Okay. Let me continue the journal. I was too damn lazy to finish it before, but I'll finish it now.
Continued from before..
We returned to the room that contained those Frankensteinian chirurgeons, and then go south down a long hallway, turn left, and find....
...a chamber containing four cages. There are two girls and a guy inside them. Well, we decide to open the cages, but receive a nasty surprise when one of the girls turns out to be an undead creature, and goes completely berserk when we open the cage, and launches herself at us with a bloodthirsty scream. We wind up smacking her around until the girl (a ghoul) is dead (
more dead?). I can't remember what happened with the prisoners here. They either waited here, or left. We go into another room where there's a guy strapped to a table, and some mad scientist guy is trying to force a vial of liquid down this guy's throat (I think). There are a couple more chirurgeons in the room.
Naturally, there's a fight.
Well, we dispatch them, and I think we saved the guy, though I don't quite remember. We get outta there, and go to a room with a chest holding an emerald (room 12). I can't remember if we fought some cultists here, but we then went to another room where some some some cultists definitely reside. In the other room, there are cages, and we free the prisoners inside after defeating these cultists. After the battle, only one of the cultists still live, and the enraged slaves descend upon the last cultist, and beat him to a pulp. :eek:
After that, I believe we leave the dungeon with the slaves. And now here's a list of monsters fought and items recovered....
MONSTERS DEFEATED* Ghasts (2; man & woman, nice clothes)
* Chirurgeons (3)
* Ghasts (6)
* Orcs (6)
* Choker
* Mimic
* Chirurgeons (3)
* Abraxis (dude with axe)
* Ghoul (slave girl)
* Chirurgeons (2)
* Mordigan (chirurgeon handler)
* Cultists (3)
* Other Cultists (?)
INVENTORYITEM.............................................................
VALUE* Greataxes (5)............................................20 gp each
* Fire Opal....................................................1,000 gp
* 1,000 gp
* Gold Teeth (2)...............................................5 gp each
* Tapestry (in chest)........................................100 gp
* Silken Bag (magical)..................................20 gp (more, if magical)
* Slender Rod of Birchwood (magical)
* Silver Dagger (Blue Spindle; magical)
* Blue Sapphire...............................................1,000 gp
* Jet Black Great Axe (named "Fiend", sparks, weeps red blood, serrated, infused with chaos, inflicts +2d6 damage against foes of Lawful alignment)
* 7,000 gp
* Emerald.........................................................500 gp (more, if magical)
* Chest (magical?)........................................1 gp (more, if magical)
I think that's all of it, though I might be missing something. Hopefully, we get xps for freeing the slaves as well.