It's been a long time since I've updated this journal, but I'll add a few details now. After the conflict with the
Knights of Ouroboros, the PCs spent a little time acclimating themselves to their new home. Lucy had her hands on a magical lamp appropriated from Archer's Cove. Apparently, it summons a Genie named A'mir that is able to grant three wishes. Well, Lucy wished for regeneration...
...and was transformed into a living vampire that craved fresh blood. Though she did receive her regeneration...
The castle's priest, Frederick, identified the abilities of the sword that Glint claimed in combat with Antiochus. However, since the sword could not be wielded by Glint, he decided to travel to a place called Doomsgate, to find a man named Mordeth. This gentleman presumably has some familiarity with magic weapons, and so the PCs sought him out...
After arriving in
Doomsgate, the PCs traveled to a tavern of sorts, known as "the Madhouse". That is where Mordeth was located. As the PCs enter, they see a Minotaur fighting other men inside an arena, and of course Dante becomes intrigued...
The PCs encounter Mordeth, and Glint offers him a deal. Mordeth's champions vs Dante and Lucy. If Mordeth wins, he keeps the sword. If the PCs win, then Mordeth has to try to modify the sword for free. And so a bargain is made...
Dante and Lucy enter the arena against a gigantic Minotaur named Abraxus, and his teammate....a dark-haired woman of lean muscle, named Shareth. Well...
...it was a close match, but the PCs lost. In the end, the bargain was kept, and the sword was relinquished to Mordeth.
At some point after this, while the PC relax and carouse in the tavern, and Dante and MeatLips (the bulldog
encounter a distinguished-looking gentleman named Stromwell. It turns out that Stromwell is a psionicist of some note, that might have crafted the sword that Dante wields (Sentinel), and may also have trained one of Dante's family members many years ago. Basically, Stromwell is attempting to confirm Dante's lineage, though nothing has been fully confirmed yet.
While this is happening, the other PCs are upstairs involved in some bizarre orgy..
The following morning, Dante, Ord (in parrot form), and MeatLips are passed out in the gutter...when they're accosted by a gang of ruffians. At this point, the PC decide to look for Dante, and find him slapping the crap out of the ruffians, while the last one flees the scene.
The PCs grab the last ruffian, and interrogate him. It turns out out that he's part of a press gang for the "Black Ship", and before they can conclude their interrogation, the man is killed by a crossbow to the chest. The PCs witness two men running away..
The PC chase the men through the streets of Doomsgate, eventually crossing the river. After some attempts to capture them, they soon find the body of one of the assassins...with his throat slit. The last man flees on horseback, reaching a rowboat, where he attempts to flee to the Black Ship...
Glint asks Ord for help, who takes on the form of a pegasus, and they chase down the fleeing man. Glint then drops down onto the rowboat, and kills the assassin. The man's body is then brought ashore, and Dante uses his psionic abilities to determine the man's identity. He confirms that the man's name was Gugnir, and that he was a Knight of Ouroboros...
After this happens, Glint decides to draw from the
Deck of Many Things again...
...and draws the
Vizier card.
The Vizier basically allows you to ask the DM a question, and he has to answer it truthfully. How the PC can act upon the information gained is debatable, but Glint basically asked how to gain dominion over the island of Peregrinus. The answer was this...
"To gain dominion over all of Peregrinus, you must first travel to the subterranean temple of Darkwall, and conquer an ancient green dragon known to all as Skorne, the Grandfather of Dragons.
In the town of Ravenholme, you and your allies will be provided with weapons suited for slaying a dragon of such stature by a craftsman named Naul, at the Red Kettle. After receiving these weapons, you must journey to Darkwall, and take the dragon's head. In doing so, you will gain the suppport of the citizenry in the towns of Ravenholme and Bresby.
The soldiers that follow you to Peregrinus will aid you in repelling a second assault upon Peregrine Castle by the Knights of Ouroboros. During the battle, you will be forced to sacrifice a treasure you covet to an enemy that has plagued you, in order to appease the gods. This single act will change the course of the battle, and repel an even more insidious evil released by your enemies, the Vampire Host. The aftermath of this bloody battle will free the Ranger, Lucy, from her vampiric curse, and bring the realm of Peregrinus under your control."Near the end of the session, Lucy again summoned the brawny-looking A'mir ...who appeared in a swirling puff of smoke. She reworded the wish...and this time, was cured of her vampirism, but now must consume poison to survive. Needless to say, she was not pleased...