Hey Jeff -
But to try to bend D&D towards storygaming requires open and clear communication with the players and the assent of all present. I think anything less will lead to dogs and cats sleeping together, mass hysteria.
I think the local aggression is getting to you a little bit. It goes like this:
You went into the dungeon on behalf of the local village, whose kids are tired of getting eaten by trolls. You're killing shit and getting treasure.
Then you kill this one big troll; there's a hot chick tied up with the treasure. You untie her; she says, well, I'm this princess, and if we go now, we can stop Robard the Unfortunate from marrying my younger sister and claiming the kingdom. Maybe you can be the king instead, you beefy barbarian stud.
And you say, hmm. I gave my word to these villagers that I'd kill all the trolls and save their kids, and I know there's a +4 battleaxe in here somewhere I could really use, but on the other hand, this lady's pretty hot, and being a king sounds good. Hmm...
Blammo, fucker, you're playing D&D and you're playing a storygame.
At the same time!None of this is worth the time that anyone is putting into it.