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Author Topic: Welcome to Kramerland...  (Read 108326 times)

imurrx

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Welcome to Kramerland...
« Reply #435 on: October 31, 2009, 07:58:26 PM »
Lamb, that feat that allows you to use a metamagic feat with a magical item is only usable by a Artificer.

Metamagic Spell Trigger  & Metamagic spell completion (su) is a class ability that allows you to tack on a metamagic feat to a magical item. Each increased spell level results in extra charges being spent. 4 charges for quicken and 2 charges for  empower etc.

Metamagic Item (infusion) allows you to infuse a magic item with a metamagic feat. no extra cost listed. Works on Wands and Staffs.

So basicly, if an Artificer uses a wand that has been created with a metamagic feat, infuse via metamagic item, use metamagic spell trigger, and hold a metamagic rod, you could potential use a wand with a total of 4 metamagic feats.

Horatio could do the following in about 5-7 levels (need more feats)

Right now Horatio using a 5th level Wand of Magic missiles would do the following:
  • base wand 5th level does  3d4+3 (horatio gets a +2 caster level thus 5d4+5)
  • average damage  17 hp
  • 1 charge = 75gp

Now lets say Horatio (+2 caster level when using a wand) crafts the wand at 5th level with maximize crafted in it.
  • 5d4+5 total of 25 hp damage (1 charge for 135 gp)
  • Infuse  Twinspell 10d4+10 total of 50 hp damage (no charges)
  • Metamagic Spell Item Triger for Empower 15d4+15 total of 75 hp damage (2 extra charges, 3 total charges for 405 gp)
  • hold a rod of quickening for 30d4+30 for total 150 hp (4 extra charges, 7 total charges for 935 gp)

This would take about 3 rounds of preparation to launch this assault. In 6 rounds you would do 600 HP damage. 28 charges and close to 4000 in gp

Vice verse, if you crafted the wand with maximize and infused twin spell, it would only cost 1 charge per round 135gp and you would do 50 hp damage per round. In 6 rounds, you would 300 HP damage this method. 6 charges for less than a grand. in GP.

Now, lets see how this would work with Force Orbs or some other spell. major damage and very expensive. So do not think that this will happen often, only to save our asses.
« Last Edit: October 31, 2009, 10:16:16 PM by imurrx »
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imurrx

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« Reply #436 on: November 01, 2009, 08:06:19 PM »
Remember we are gaming Tuesday!

hey mr DM, if you got any more xp, let us have it before them so us goobers do our stuff.
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Blumpy_boo

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peace or war
« Reply #437 on: November 02, 2009, 10:51:00 AM »
I have made 3 versions of blumpy.  2 of the versions will use the apostle of peace prestige class and mess with the team.  all living creature within 60 feet of me has to make a will save of 18 or better or be overcome with calm emotions and cannot attack.

version 1:  cleric 5, pelor 1, apostle 3.  vow of nonviolence, vow of peace, vow of poverty.  keeps one level in radiant servant of pelor, keeps the saint template.  stigmata.  armor class 24.

version 2:  cleric 6, apostle 3.  drops the radiant servant of pelor.  keeps the saint template.  stigmata.  armor class 30.

i suppose both could drop the saint template, but i haven't written that character yet.

version 3:  bone knight.  If the dm will allow, i switch to true neutral or other nongood alignment.  cleric 7.  dread necromancer (or something like that) 1.  bone knight 1.  I would have d10, be up front, have unlimited charnal healing for myself. and ride an undead mount.

Blumpy_boo

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« Reply #438 on: November 02, 2009, 12:22:01 PM »
The time listed (3:51pm) is not correct on this thread.  I wrote my last reply at 10:30am.  

bone knight with lance, ride-by attack, mounted combat, maybe cleave, and a few other might be fun.  Using a lance will do triple damage on hit (would that be on critical hit only? or on any hit?).

Making the team swear a vow not to kill, damage, maim or otherwise bother an helpless foe or a foe that has surrendered could be fun.  Team members who break the vow to me have a -9 on attacks and -9 on damage for an hour for each violation.

