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WFRP with Dice Pools

Started by B.T., December 13, 2011, 08:34:59 PM

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Rincewind1

#15
How can you have trouble calculating success rate when it's percentages? O_o. Unless I missed something, then I apologise.

Btw - I simplified the 1e Strength and Toughness rolls a little in this spirit, by just asking PCs to roll 1d10 since it's always a decimal number anyway. So the pools can work, but..why bother?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bedrockbrendan

Quote from: Rincewind1;497175How can you have trouble calculating success rate when it's percentages? O_o. Unless I missed something, then I apologise.

Btw - I simplified the 1e Strength and Toughness rolls a little in this spirit, by just asking PCs to roll 1d10 since it's always a decimal number anyway. So the pools can work, but..why bother?

I think his issue was with degrees of success, not success rates.

Rincewind1

Quote from: BedrockBrendan;497211I think his issue was with degrees of success, not success rates.

Ah, stupid me.

I've recently came across a set of house rules as follows - when you fail a skill check in WFRP, outside of combat, it's not hit & miss - you still succeeded, but not in a "spectacular" manner, or you might need more time/work to succeed.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

TristramEvans

Quote from: BedrockBrendan;497211I think his issue was with degrees of success, not success rates.

Easy fix via Harn:

Roll under stat - Success
Roll under stat that ends in a 5 or 0 - Critical Success
Roll over stat - Failure
Roll over stat that ends in a 5 or 0 - Critical Failure


Not that I've ever found "degrees of success" actually necessary in Warhammer....