This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: #rpgnet just kicked me for talking too much about RPGs  (Read 2744 times)

JamesV

  • Revolutionary
  • Hero Member
  • *****
  • Posts: 1581
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #30 on: July 26, 2007, 01:17:51 PM »
Quote from: Serious Paul
I just think it's funny people have to register with this site to defend their actions-I mean they run a whole 'nother site right? What the fuck do they care about some pranksters? I mean this pretty much gives some credence to one of the things Pundit likes to rant about: that they're reading.

Deny as they might, they're worried. And that's just silly. I mean it'd be like me getting all worked up because one of you cats called me a name or something? So what?

But I guess that's part of what makes this intarweb thing so fun: the crazies!


I've figured this out as one of those situations where they try to good-naturedly explain their actions and instead dig the hole deeper by saying stupid stuff that justifies everyone's suspicions. It's just a shame that I can't think of any chat alternatives to #rpgnetbutonlytheonestheestablishedcultureapprovesof
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn't mean saying every asshole thing that pops into your head.

Serious Paul

  • Expectation Manager.
  • Hero Member
  • *****
  • Posts: 2665
    • View Profile
    • http://bulldrek.freespeech-alpha.com/index.php
#rpgnet just kicked me for talking too much about RPGs
« Reply #31 on: July 26, 2007, 01:21:47 PM »
That seems like a fair enough assessment.

C.W.Richeson

  • Hero Member
  • *****
  • C
  • Posts: 576
    • View Profile
    • http://www.rpg.net/reviews/search-review.phtml?reviewerName=Christopher%20W.%20Richeson
#rpgnet just kicked me for talking too much about RPGs
« Reply #32 on: July 26, 2007, 01:27:09 PM »
Quote from: Pseudoephedrine
Seriously. I was telling some guys about Iron Heroes and got kicked for "spamming".


Sorry to hear it, Pseudo.  :(

I enjoyed discussing Eberron with you in the channel back when.  Perhaps you could start your own channel and actively market it?
Reviews!
My LiveJournal - What I'm reviewing and occasional thoughts on the industry from a reviewer's perspective.

C.W.Richeson

  • Hero Member
  • *****
  • C
  • Posts: 576
    • View Profile
    • http://www.rpg.net/reviews/search-review.phtml?reviewerName=Christopher%20W.%20Richeson
#rpgnet just kicked me for talking too much about RPGs
« Reply #33 on: July 26, 2007, 01:34:32 PM »
It's a private chat channel, the owner can do as he pleases.  I guess I don't see the drama.  Being banned for the natural human act of complaining and seeking sympathy from friends elsewhere seems harsh, but the whole point of cultivating a group like that over many years is to create a community the owner and ops enjoy.  I'm not going to have someone over to roleplay who rubs me the wrong way, even if the person is otherwise a fine roleplayer.  I don't expect site or channel owners to do so either.

Quote from: JamesV
It's just a shame that I can't think of any chat alternatives to #rpgnetbutonlytheonestheestablishedcultureapprovesof


I never had that experience when I used the channel.  Rather, I'd have a response like "What's that?" if it was a truly obscure game.  I never felt like any game discussion was unwelcome.  In the past, users tended to be most familiar with d20 and Unisystem (which seems fairly representative of the hobby to me).

I always thought the channel was like having your roleplay friends over to the house to chat.  Sure you talk about games some, but you also cut up with each other, discuss life, and share other interests.  I think that's fairly representative of RPG.net as a whole - it's a community, not just a focused discussion group for RPGs.
Reviews!
My LiveJournal - What I'm reviewing and occasional thoughts on the industry from a reviewer's perspective.

Thanatos02

  • Senior Scavanger
  • Hero Member
  • *****
  • Posts: 1138
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #34 on: July 26, 2007, 01:53:00 PM »
Quote from: C.W.Richeson
It's a private chat channel, the owner can do as he pleases.  I guess I don't see the drama.


I don't see drama as much as it just seems kind of funny. And sure, they can do what they want. By all means! But if it's amusing and kind of dumb, then we can say that, too.
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

Serious Paul

  • Expectation Manager.
  • Hero Member
  • *****
  • Posts: 2665
    • View Profile
    • http://bulldrek.freespeech-alpha.com/index.php
#rpgnet just kicked me for talking too much about RPGs
« Reply #35 on: July 26, 2007, 01:55:30 PM »
A private chat room that allows public access? Perhaps they should just close their doors, after all it's a private chat room, and not open to new posters.

