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A new day for Anatolia!

Started by morial, May 23, 2015, 06:29:50 AM

Previous topic - Next topic

morial

New Realms - New Abilities: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story

Guardians of the Realms, here are the new Realms where you must defend!

HORRORVILLE: As you can imagine, in this Realm you will have to face urban legends mostly like Werewolves, Ghosts & Spirits. The Dark Lords of this Realms are: Maila & Dr. Jekyll.



We designed a new ability for some of the Invaders, like Werewolf: TERROR

When you see on the Invader card the Skull Icon, it means that this Invader has the Terror ability. When you destroy such an Invader, the Invasion Marker still move 1 space forward. The number you can see on that Icon states how many spaces you will move the Invasion Marker.



CLOCKWORK SHIRE: A steampunk realm. You will have to be more careful here since you must face Robots & Automaton and in some cases to defeat them is so difficult like the Invader Gremlin. When you bring Gremlin into the game then you add four more Gremlins cause this Invader has the Horde ability!





TANG DYNASTY:  We could not miss an eastern Realm. In Tang Dynasty you will have to face warriors and legendary spirits. You will find some of them a bit... poisonous.. Like Spider Demon. When you destroy this Invader, you get 2 Poison Tokens and place them on your Hero's board. You choose 2 of your Hero's talents and you lose them until the end of the game. The only way to recover is to find cards that protect you from Poison, Curse, Dark Magic etc.





ATLANTIS: Atlantis returns and this time more powerful than ever. You must defend this Realms against Giant Turtle, Gods and Sea creatures like Siren. Siren for example has the Summoning ability. If you don't destroy her until the end of the round, then at the beginning of the next one, you place a new Siren on the board and that happens in each round that Siren remains on the board.  




morial

[size=18]Br'Er Rabbit & Lassie Unlocked! Western Alliance[/size]

Guardians of the Realms!

The allies sent reinforcements. A new stretch goal has been unlocked – new heroes are now unleashed. The ever blowing winds of the land have kept them secret, but you have uncovered them and now they join your forces: the two mythic heroes of Ghost Town, Br' Er Rabbit and Lassie are here! Br' Er Rabbit may look innocent but his skills are great and can catch your enemies by surprise, while Lassie's marksmanship is quite extraordinary.







Let's unlock the next goal. The Ghost Town's Dark Lords are waiting! 2 Dark Lords minis & their transparent version: Lucius Vain & Rita Swanson. Don't forget our social media stretch goals. You can read info in the main page under the Stretch Goals: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story


morial

New Badges Unlocked!

Nile Valley and Silver Kingdom metal badges are now unlocked thanks to your support:



Our campaign on Thunderclap ends in 15 hours and we need about 8 more people to support us. That's free and people can actually help our current campaign on Kickstarter for 12 realms through Thunderclap. Fairy Tales Revival is the title. Visit our active Thunderclap Campaign and support us on Facebook or other social media: https://www.thunderclap.it/projects/27406-fairy-tales-revival

Follow the previous link, and then you are in this campaign. Then you choose the social media you want to share the 12 realms news and share! Thunderclap will spread the news. If you want to support us, just share our news through Thunderclap. Also you can tell it to your friends. You don't have to register or pay. If we reach this one, 2 more badges will be unlocked! Note the badges are metal, pins, and each one is different.

REMEMBER: In two days we launch our campaign on Giochistarter, and combined funds will bring us closer to more stretch goals. Everything is ready. Next we will launch the campaign on Spieleschmiede. We prepare the landing page.

morial

Badges, Thunderclap and Stretch Goals

Your support is awesome! We reached our goal on Thunderclap and now 2 new metal badges are unlocked: Atlantis and Olympia!



Our Thunderclap campaign ends in 3 hours so if more people want to support us, here is a good chance: https://www.thunderclap.it/projects/27406-fairy-tales-revival

Thunderclap will spread the word for our current project. Yet, we have more good news. Based on our estimations with the other campaigns we prepare, we are able to bring closer two stretch goals. At $80K you get the 2 Dark Lords, and their Transparent version and yes.. Ghost Town will be complete. And at $85K, the first plot will be unlocked: The Master Dark Lord plot!

