug this dungeon into your own game however you want.

It would work great in most fantasy campaigns, O/AD&D, Hackmaster, DCC RPG, 3e, 4e, Next, etc.

It could work with completely different games too. As long as you have the potential for a cabal of bad or neutral guys to investigate supernatural forces or technology beyond their understanding, with the PCs coming in much later into the picture to explore the place where these experiments were conducted, it can be plugged into your game.

A few examples coming to mind:

RuneQuest: the labs were used by either the Wyrm Friends or the God Learners in Ages past. They meddled with hero quests, the hero plane, runes, those kinds of powers, and it backlashed into their faces, corrupting the area around the labs.

Call of Cthulhu and/or Delta Green: these could be labs from the FBI post-Innsmouth raid in the USA. The US government meddled with Cthulhu forces, studying various artefacts in that locale. The whole program was shut down after a backlash and the place shut down, hoping the public wouldn't ever become aware of its existence.

Cyberpunk 2020: A corp made some technological experiments involving really futuristic technologies like space bending, evolved AIs and the like (could be some work on the seed AIs which could later plug into an Eclipse Phase future for your CB20K game). The PCs are hired by a competitor to steal the secrets locked up there after the experiments were shut down, or even if they are still taking place in the complex. Add a net layer on top of the labs, so that the physical location and its net counterpart can be both interacted with by the PCs, including netrunners.  

Shadowrun: Mix CB20K with the fantasy setting, netrunners for deckers, make the corruption both technological and magical, tempering with the forces of nature and its spiritual reality both. The Shadowrunners are hired in a similar fashion than CB20K, to bust into the place, retrive the data, and give it to their employer when everything's said and done.

Star Wars: this was a temple of the Sith built within the cavern networks of a gigantic asteroid. Holocrons have been taking a life of their own, and the influence of the Dark Side of the force has taken a hold over this whole area. Connections with other dimensions or worlds could become access to Holocron memories, or Virtual realities. The Jedi have tried to gain control of the place but failed. They fell to the Dark Side as well.

Deathwatch: Get to the labs of the Chaos worshippers. Kill everything inside. Retrieve the data and whatever fueled the experiments which unleashed the forces of Chaos on the planet/in the asteroid field/whatever. For the Emperor!

And so on. :)