Dan Davenport

  • Hardboiled GMshoe
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2407
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #36 on: July 26, 2007, 02:10:10 PM »
Quote from: Serious Paul
Wow they've banned so many people elsewhere they had to come here to ban more?

Truly they are the chosen ones!


Actually, we hadn't banned anyone from #rpgnet in a very long time. But please, don't let facts get in the way of your hyperbole.
The Hardboiled GMshoe's Office: game reviews, #randomworlds Q&A logs, and more!

To join #randomworlds chat: Click here, choose your nickname, and click "Connect".

#randomworlds Q&A schedule!

C.W.Richeson

  • Hero Member
  • *****
  • C
  • Posts: 576
    • View Profile
    • http://www.rpg.net/reviews/search-review.phtml?reviewerName=Christopher%20W.%20Richeson
#rpgnet just kicked me for talking too much about RPGs
« Reply #37 on: July 26, 2007, 02:10:38 PM »
Quote from: Serious Paul
A private chat room that allows public access? Perhaps they should just close their doors, after all it's a private chat room, and not open to new posters.


Please replace "private" with "privately owned" or "privately controlled" in my post above.  Its structure is not unlike all other fora and chat rooms.  I'm sure its open to anyone who wishes to participate, follow the rules, and adapt their own preferences to those of the community.
Reviews!
My LiveJournal - What I'm reviewing and occasional thoughts on the industry from a reviewer's perspective.

Dan Davenport

  • Hardboiled GMshoe
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2407
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #38 on: July 26, 2007, 02:12:55 PM »
Quote from: Spike
I've a mind to exerpt part of Deirdre's post but I'll just trust everyone else saw much of what I did too.

Just because the current users have, over the course of years, developed a culture of their own does this make it right, in whatever moral, ethical, subjective or objective system you use... to resist any changes to that culture from a metaphorical 'new generation' of users?

Now if the owner/operator of the site had set out long years ago with the intent of setting up that specific culture, then yes, I would agree that there was some right to defend it from 'culture drift'... people pay to run those things as I understand it.  If they merely enjoy the culture that formed, I'd suggest they have somewhat less solid ground to stand on.  

Right now? from descriptions from Deirdre, as much as others, I'd say the channel sounds pretty fucking dead.  Most of the active users use it as nothing more than background noise?   Conversations aren't really about anything but keeping in touch with the other old guard users? Let it fucking die, then. Or let new, fresh people revitalize it.

I'm not going to defend Psuedo. I don't know the rightness or the wrongness of his actions, and I don't care.  I just think that defending 'to the death' if you will allow for hyperbole, an entrenched culture is stagnation and rot. I fear for the world these people would create IRL if they had the chance.   Not that I care, I already fear for the world that is apparently coming IRL, or would if I didn't realize just how false our heavily polished images of the past really were.

Where the fuck are my windmills? I've got giants to slay!


The size of #rpgnet's roughly doubled in the past few weeks due to a stickied thread in RPG Open. All of the newcomers seem quite happy there. The place doesn't exactly seem "dead" to me.
The Hardboiled GMshoe's Office: game reviews, #randomworlds Q&A logs, and more!

To join #randomworlds chat: Click here, choose your nickname, and click "Connect".

#randomworlds Q&A schedule!

Spike

  • Stroppy Pika of DOOM!!!!!
  • Hero Member
  • *****
  • Posts: 8031
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #39 on: July 26, 2007, 02:14:21 PM »
Quote from: Dan Davenport
Actually, we hadn't banned anyone from #rpgnet in a very long time. But please, don't let facts get in the way of your hyperbole.



Well, Deirdre's post strongly suggests that you have, in fact, banned someone quite recently in the person of Psuedoephedrine.  But don't let that get in the way of your knee jerk defenses.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

Mah Book

Dan Davenport

  • Hardboiled GMshoe
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2407
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #40 on: July 26, 2007, 02:16:36 PM »
Quote from: JamesV
I've figured this out as one of those situations where they try to good-naturedly explain their actions and instead dig the hole deeper by saying stupid stuff that justifies everyone's suspicions. It's just a shame that I can't think of any chat alternatives to #rpgnetbutonlytheonestheestablishedcultureapprovesof


  • Go to an IRC server.
  • Register the chat room of your choice.
  • Chat.


