The flowchart thing went *poof*.
I'd never have described the mission control sheet as
incoherent, though. If anything, as written it might have locked every scenario into a fairly tight structure, although I can see how that wouldn't have suited everyone's tastes.
(Personally, at least during the first few games the greatest difficulty for me would have probably been keeping the effects of the Virtues on each other straight: remembering which one blocks what, and such.)