Don't hate me guys but in the throws of a week long migraine an idea came to me. Basically, a new way of doing combat.
Same basic 3d6 but it now uses 1 roll.
The Big changes:
- 1 Roll. You designate 2 of the 3 dice as "Location Dice" and roll + Bonuses as above. The opponent rolls 3d6 as a Defense roll. How much you make it by is the amount of damage you do.
- Damage is split between Light, Moderate, and Critical. Each weapon has its own ranking. So, a shotgun has a 2/7 ranking. This means if you beat your opponent's Defense roll by 1 or 2 you do a light wound, 3-7 you do a moderate wound, and over 7 you do a critical wound. Light wounds deal a -1 to all checks per wound, moderate do -2 per wound and critical is -8 and the area is disabled. You gain 1 light wound per day it is not treated, 1 moderate wound per day a moderate wound is not treated, and you die if a critical wound is not treated within 1/2 hour. A char has their Body in Light Wounds per area, 1/2 Body Moderate wounds per area and 1 critical wound per area.
Should I have that be 1 pool instead? So, a person can only take so much light and moderate damage but they track were it goes to the body to better understand where the damage is.
- There are 10 locations on the body. You roll 2d6 and 2-11 are locations and 12 allows you to pick a location.
Here is a sample char sheet.So, sound too complex?
Strengths as I see them:
- Allows for better modelling of difference in weapons damage.
- Allows for people to die from wounds on "non-vital" areas.
- it is a 1 roll system (well, 1 roll per person).
Thoughts?
Thanks,
Bill