So we are about $2K away from our next goal. Spread the news!




morial

Ghost Remnants. They are here... run! https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story

Now that the Ghost Town heroes are by your side, the Dark Lords are out of the shadows. Rita Swanson owns the town bar and no-one ever thought she'd be a master villain. Beware stranger, for this is the Ghost Town, a cursed place. After you destroy Rita, her Ghost will haunt you and you have to destroy it too if you want to survive this Realm. Lucius Vain...He and Rita are this Realm's bosses. Beware of his automatic weapon; it does not disappear even when he's a ghost.











We are very close to reaching $85000 and smashing our next goal and the first Plot will be unlocked!


morial

Halfway to our next stretch goal, about $2.5K and the Master Dark Lord Plot and the Magic Mirror miniatures will be unlocked.
Are you ready to face the ultimate enemy of the 12 Realms? 1 week left, a lot if time to unlock more stretch goals.
Visit our campaign here: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story


morial

[size=12]Mirror mirror...it is time to destroy you![/size]

The Master Dark Lord is here and you must face him. But can you really defeat such a magic entity? The Magic Mirror can control the Towns of the Realms, the Dark Player's events and command Invaders attack the Heroes. Aw, yes almighty Mirror! You can even turn Heroes into Dark Lords and then bring them on your side. What would really happen if the Heroes had to face Magic Mirror, Dark Lords and their Minions?

You cannot destroy the Magic Mirror at once, but you can eliminate its abilities by completing tasks such as to find objects-cards. You have a little time though to succeed on this Plot. The Magic Mirror is powerful but not perfect! He can use only 1 of his abilities in each turn, and that can buy you some time to find the way and destroy him once and for all.



Next Stretch Goal at $95K and the 2nd Plot will be unlocked. Jade Palace, the Tang Dynasty Plot. This is not a common plot since some basic rules change as movements, drawing of the cards, battle. Prepare to face the Evil Emperor, his Archers, and the Magic Walls!



[size=12]Don't forget. You can help us spread the word:[/size]

Help us reach 150 comments and shares on our latest post on our Facebook Page and the Ghost Town Badge will be unlocked. It's the first post you will see on the top of the page, for the Magic Mirror. Leave your comment and share the post on your wall or a group of your choice.
https://www.facebook.com/magecompany/photos/a.314306028594804.96400.231533276872080/1194285920596806/?type=1&comment_id=1195014557190609

We also posted the photos of the Evil Emperor and the Magic Mirror on BGG. Click on each image and thumbs up! More votes, more exposure for our project. The Ghost Town badge is almost unlocked!
https://boardgamegeek.com/images/boardgameexpansion/174469/12-realms-bedtime-story

morial

Last 3 days for 12 Realms: Bedtime Story on Kickstarter. We already unlocked several stretch goals: All the 8 new Dark Lord Minis, the Ghost Town Heroes and Dark Lords, The Magic Mirror and first plot and now we unlock the Plots of this expansion. The basic game plus the expansions include 76 Minis and 10 plots so far and we continue: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story

Here is the updated components list of the grand pack pledge level:


morial

Stretch Goals... stretched: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story

Heroes of the Realms,

In order to make sure that all the stretch goals will be available for everyone, and also that the combined funds from all 3 campaigns will secure that, we had a long talk with our manufacturer so we can get also a little better prices and we changed the stretch goals value. So, the final list is way better than before and in order to make sure that the Companions will be available to everyone, we made a stretch goal where we need the funds just for the tools and then you will be able to add them as add on item. This is the only way to make sure that this big pack will be unlocked and is more possible to reach it. We had to choose on this matter and we tried our very best. Now we can even  unlock all the goals here in this campaign before the end. We still have 40 hours left so we can do it.

IMPORTANT: If you have chosen a pledge level with painted minis then ALL minis, ALL, from the stretch goals including the Companions will be also painted!

