I was thinking it was more like "I am a genius respected analyst whose work is widely respected, therefore you should take my insane crazy game seriously, because I am clearly a serious person."
Well, matters of gender aside, it
has been common knowledge for as long as I can remember that Borgstrom graduated from university with a degree in computer science when she was sixteen, and has since then earned a doctorate in the same field. That doesn't have much to do with her game designs, though, except perhaps for a certain tendency to explain them through programming analogues.
Also:
"As Carl explained his project, I could not help but feel a growing unease. Summoning and binding demons was a standard sorcerous practice. I could not without hypocrisy condemn it. Using the demons as the underlying hardware for a network of distributed virtual objects, however, unnerved me; it did not properly take into account the heterogeneity of the minions of Hell. Surely, I reasoned, an object would behave differently when in the mental possession of a demon of lust than when in the rarefied mind of a jinn of mathematics? This was the beginning of the rift between Carl and I, and also the beginning of the Open Demon Standard that was to form the major focus of the next decade of my life." --from "INFERNO: INFrastructure for Encantory Remote Networked Objects" by Keiko Takemori (
Nobilis, page 172.)