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Magic-Using Classes/Professions

Started by One Horse Town, September 09, 2013, 08:26:13 AM

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One Horse Town

I'd like to compile an exhaustive list of classes that use magic in some form and from any source.

They can come https://raging-bull-casino.org/">from any game you like (or be historically accurate), although if they're rather obscure, a brief description of what they do might be useful.

Once we have a few, i'll start editing the list in the OP. :)

A

Abjurer - Protective magic, magic circles and charms.

Adept - A practitioner of magic.

Aeromancer - Magic to do with the element of Air.

Alienist - a wizard who deals with Lovecraftian entities/the Far Realm for power.

Anatomist - Magic to do with the body and physiology. Maybe healing and alteration.

Assayer - A mage that can pinpoint weight, numbers and untis of measurement to exact degrees.

Astrologer - A class that uses the movement of heavenly bodies to predict events, give readings and divine auspicious times for actions.

Alchemist - A maker of potions, lotions or alternatively a searcher for the Philosopher's Stone or alternatively a maker of magic items. Maybe all three!

Apparitionist - Someone who consorts with and summons ghost, phantoms and spectres.

Artificer - A maker of magic items specifically or complex mechanical items. Maybe both.

Arcanists - the magic of magic, those who study magic in all its forms

Animist - Normally tribal spell-caster that has links to the natural world around him. Spells to do with animals, plants and the environment. The belief that every natural thing holds a spirit that can be called upon for aid.

Arch-Magician - a magician who no longer uses spells, instead using sandestins to perform magical feats.

Augurer - those that predict the future through signs birds in flight, clouds, animal intestines etc

B

Badman - The spiritual protector of a tribe. Deals with spirits.

Bard - A performer who affects his targets via his performance. Some are also conversant with legends and tales that may impart knowledge.

Battlemage - A wizard who specialises in combat magics, usually employed by an armed force. Some can master large-scale magics that encompass the battlefield.

Beastmaster - Magic that controls animals, commands them or leads to understanding and friendship.

Beguiler - Similar to the Enchanter, but with more focus on inveigling into families via minor magics and psychological tricks. Insidious.  

Blind Seer - A magic user who has lost (or given up) his sight in order to gain the second sight.

Bond-Mage - A mage whose spells create a link to a subject, normally human, but can be a mount or animal companion. Magic can flow between the linked parties for protection, status reports, alarms and location magic.

Botanist - A mage that specialises in natural magic, specifically plants and plant creatures. Their magic can protect crops, increase yields and keep blight away.

C

Cartomancer - someone that predicts the future through cards*

Channeller - A mage that chanels the power of higher beings through their body.

Chaos Mage - The manipulation of probability, random chance and coincidence.

Charmer - variant of Enchanter (unless an enchanter is one that imbues mundane items with magical powers)

Chronomancer - Manipulation of time and the perception of time. Hibernation, phase-magic and blinking.

Clairvoyant - Some one that can see distant places (aka remote viewing)

Cleric (Theurge) - A class that uses nature based or ceremonial magic to the benefit of a community.

Conjurer - The magic of conjuring things from thin air.

Cosmic Mage: a specialist in Far Realm magic; spells tend to be weirdly horrific, and such mages are often insane.

Creationist - A mage whose magic creates faux life, including Golems, Simulacrums and automatons.

Cryptomancer - divination with words, secret signs, wards, runes

D

Druid - A class that uses nature based or ceremonial magic to the benefit of a community.

Drune - A dark druid that abuses the natural energies of the earth to generate power, eventually turning those lands into sourlands, where the dead walk

Demonologist - A caster with infernal powers. Also known as Diabolist.

Diabolist - uses demons and foul pacts

Diviner - Finding lost knowledge, hidden facts and the truth of things.

Dowser - Finding lost items, locating water sources and maybe other minerals etc.

Dragon sorcery - gaining powers by melding or bonding with mystical beasts

E

Elementalist - A generalist who practises magic of the four elements.

Empath - A spellcaster who can broadcast or receive emotions.

Enchanter - magic primarily affects the mind, illusions

Elf - A long-lived being able to learn scholarly magic and martial fighting simultaneously.

Evoker - A mage who channels magical force, usually in the form of destructive magic.

F

Fae Enchanter - Fairie magic including time magic, sleep, misdirection, hiding and minor curses.

Fleshsmith - The melding and grafting of animal, vegetable or mineral material onto living beings.

Fortune-teller - someone that predicts the future of people (see also palmist, astrology, cartomancer)

Fulcrum - An exemplar of a Race or Species who is capable of multiplying traits or expelling that power as force in the form of attacking spells. Examples include Ur-Viles (from Chronicles of Thomas Covenent) and practioners of the Wa'agh! from WFRP.

