SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

the OSU GAMA Games Research Survey

Started by dar, May 29, 2007, 11:53:43 PM

Previous topic - Next topic

dar

Didn't see this elsewhere. Searched and everything.

'The Games Research Project' by OSU, GAMA, and 'The Wargamer' is up. It's a survey   that takes about 30 - 45 minutes. I'm not sure how important it is but I'm very interested in the results. I thought the crowd here would be interested.

Saw it at the Ogre's Cave blog.

joewolz

I saw it at gamingreport.  I did my part.  Have you done yours?
-JFC Wolz
Co-host of 2 Gms, 1 Mic

JongWK

"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


James J Skach

The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

arminius

Started it, got disgusted by the questions, stopped.

I remember when the results of the first survey were reported. I wasn't very impressed with the public analysis, partly because the analyst made some claims that aren't supported by the data, partly because the survey itself seems to be flawed.

The state of the survey may be due to the fact that GAMA was allowed to influence the design. But whatever benefit they get from their influence, they're going to keep to themselves: the professional marketing analysis is going to be provided to GAMA members only.

dar

WTF? That sucks.

Did they release the raw data?

I'm more interested in the raw data anyway.

I'm not so concerned that GAMA influenced it. What wrong thing do you suspect they are pushing for? I might care more then.

arminius

No, as far as I know, the only publicly-available results in terms of data or analysis are in the article I linked, plus the related forum thread.

The problem with GAMA influence is that they broadened the scope of the survey without considering how it would be received by the respondents. Put simply, there are a lot of questions in the survey whose meaning is unclear. In the original survey, I'm thinking of the use of the term "immersion", which means wildly different things to different people. In the current survey, there are classes of games that I don't know what they are. What is an "RPG war game"? Different people are going to check that box while thinking about entirely different types of games.

And even if I do know what each item means, the "eyes glaze over" effect from the ridiculously long lists makes me doubt that people are able to respond accurately.