Since I haven't been able to hit a monster on a regular basis, I could do the apostle peace touch or whatever it is called.  the monster would lay down their arms, surrender, leave, and we still get the experience points.  If the monsters break their vow to me, then Reven or Kratos can have their way with them.  My having an armor class of 30, and doing a melee touch attack might be more effective than shooting crossbow bolts all day and missing.  I would take a feat that does nonlethal damage with any melee weapon and not break my vow.  That would be fun.  

Book of Exalted Deeds after the Annointed Knight, forget what pages though, but I did print them.  Apostle of Peace.  Would be better than blumpy contemplating his naval when asked, "what does blumpy do?".

On the plus side, I can attack constructs and undead without affecting any of the vows.  Too bad most of the constructs were destroyed by bone knights in the Karnath Wars in Eberron.

imurrx

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« Reply #439 on: November 02, 2009, 11:11:44 PM »
Well... we like to kill stuff, and perhaps even coup de grade a foe when ever possible is the point. Playing a guy who forces us not to kick total maximus buttox well... could be a drag.

Now, You got a cleric. Cleric is the most powerfull class in the game.  Perhaps you should focus on smaller tweaks and make your guy more combat viable.

there must be something you could do that is a good medium.

Then again... you need to be happy with blumpy.

remember, if it was not for blumpy's enhancements, Things would have not been as smooth.
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imurrx

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Welcome to Kramerland...
« Reply #440 on: November 03, 2009, 06:37:27 PM »
I got clearance from the wife for Thursday.

Too bad for you guys. I had lots of chocolate and stuff for you all. I guess more for me.
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MeatLips

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Welcome to Kramerland...
« Reply #441 on: November 04, 2009, 09:39:01 AM »
Quote from: imurrx;342052
I got clearance from the wife for Thursday.

Too bad for you guys. I had lots of chocolate and stuff for you all. I guess more for me.


Just what you need.

I'm clear for Thursday.

MeatLips

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« Reply #442 on: November 04, 2009, 12:06:20 PM »
Didn't realize it was so BIG :-P Here's a link to it instead:

Alignments
« Last Edit: November 04, 2009, 10:39:19 PM by MeatLips »

Sacrificial Lamb

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Welcome to Kramerland...
« Reply #443 on: November 04, 2009, 06:19:13 PM »
Kramer, shrink that thing down...please! :duh:

imurrx

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« Reply #444 on: November 07, 2009, 03:55:47 PM »
Blumpy, did you get the files for guy? I checked out the spam box, and nothing was in there from you.
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imurrx

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Welcome to Kramerland...
« Reply #445 on: November 08, 2009, 10:47:38 PM »
Remember Wednesday evening this week. Mark got a concert tomorrow, and I got work Tuesday, Thursday, and Friday.
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MeatLips

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Welcome to Kramerland...
« Reply #446 on: November 09, 2009, 03:36:59 PM »
Quote from: imurrx;342763
Remember Wednesday evening this week. Mark got a concert tomorrow, and I got work Tuesday, Thursday, and Friday.

Mutt's got a pretty busy social calendar these days... I presume we'll be playing down at his place on Wednesday?

imurrx

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« Reply #447 on: November 09, 2009, 08:32:48 PM »
yes... and did you check out the files I sent you?
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Mutt

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« Reply #448 on: November 10, 2009, 02:07:16 AM »
no busier then normal... actually less so then normal :P and yes I'll see ya Wednesday

Sacrificial Lamb

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« Reply #449 on: November 11, 2009, 06:29:11 PM »
Here's a helpful new feat I designed for Mutt....

DRACONIC TEMPORAL FIELD
You are enhanced with a supernatural field of energy that quickens your draconic abilities.

Prerequisite: Breath Weapon, Draconic Aura.

Benefit: You can project your Draconic Aura as a free action rather than a swift action, and end it as a free action. Additionally, your breath weapon can be activated as a swift action.