G

Ghost Eater - Someone who consumes spirits to access their abilities and knowledge.

Geomancer - Magic to do with the element of Earth. Crystal Magic and ancient Druidic magic may be involved.

Gravelingas, or Rhadhamaerl - a worker and shaper of stone, like clay in their hands, they can in extremis cause immense devastation to stone buildings

Gypsy: specialist in a variety of minor folk magic, especially curses and love potions

H

Harnesser - A mage who harnesses the elements to power his magic. Unlike the Weather Mage, he cannot summon or alter the weather, but uses existing conditions to cast his magic.

Healer - A mage who can magically heal wounds. He might have to transfer those wounds to himself.

Hedge Wizard - A caster of limited power whose magic focuses on local lore, rural powers, some healing and little tricks & cantrips.

Hexblade - warrior-wizards with the ability to curse their foes.

Hirebrand, or a Lillianrill - a worker of wood and master of wood lore, living or dead

Hydromancer - magic to do with the element of Water.

I

Ice mage - Magic of the north. Snow, ice and cold.

Illusionist - A class that uses magic to confound senses, typically for entertainment or criminal activity.

Immortal magic - as used by the gods

K

Kai Lords - practise a form of martial meditation which as they progress releases more and more forms of power to them, like speak to animal -> control animal

Knotweaver - those who bind power inside lengths of knotted rope, and release it by cutting them. Each knot is a different form of spell, most notably used to capture storms that threaten fleets in the north

L

Ley Line Walker

M

Magesmith - uses the smith's forge to imbue magical items with powers

Mage (Hermetic) - A class that applies academic scientific principles to magic.

Mage (Earthsea) - has the knowledge of true names, the true nature of things, and by changing those names can change their nature or command them, also do illusions

Magician - one who can't cast spells but pretends they can with sleight of hand

Magical Engineer - Caster whose magic is created by architectural shapes and mathematics. Can create magical buildings.

Magus - Primal magic from antiquity.

Maledict - Malevolent magic of the night, fetishes, doll-magic and fell curses.

Medium - Someoen that can connect to the spiritworld and commune with the dead

Menagerist - A mage whose magic focuses on commanding beasts, learning their secrets and even exhibiting some of their attributes.

Mentalist - Magic of the mind. Telepathy, sequestering, ESP, heightened senses and remote control.  

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Mesmerist - Hypnotism and control/command and implantation of suggestions via magic.

Metamagician - a magic user capable of altering the existing laws governing the other forms of magic.

Montebank - A larcenistic mage who uses magical subterfuge, misdirection and disguising magics for a life of crime (among other things).

Mystic - Delver into secrets.

N

Necroscope - Speaker to the dead, can learn many secrets and even gain temporary skills if one allows oneself to be possessed

Nightblade - A class that uses magic for assassination.

Necromancer - Classically, a person capable of raising the spirits of the dead for divination. Currently, a class capable of creating undead servants, and sometimes manipulating "negative energy" for direct attacks and other effects.

Null-mage: character with an innate immunity to magic, anti-magic defenses, Protection from scrying, counterspells.*

O

Occultist - someone who has studied the occult and has developed powers as a result perhaps

Oneiromancers - readers of dreams and walkers in the dreamlands

Oracle - An ancient form of Seer, also called a Soothsayer.

P

Palmist/Palmreader: a diviner that focuses on getting the knowledge of past/present/future and advising of a present individual.

Perambulist - The magic of travel and locomotion.

Petitioner - A mage that petitions higher powers for aid, boons and power.

Psychic - A mage who can read minds, pick up emotions and detect spirits and the incorporeal.  

Physical Adept: specialist in body-enhancing spells.

Plague Mage - A mage that can inflict or heal mundane or magical diseases.

Planar Mage - A mage whose spells grant survival aids in hostile planes and planar travel.

Prestidigitators - those specialing in sleight of hand and small scale magics

Pyromancer - Magic to do with the element of Fire.

R

Radiomancer - wizard capable of enhancing their spells using radioactive underdark materials.

Ranger - A mage whose magic helps wilderness survival, locating shelter and water sources and tracking lore.

Runecaster - glyphs and runes written on tokens and bones, sometimes prophecies

Rune-mage - The magic of the written form, glyphs, signs, sigils and magical scripts. May inscribe materials (possibly creating magical items).

Ritualist - Magic powered by a group of people. Can be far reaching, but restrictive in having to be part of the group.

S

Sage - Magics of information gathering, arcane knowledge and ancient learnings.

Scryer - A mage who specialises in remote viewing via various medium.