Please check the list with the goals here:


morial

Heroes of the Realms,

You found your way though the Realms and now prepare for the final countdown. You must face the Evil Emperor. You will all begin from the same Realm and you have to travel to three more Realms in order to reach Emperor. But between the realms there are the Magic Walls, built by the Emperor. You must break three parts in order to destroy a Wall but is not so easy. In order to do that you must either collect all Artifacts, or destroy a Fortress or defeat a Dark Lord. Beware though! At the beginning of each round the Archers attack you from above! The Evil Emperor sent them to protect the Walls. Roll both dice and all of you must exploit the total amount of those Talents.

And is not over yet . In Jade Palace you separate the Realms deck and you draw different amount of cards per realm! As long as you fight in the first Realm, more Invaders take over the rest ones and you cannot do nothing until you destroy the Walls. Even when the Walls fall, the drawing of the cards changes once more. Is there enough time to win? Can you even reach Tang Dynasty? And then, will you be strong enough to destroy Evil Emperor?

Next Stretch Goal at $100K. Less than 5K to reach this one. Let's unlock the next Plot. Save Atlantis!

https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story


morial



Breaking $100000.. Atlantis is Sinking!

The time has come to face the Realm of Atlantis. King Neptune and Euryale have been sent to destroy Atlantis. They want to sink not only Atlantis but all the Realms. You must stand up and face both Dark Lords in this plot. Beware though! When a round ends and you let Invaders on the boards, then you start sinking the Realms, starting from Atlantis, area by area placing the Aqua Stones. As more Invaders you let alive, as faster the Realms will be lost under the seawater!

In order to win this plot you have to place the Bubble Marker at the maximum number of the scoring track. To do that you must destroy as many Invaders as you can in each round. And here is where the race begins. At the beginning of each round you trigger the hourglass and you must all play your turn and complete this round before the time runs out, otherwise you lose all the progress you have made with Bubble Marker and it returns to 0!

However there are two save points for the Bubble Marker: One is at number 7, the second is at number 16. For each Invader you destroy you move the Bubble Marker one space forward. More is coming.. At the same time you must face both Dark Lords in this Plot in Atlantis. When an Area is under the sea, you must exploit one extra swiftness talent to move. On top of that, you cannot use an Blue Talents in this Realm because of the Dark Lords' spell. And yet is not over. In Atlantis you will have to face new and dangerous Invaders!

Link: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story

16 Hours Left and just 3 goals away to complete all the stretch goals:




morial

What happens when a Vampire and a Madman combine their forces?



Maila and Dr. Jekyll are here. Your purpose is to destroy Maila first, then destroy the Mad Lab and last Dr. Jekyll. But you must follow this order! When you destroy Maila, she is transformed into three different bats that you place in different Realms. Each one requires different Talents in order to send them to the abyss. However as long as Maila is on the board, you have to roll the Area die at the beginning of each round, draw the equivalent amount of town cards and discard the last one!

You must find a way and defeat Maila as fast as possible. As soon as you do that, you must destroy the Bats. When you destroy a bat, you take its token and when all bats are defeated, you must travel to Horrorville, exploit them and destroy the Mad Lab.

All this time Dr. Jekyll is on the board but you can't challenge him and the Invasion Marker is moving forward and doom is near! While you fight Maila, Dr. Jekyll gets more powerful. You roll the talent die in each Round, and you add that talent to Dr. Jekyll's vulnerability. At the end you will have to face a Dark Lord with many Talents!

4 Hours Left and 6K from our next stretch goal: https://www.kickstarter.com/projects/magecompany/12-realms-bedtime-story





Next Goal:


morial

Thanks everyone for your support. 12 stretch goals were unlocked offering a total of 5 new scenarios, 90 minis (+8 from the add on Companions Pack) and a lot of new components. Our project raised over $115000 on Kickstarter and yet is not over. Yesterday we launched our campaign for Bedtime Story on Giochstarter and next week we launch the project on Spieleschmiede. You can still join us if you missed the KS campaign or email us at magecompanyinfo@gmail.com

Giochistarter Link: https://www.giochistarter.it/scheda.php?item=1000050&crowd=1&lingua=1