Forum > Design, Development, and Gameplay
Welcome to Kramerland...
imurrx:
that was releases. It was a hell hound. And it is still in there, we can release it with a command word and tell it to go back home or...
even better, we can command it to attack the hags
imurrx:
I also been doing some trolling around these postings to see how many XP we will be getting. From what I see the 7-8 level guys will go up a level, but the two 12th level guys will not even come close to leveling up.
OK, we start in the subterranean town (can't remember the name).
There we
- rescued Kratos
- rescued Karen
- rescued Gears
- other things I can not remember
Then we head to the mancave where we went to that demiplane
- killed a bunch of stuff
- claimed some stuff
Back at the mancave
- chassed after the troll
I do not remember a lot, but hopefully we can remember.
Sacrificial Lamb:
--- Quote from: imurrx;659764 ---that was releases. It was a hell hound. And it is still in there, we can release it with a command word and tell it to go back home or...
even better, we can command it to attack the hags
--- End quote ---
Actually, the iron flask contains a Balor. I know this, because, it's still on my character sheet...
imurrx:
ok... We release the balor with the command word. We order him to kill the hags and then we magic jar it's ass and kill it's body.
or then we use Amir wish the balor back to its plane and for get about us.
think of the xp! You can milk anything with nipples!
Sacrificial Lamb:
--- Quote from: imurrx;659927 ---ok... We release the balor with the command word. We order him to kill the hags and then we magic jar it's ass and kill it's body.
or then we use Amir wish the balor back to its plane and for get about us.
think of the xp! You can milk anything with nipples!
--- End quote ---
Milk! It does the body good...
We're not quite ready to get into a slapfight with a Balor yet, so an alternate plan might be more appropriate...
Oh, and here are the stats for an Elemental Crystal, which can be used to power an Elemental Vessel, like the one used by Hrothgar...
ELEMENTAL CRYSTAL
This gem is attuned to a specific Elemental Plane (Air, Earth, Fire, or Water). It can be used to provide healing and nourishment for a creature with the appropriate elemental subtype. For example, if a Red Dragon establishes physical contact with a Fire Elemental Crystal, it can heal itself for 1d4 points of damage, and is fully nourished for the next 24 hours. Each crystal possesses three charges, and this ability uses up one charge.
The Elemental Crystal can also be used to power an appropriate Elemental Vessel, providing it with enough power to keep it running for 24 hours with each charge expended. For example, an Earth Elemental Crystal could be used to power an Earth Sled. These crystals are sometimes used as a more humane alternative than binding an actual Elemental, and Elemental Vessels that use these crystals are considered unbound.
If an Elemental Crystal has all its charges expended, it can still be used as a conduit to power an Elemental Vessel, by utilizing the pilot's own energies. Using it in this way requires the pilot to make a successful DC 20 Concentration check every hour in order to make it function. Regardless of success or failure, the pilot still suffers 1d12 points of nonlethal damage. If the pilot fails the skill check, he can make another attempt the following round, though he risks suffering additional damage.
Creatures with the Elemental Type, or the Air, Earth, Fire, or Water Subtypes gain the scent special ability in regards to detecting a fully charged or partially charged Elemental Crystal, and will often seek these items out.
If at least 100 fully charged or partially charged Elemental Crystals of the same type are affixed to the walls of a chamber (they automatically attach when placed against a wall), they transform the room into a Planar Rejuvenation Chamber, which provides fast healing 1 and constant nourishment for any creatures of the appropriate Subtype (Air, Earth, Fire, or Water), as long as they reside within the chamber. An Elemental Crystal of the wrong type (such as a Fire Elemental Crystal brought into a chamber devoted to elemental earth) can completely negate these properties until the offending crystal is removed from the chamber. Such a crystal can be removed from a wall as easily as it can be attached.
The coloration of the crystal varies with the type of elemental energies it contains. Air Elemental Crystals are transparent, Earth Elemental Crystals are light brown, Fire Elemental Crystals are reddish orange, and Water Elemental Crystals are blue-green. When the charges are fully expended, such a crystal changes to a smoky gray.
Faint conjuration; CL 3rd; Craft Wondrous Item, goodberry, summon nature's ally I; Price 300 gp.
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