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Any chance of a more robust review system?

Started by C.W.Richeson, February 28, 2007, 02:57:11 PM

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Mcrow

Quote from: All ChemicalI am repeating myself from another thread but I personally like robust rating systems. The body of the review breaks down why the critic came to his conclusions while informing of the product. If a person thinks said products sucks and then backs it, I won't fault them. Likewise if a reviewer is showering a product with praise with no critical explanation, I assume bias on the critic's end.

And why a robust rating scale? 2 reasons:

1. A "3 out of 5" could mean anything from a 41% approval to a 60% approval. A good 3/5 is above average and a bad 3/5 is below average. That's quite a difference of a critique for the same rating.

2. A game could be weak in certain areas yet absolutely shine in other areas. Joe Q Consumer might not care for art direction and fiction but wants tight rules with little need to houserule. Jane Q Consumer is only interested in an indepth and cohesive setting and could forgive weak mechanics(She likes to house rule). A reviewer can break this down with a robust and multiple rating scale. A single review scale would not immediately point this out.

Our current system is 1 to 10 ratings. However they are optional and some people don't use them. I like ratings myself, but I don't need them as long as the review is good.

All Chemical

Quote from: McrowOur current system is 1 to 10 ratings. However they are optional and some people don't use them. I like ratings myself, but I don't need them as long as the review is good.

Well an overall rating is for ease to navigate multiple review listing. And sorry for the confusion, I was referrencing rpg.net review system. I like the 1-10 system as a more accurate scale.