all of Hinterwelt's games have hit locations.
I like them and they don't seem to complicate or slow things down. A combat scene doesen't seem to take any longer that d20 or gurps does.
Thanks Mike. To more detail. There are ten locations:
1 - Head
2 - Rt Arm
3 - Rt Shoulder
4 - Center Chest
5 - Lt Shoulder
6 - Lt Arm
7 - Stomach
8 - Groin
9 - Lt Leg
10 - Rt Leg
If a hit is made in comabat then the Targeting skill for that weapon is rolled and if successful (rolled under) then the attacker may direct the attack to a desired location. If Targeting is missed for that attack, then a d10 is rolled to randomly determine location. Each attack that hits has its own Targeting roll.
An important aspect of this is the Fortitude. You calculate Base Fortitude from (STR+CON+WIL)/3 + 1/2 CON which usually yields a number in the twenties or thirties. You then apply Base Fortitude like so:
1,4 - 1/2 Base Fortitude
7,8 - Base Fortitude
All other areas double Base Fortutude.
This is an attemt to model that the vital organs (Head, Chest, Stomach and Groin) a more susceptible to fatal damage than the limbs. Yes, I know, Femoral arteries and such but it is just an RPG.
And again, you can ratchet it up a notch with Parrying, Blocking and Dodging. Defense is the target number you must roll over to hit an opponent and is your (STR+AGL+CON)/3 and usually renders a number between 10-20 (although super human critters will push into the 20s with their Defense).
Like mike mentioned, it is about as speedy/complicated as GURPS or D20.
Bill