Seer - The magic of seeing into the future. This can be done in many ways, from scrying crystals to the study of tea-leaves, animal intestines, the patterns of flame in a fire or prophetic dreams.

Sensate - Magic of the senses, both augmentation and debilitating. Perfection and control of the body.

Shadow-mage - The magic of shadow, the dark and fear.

Sha'ir - spellcaster who uses genies to retrieve spells

Shamen - Ancestor worshiping spellcaster. Can call on the strength and knowledge of his ancestors. May have some of the Animist's powers.

Shifter - magician specializing in changing their shape.

Skald - A type of Bard whose magic involves taunts, satire and humour.

Sleuth - A mage who specialises in finding lost items and people. Tracking, incarceration and capture round out his skills.

Soothsayer - someone that predicts the future. Another word for Oracle.

Sorcerer - Magic of fell repute, normally destructive in nature.

Source priests - priest able to fly out of their bodies to visit the past and future primarily, but with many other abilities

Sourcerer - a living source of magical energy

Spellsinger - produces magic through intonation, song and verse

Spirit priests - the opposite of source priests, evil warriors who dominate, injure, paralyse and control with their mental powers, often use a special herb to exit their bodies

Spiritualist - Conversing with spirits, sensing spirits and travelling the spirit world. Can be connected with Shamen magic.

Summoner - The magic of summoning beasts and creatures.

T

Tantric magic - boom chicka wa wa

Tattooists - permanently mark peoples' skins with tattoos which provide great strength, protection, or other benefit

Teratologist - The science of mutation and mutating magic. Can be used to breed creatures or change existing ones.

Thaumaturge - Someone that performs miracles.

Theocratist - A mage whose magic is focussed on his faith, bending people to his faith and crusading.

The Thirty - a martial form of source priests, who are otherwise sworn to pacifism

Transmuter - The magic of changing the properties of a person or object.

V

Verminator - A mage with magics that affect the lowly insects and creepy-crawlies of the world. Can sometimes gain mounts or see through those compound eyes.

Vitomancer - draws power for magic from blood or life

Void Disciple - magic relating to nothingness or void (the 'fifth element')

Voodoo priests - priests in contact with the spirits who use a combination of alchemy and spiritualism to invoke rituals of power, associated with zombie creation

W

Warblade - A mage whose spells deal with melee combat, ancestral blades and improved resilience.

Warchanter - A form of Bard whose chants affect morale, instill rage or fear/fearlessness.

Warlock - a male witch or diaboloist.

Weathermage - A mage whose magic effects the weather and meteriological events.

Weaveworker - Magic woven into carpets and tapestries, usually visually activated

Wild mage - the study of random magic

Wind singers - a version of spellsingers, use a variety of staves and wands whirled about their heads at the ends of ropes in complex patterns to create ululating tones and magical patterns which form into spells cast

Witch - A rural spell-caster reliant on folk-magic or hedge magic, charms and hexes. May be a practitioner of the Evil Eye.

Witch-Hunter - Can track magic users via auras, magic and has magical defences against magic as well as magic dampening powers.

Witch-Doctor - Tribal healing magic, minor curses, intimidation and nature based magic.

Wizard - A magic user who casts spells by studying formulaic texts and tomes.

Wordsmith - Power words, phrases of power and emotional manipulation.

jadrax

Druid - A class that uses nature based or ceremonial magic to the benefit of a community.

Cleric (Theurge) - A class that uses nature based or ceremonial magic to the benefit of a community.

Illusionist - A class that uses magic to confound senses, typically for entertainment or criminal activity.

Nightblade - A class that uses magic for assassination.

Mage (Hermetic) - A class that applies academic scientific principles to magic.

Saladman

Necromancer - Classically, a person capable of raising the spirits of the dead for divination.  Currently, a class capable of creating undead servants, and sometimes manipulating "negative energy" for direct attacks and other effects.

Elf - A long-lived being able to learn scholarly magic and martial fighting simultaneously.

One Horse Town

Alchemist - A maker of potions, lotions or alternatively a searcher for the Philosopher's Stone or alternatively a maker of magic items. Maybe all three!

Artificer - A maker of magic items specifically or complex mechanical items. Maybe both.

Animist - Normally tribal spell-caster that has links to the natural world around him. Spells to do with animals, plants and the environment. The belief that every natural thing holds a spirit that can be called upon for aid.

Witch - A rural spell-caster reliant on folk-magic or hedge magic, charms and hexes. May be a practitioner of the Evil Eye.

Witch-Hunter - Can track magic users via auras, magic and has magical defences against magic as well as magic dampening powers.

Shamen - Ancestor worshiping spellcaster. Can call on the strength and knowledge of his ancestors. May have some of the Animist's powers.

The Traveller

Magesmith - uses the smith's forge to imbue magical items with powers
Enchanter - magic primarily affects the mind, illusions
Runecaster - glyphs and runes written on tokens and bones, sometimes prophecies
Diabolist - uses demons and foul pacts
Spellsinger - produces magic through intonation, song and verse
Drune - A dark druid that abuses the natural energies of the earth to generate power, eventually turning those lands into sourlands, where the dead walk
Warlock - a male witch or diaboloist
Vitomancer - draws power for magic from blood or life
Necroscope - Speaker to the dead, can learn many secrets and even gain temporary skills if one allows oneself to be possessed

Are we doing subgroups too, because inside say 'priest' there are about five thousand unique types of spell caster? This might take a while anyway! What about stuff we just make up on the spot, or is it broadly recognised only?
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

The Traveller

Magician - one who can't cast spells but pretends they can with sleight of hand
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

One Horse Town

Quote from: The Traveller;689754Are we doing subgroups too, because inside say 'priest' there are about five thousand unique types of spell caster? This might take a while anyway! What about stuff we just make up on the spot, or is it broadly recognised only?

Yeah, a few priest types will probably be enough - then again we've got hundreds of mage type ones as well. Let's try for recognised stuff primarily, but if you want to make some up post it, but mark it with your username, so i can attribute it in the OP. :)

The Traveller

Quote from: One Horse Town;689758Yeah, a few priest types will probably be enough - then again we've got hundreds of mage type ones as well. Let's try for recognised stuff primarily, but if you want to make some up post it, but mark it with your username, so i can attribute it in the OP. :)
Okay, maybe be ready to put several definitions to one name as people mightn't all have the same ideas about it?

Knotweaver - those who bind power inside lengths of knotted rope, and release it by cutting them. Each knot is a different form of spell, most notably used to capture storms that threaten fleets in the north
Weaveworker - Magic woven into carpets and tapestries, usually visually activated
Kai Lords - practise a form of martial meditation which as they progress releases more and more forms of power to them, like speak to animal -> control animal
Pyro, aero, aqua and geomancers - control the powers of fire, the air, water and the earth respectively
Dragon sorcery - gaining powers by melding or bonding with mystical beasts
Tattooists - permanently mark peoples' skins with tattoos which provide great strength, protection, or other benefit
Voodoo priests - priests in contact with the spirits who use a combination of alchemy and spiritualism to invoke rituals of power, associated with zombie creation
Wind singers - a version of spellsingers, use a variety of staves and wands whirled about their heads at the ends of ropes in complex patterns to create ululating tones and magical patterns which form into spells cast
Arcanists - the magic of magic, those who study magic in all its forms

I've no clue which of those are original and which are inspired from other works, besides the obvious ones.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

The Traveller

#8
Gravelingas, or Rhadhamaerl - a worker and shaper of stone, like clay in their hands, they can in extremis cause immense devastation to stone buildings
Hirebrand, or a Lillianrill - a worker of wood and master of wood lore, living or dead
Oneiromancers - readers of dreams and walkers in the dreamlands
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Rincewind1

No Elementalist? I am disappointed, OHT.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

One Horse Town

Keep your hair on. You could always add some.

One Horse Town

We're currently standing at 56 entries.

The Traveller

#12
Mage (Earthsea) - has the knowledge of true names, the true nature of things, and by changing those names can change their nature or command them, also do illusions
Source priests - priest able to fly out of their bodies to visit the past and future primarily, but with many other abilities
The Thirty - a martial form of source priests, who are otherwise sworn to pacifism
Spirit priests - the opposite of source priests, evil warriors who dominate, injure, paralyse and control with their mental powers, often use a special herb to exit their bodies
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Bloody Stupid Johnson

Hexblade - warrior-wizards with the ability to curse their foes.
Wild mage - the study of random magic.
Sourcerer - a living source of magical energy.
Metamagician - a magic user capable of altering the existing laws governing the other forms of magic.
Tantric magic - boom chicka wa wa
Ley Line Walker
Radiomancer - wizard capable of enhancing their spells using radioactive underdark materials.
Arch-Magician - a magician who no longer uses spells, instead using sandestins to perform magical feats.

Rincewind1

Quote from: Bloody Stupid Johnson;689860Sourcerer - a living source of magical energy.

Shame on me!

Battlemage'd count too perhaps, a wizard who specialises in combat magics, usually employed by an armed force?

I'd also like to mention the often used trope of the Magic of Shadows and thieves, though I can't quite find a proper term for that type of magic (Shadowdancer/Arcane Trickster doesn't sound too good, though perhaps Shadowdancer? Manipulation of shadows etc etc?)
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed