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Astonishing Swordsmen & Sorcerers of Hyperborea Kickstarter Project

Started by Benoist, December 13, 2011, 11:56:11 PM

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Benoist

Quote from: Aos;495140Looks a bit like Antarctica.

It's basically an island "beyond the North Wind" that can be played as its own setting, or plugged into your own as this mysterious half-world far reaches up there to the North, or wherever you choose to place them. Could be an Island of Ravenloft as well, lost in the mists. I was intending to use it as a section of the Dreamlands in a 1920s Paris CoC game, for instance. I might actually still use the idea in PbN if I don't get to play CoC soon (Holy shit, AD&D and Vampire in the same campaign and it actually makes sense... I wonder if anyone has actually done this before).

I wouldn't be surprised at all if there was a reference to the shape of Antarctica there.

kregmosier

Was following this for a while, so as soon as i can collect the scratch i'm going to pop for the boxed set.  Did the same with Newt's Crypts & Things and still kinda regret not picking up the HC version.

Regardless, had no idea about the kickstarter, so thanks for sharing! ;)
-k
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Lawbag

Without sounding too negative, but I already own an OSR DND game, its called DND. Plus I've got Castles & Crusades and Dark Dungeons.

If I want a Hyborea setting, I've got Conan and Slaine modules to draw upon.
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RPGPundit

Quote from: FASERIP;495110The OSR is LARP. Some players pretend to play role-playing games, while the goal of others is to see how many times you can sell people Yet Another Version of Dungeons & Dragons.

Sadly true in too many cases.  Though I'd say its not "pretend to play roleplaying games", but "pretend they're playing a roleplaying game in 1976".  Sometimes (far more often than some other groups) this pretending goes so far as to actually sit down and go through all the motions of playing the game. But they key point is always about acting-out "being old school".

RPGPundit

EDIT TO ADD: Though now I think there is more and more movement away from that mentality in the OSR, witnessed by how a game like this doesn't just get near-universal praise from the OSR-ites by mere virtue of being a D&D clone. They've gotten bored of that, and want something that actually provides something new.
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Imperator

I've just got my hands on a very complete collection of OD&D, AD&D 1st and 2nd, so I don't think I need another retroclone unless it is somethign like LotFP, which brings some new elements to the table.

But as always, I'm happy to see new games because variety is good.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Akrasia

Quote from: RPGPundit;495364...
EDIT TO ADD: Though now I think there is more and more movement away from that mentality in the OSR, witnessed by how a game like this doesn't just get near-universal praise from the OSR-ites by mere virtue of being a D&D clone. They've gotten bored of that, and want something that actually provides something new.

Quote from: Imperator;495413...I don't think I need another retroclone unless it is somethign like LotFP, which brings some new elements to the table...

But this game isn't merely a D&D clone -- at least no more than LotFP is merely a D&D clone.

AS&SH has a unique setting, and has modified the classic D&D rules to support that setting.

That said, I'm more interested in the setting than I am in the rules.

I'm a huge fan of Lovecraft, Howard, and (especially) Clark Ashton Smith.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
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Akrasia

Quote from: kregmosier;495175...  Did the same with Newt's Crypts & Things and still kinda regret not picking up the HC version...

Crypts and Things totally rocks. :D
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Imperator

Quote from: Akrasia;495533But this game isn't merely a D&D clone -- at least no more than LotFP is merely a D&D clone.

AS&SH has a unique setting, and has modified the classic D&D rules to support that setting.

That said, I'm more interested in the setting than I am in the rules.

I'm a huge fan of Lovecraft, Howard, and (especially) Clark Ashton Smith.
Cool, in that case I may wait for some reviews to check it out :)
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Kyle Aaron

"THIS PROJECT WILL ONLY BE FUNDED IF AT LEAST $6,000 IS PLEDGED BY SUNDAY JAN 15, 11:59PM EST."

Why do you need $6,000 before you can write a game?

When Arneson scribbled his semi-comprehensible notes and Gygax got some other bloke to edit them, along with Gygax's own notes, into vaguely readable form, they didn't ask anyone for money first. They had this wacky idea that first you create the product, then you sell it.

Write the game, and publish it. Then we'll decide if it's worth paying for.

Ron Edwards said that when we played and enjoyed a game, we didn't really enjoy it, we were just brain-damaged into deluding ourselves that we'd had fun. Likewise, Pundit says that when we sit down to play some old version of D&D or a clone of it, we're not really playing an rpg, we're doing a LARP of how we imagine people played in 1976.

Both Uncle Ronny and Mirror Ron are obviously full of shit. Nonetheless, the OSR has a tendency to be a bit of a circle jerk. It's not my job to reach over and give you a few quick tugs to encourage you to make the biscuit soggy before it gets passed around.

Just write the fucking game, publish it, and then we'll see if it's worth anything. What do you think we are, fucking communists or something?
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crkrueger

You got a point Kyle, but then again, people aren't likely to buy something these days with the production value of the OD&D/early JG stuff.  Most of the startup costs for these Kickstarters are to purchase art, business licenses, legal copies of software used to make the game, web site design, e-commerce accounts, POD agreements, etc etc...

It's easier then ever to distribute a game, at the same time, it's harder then ever to make a game that will pass muster production value-wise and have a web identity 21st century social networkers will not laugh at the quaintness of.
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Killfuck Soulshitter

Quote from: Kyle Aaron;495541"THIS PROJECT WILL ONLY BE FUNDED IF AT LEAST $6,000 IS PLEDGED BY SUNDAY JAN 15, 11:59PM EST."

Why do you need $6,000 before you can write a game?


Maybe they want to make sure their art and physical production costs won't leave them in the hole before they commit. At any rate, if you're not interested, don't chip in. That's economic freedom; definitely not communism.

crkrueger

Quote from: Killfuck Soulshitter;495544That's economic freedom; definitely not communism.
Yeah, it's good old Venture Capitalism.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: Kyle Aaron;495541Why do you need $6,000 before you can write a game?

The game is written. I have seen it. The funds are in fact destined for the production of the physical product.

Kyle Aaron

Quote from: Killfuck Soulshitter;495544Maybe they want to make sure their art and physical production costs won't leave them in the hole before they commit.
Oh no, having to risk something for a business venture?! Ridiculous idea. Can't have that.
Quote from: CRKruegerYeah, it's good old Venture Capitalism.
No. In venture capitalism, the investors get a share of the profits. This is "give us money, and we'll give you something token to show our appreciation, if we make a million though, you don't get a share."
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

crkrueger

Quote from: Kyle Aaron;495626No. In venture capitalism, the investors get a share of the profits. This is "give us money, and we'll give you something token to show our appreciation, if we make a million though, you don't get a share."

They lay out the project, you decide whether you want to actually see the product make print.  If you want to help out, get your name in the book, a t-shirt, art, whatever offered perks, you pay the money.  Your risk is that despite everything you've read, you won't like the finished product, but since some Kickstarters let you in on the dev process, that risk isn't always there.  In any case, you're walking in with eyes wide open.

You don't want to participate, don't.  Your risk is that even though it sounded cool, it might not get funded and made.  In any case, you're walking away with eyes wide open.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans