This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: Where have all the hit location systems gone? Long time passing...  (Read 2253 times)


  • Hero Member
  • *****
  • Posts: 1682
    • View Profile
Where has all the hit location systems gone? Long time passing...
« Reply #30 on: September 25, 2006, 04:44:18 pm »
WFRP's hit location system has a few things going for it.

1st it only requires 1 roll not a hit and a location roll.

2nd Skill does actually effect the odds of hitting certain locations even though it doesn't appear to do so at first.  Because you as you get better you can ad a to hit roll of 60, 70, 80 and 90 to your list of potential head shots.

3rd The location of the shot only matters if they have different armour and for the final critical.  If they have the same armour all over then you don't need to worry about the hit location (unless you want to) unless you are causing critical damage.  Then the location maters a great deal as a +3 crit to the head will have much different consequences then a +3 crit to the leg.

One other game that relies heavily on hit locations is Riddle of Steel.  Not only do hit locations matter but the type of swing as well for determining what actually gets hit.  For example a downward swing to the head won't freakishly hit the leg while a thrust to the body is very unlikely to hit anywhere else.  It's an extremely interesting combat system the no rules junkie should go without reading.  It's not perfect and is infact limiting.  But it's really worth a read. : The blood will put out the fire.