Very simple. :)

Hell, you could create your own #rpgnet on a server other than magicstar if you wanted. It's not like RPGnet (the web site) has anything at all to do with the chatroom.
The Hardboiled GMshoe's Office: game reviews, #randomworlds Q&A logs, and more!

To join #randomworlds chat: Click here, choose your nickname, and click "Connect".

#randomworlds Q&A schedule!

Dan Davenport

  • Hardboiled GMshoe
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2407
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #41 on: July 26, 2007, 02:17:44 PM »
Quote from: Spike
Well, Deirdre's post strongly suggests that you have, in fact, banned someone quite recently in the person of Psuedoephedrine.  But don't let that get in the way of your knee jerk defenses.


Note that I said "hadn't", not "haven't".
The Hardboiled GMshoe's Office: game reviews, #randomworlds Q&A logs, and more!

To join #randomworlds chat: Click here, choose your nickname, and click "Connect".

#randomworlds Q&A schedule!

C.W.Richeson

  • Hero Member
  • *****
  • C
  • Posts: 576
    • View Profile
    • http://www.rpg.net/reviews/search-review.phtml?reviewerName=Christopher%20W.%20Richeson
#rpgnet just kicked me for talking too much about RPGs
« Reply #42 on: July 26, 2007, 02:18:20 PM »
Quote from: Dan Davenport
Actually, we hadn't banned anyone from #rpgnet in a very long time. But please, don't let facts get in the way of your hyperbole.


I think he's assuming that #rpgnet = http://www.RPG.net, and thus is referring to bannings from the website as past bans.

It's probably a common misconception.  As I understand it, the places are only connected in name.  The goals, administration, and everything else are quite different.  Folk banned from RPG.net are not banned from the channel, and many have spent quite a bit of time there in the past.
Reviews!
My LiveJournal - What I'm reviewing and occasional thoughts on the industry from a reviewer's perspective.

Dan Davenport

  • Hardboiled GMshoe
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2407
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #43 on: July 26, 2007, 02:26:15 PM »
Quote from: James J Skach
Look.  We all know Pseudo and Kyle can be a bit...verbose? Hell, I'd bet many of us in here (including me) have hit send on long pieces of verbal trash.

But to try to compare the communication in a FLGS with that on a chat channel is, at best, disingenuous.

No, Diedre's post says it all.  We don't want people who aren't part of the clique or do not amuse/interest the clique in a way that would ingratiate the poster.


That is incorrect, James. #rpgnet is one of the most welcoming places you're going to find, and we do, in fact, discuss RPGs freely. Just not obnoxiously.

Which is what Pseudo was doing. No other chatter there has had this issue, other than him. And he has done this repeatedly.

Quote from: James J Skach
Which is perfectly legitimate.  No different than Pundy saying GNS is no default at TheRPGSite.  Only difference is, as Spike points out, the channel is named RPG but is really just a keep-in-touch channel for a bunch of folks.


Again, incorrect.

In fact, not only do we discuss RPGs, but we also get together online RPGs there frequently.
The Hardboiled GMshoe's Office: game reviews, #randomworlds Q&A logs, and more!

To join #randomworlds chat: Click here, choose your nickname, and click "Connect".

#randomworlds Q&A schedule!

One Horse Town

  • Hero Member
  • *****
  • O
  • Posts: 10203
    • View Profile
#rpgnet just kicked me for talking too much about RPGs
« Reply #44 on: July 26, 2007, 02:26:36 PM »
Don't post here about RPGnet, people, in any incarnation, and i doubt we will see another post by Dan Davenport. Which would be a bit of a shame, admittedly. I'd like him to actually post about games when he comes here and not just jump into any 'RPGnet thread of the week'. In fact, we're getting a few of this type of poster now. Something crops up here that is unpleasant or they feel the need to defend, a poster pops up to defend it. Then it blows over and they're rarely seen again. Waste of breath starting a thread about somewhere else here in the first place and a waste of new posters when they drift off again.