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Author Topic: Welcome To Kramerland Part II...  (Read 8389 times)

Sacrificial Lamb

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Welcome To Kramerland Part II...
« on: July 29, 2010, 05:12:05 AM »


Hey, guys! It is I, the ever-so-humble Sacrificial Lamb....and for the past few months I've been DMing a new AD&D campaign for the first time in years. It's a hybrid 1e/2e game, using 1e stats for monsters and NPCs, but otherwise using the rules from 2e. For fun, we've also been using the Critical Hit and Critical Fumble cards from Paizo. They're meant for 3.x/Pathfinder, but they work for AD&D most adequately..... ;)

I decided to start the PCs off at 3rd level (2nd-level for multi-classed PCs), and allowed them to use Skills & Powers material from 2e, in order to fine-tune their characters. Just to take note, I let one of the Human PCs multi-class. I'll get around to writing tonight's game, but I'm pretty beat....so I'll start by providing a basic list of characters, locales, and trivia in the campaign...

=Player Characters=

* Glint (Mutt): Glint is a 4th-level Elven Priest. Though technically a priest, he doesn't act like a holy man at all, preferring to stab monsters and greedily grasp every last scrap of treasure he can find. He has unusual powers...such as resistance to fire, Charm-based magic, and necromacy. He also has a limited form of regeneration, though these are not the full extent of his abilities. To the best of his knowledge, he derives his powers not from a god, but from some other unknown source of energy. Perhaps part of the reason for this is that he currently suffers from a limited form of amnesia, completely ignorant of his true name and origins, thus nicknaming himself "Glint" for the sake of basic conversation.

* Choad  (Blumpy): "Choad" is a 5th-level Halfling Thief. He's an unobtrusive sort, and highly talented at stealth. Generally, Choad prefers to avoid direct confrontation. Despite this, he's an amazing shot with a sling, and often manages to steal frags from more powerful party members.

* Dante (imurrx): Dante is a Human 4th-level Fighter/3rd-level Psionicist. He is Lucy's twin brother, and is almost rabidly protective of her. Dante is a skilled unarmed combatant, with a wide array martial art skills at his disposal. More impressive about him, however, are his psionic powers, which enable him to read objects and see auras. He can even alter his physical form to some degree, though he only does so as a last resort...

* Lucy (MeatLips): Lucy is a 4th-level female Human Ranger. She is Dante's twin sister, and the first thing you'll notice about her is her almost unearthly beauty. The second thing you'll notice is that she's dumb as a fucking brick. Despite this, she has a kind nature, and is friendly and approachable. After all this, nobody meeting her would realize that she's an absolute hellcat with a sword, as many monsters and bloodthirsty thugs have learned, much to their sorrow....

That's all for now, guys. More to come soon... :)
« Last Edit: August 03, 2010, 12:55:09 AM by Sacrificial Lamb »

Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #1 on: August 02, 2010, 07:02:47 PM »
Okay, when we started our first game months ago, I had the PCs spontaneously appear in a dungeon south of the town of Raith. Here's the dungeon map that I unceremoniously dug up out my pile of junk.



I'd write more....but I'm late, so....to be continued.

Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #2 on: August 03, 2010, 03:11:50 AM »
Here's a list of some of the more memorable NPCs within the campaign...

=Memorable NPCs=

* Meatlips: Meatlips is a unusual bulldog. He's the recipient of a mutation granting him human intelligence and the ability to speak, though he usually pretends to be an ordinary dog. At one point, he was a former wizard's familiar, and another time acted as a guard dog at Ashlahn Castle. Meatlips is a loyal friend to the PCs, and always looking for a tasty treat. :)

* Aerowin: An Elven soldier that mysteriously appeared in the same dungeon complex as the PCs. Most of his comrades were killed by monsters, and so now he has returned to the Elven homeland.

* Ord: Ord is a Phantom Stalker, and former denizen of the Plane of Elemental Fire, that was befriended by Glint. He often appears as an ash-colored eight-foot-tall humanoid, with bulbous eyes and a sinewy form. He can polymorph himself into various shapes, and will do so to avoid drawing unwanted attention to himself. Ord tends to speak in a deep-voiced monotone, and is often perplexed by Human affairs...

* Stumpwater Jack: Stumpwater Jack is the captain of the diminutive Erebus, which is little more than a glorified keelboat. He's a salt-of-the-earth type that is down on his luck, and transports passengers in coastal waters, though he waits for the day when he can regain another large ship, and find a replacement for his former-beloved parrot, which was eaten by a ravenous Troll...

* Lord Rigelius: Lord Rigelius is a nobleman that is "slumming it" as the local tax collector, seeking to buy his way into becoming governor of the tiny city-state of Raith. He is always accompanied by his Ogre bodyguard, Gor, and a large retinue of guardsmen. Rigelius is ambitious...and corrupt, needing little excuse to put the squeeze on outsiders for a weapon tax, transportation tax, livestock tax, and any other tax that might be on the books. He was presumed dead after the characters picked a fight with him and his men, though against all odds, he survived the assault.

* Gor: Gor is the Ogre bodyguard of Lord Rigelius, and is absolutely obedient to his master. He enjoys it immensely when given the opportunity to bust heads and "choke a bitch". He's not terribly bright, but he loves his job. Gor was initially presumed dead after a fight with the PCs in the city streets, though he might still be alive...

* Magnus: The hulking captain-of-the-guard in the tiny city-state of Raith, that is sometimes nicknamed "Bender". He doesn't like the PCs very much...

* Araith: Araith is the lord of the keep at Archer's Cove, and much, much more. He was once a Knight of Ouroboros, but is now one of the undead; a bloodthirsty vampire. Despite his undead status, he's still ruled by his human passions, and keeps mostly living servitors...rather than undead slaves. He had a veritable army at his complex, until it was mostly wiped out by the PCs. After the PCs liberated his concubines, and laid waste to the denizens of his keep, Araith's current whereabouts are unknown...

* Lucky Shortlegs Finnegan: This diminutive fellow is a Leprechaun, and remains the absolute bane of Glint's life. Glint hates Finnegan with the fire of a thousand burning suns, and seeks his death after the little guy polymorphed his platemail armor....into cherry-flavored taffy. Twice. No death is too heinous for such an offense. :D

* Hexxer: Hexxer is an ancient disembodied Bard and jack-of-all trades, whose soul is trapped within a mystical jewel. He is mischievous, and nearly insane...due to the misfortune of spending over half a millennium trapped inside a stone, with no physical body and no way to escape. Dante inadvertently released him from inside a dungeon vault, and was possessed by Hexxer for a time, until his spirit escaped Dante's body, and possessed others...like Glint, and possibly even Meatlips and Ord. Hexxer's current whereabouts are unknown...

* Arriane: Arriane is a blonde-haired buxom beauty seemingly rescued by the PCs from Araith's compound. She was one of Araith's concubines, but after delivering her on the ship, Dante discovered that, she too, was a vampire. Glint chased her on the ship, in an attempt to destroy her, but was too late to prevent her from leaping off the deck, and vanishing in a cloud of fog...

* Jocelyn: Jocelyn is a lusty and highly temperamental dark-haired beauty with bright blue eyes. She was one Araith's concubines, and potential "brides-to-be". When Lucy was captured, Jocelyn was unbelievably rude, and seemingly ready to kill Lucy in order to win Araith's affections, though her behavior may have been influenced by a Charm effect placed upon her by Araith. During the PC's rescue attempt, Jocelyn appropriated Dante's intelligent sword, Sentinel, and fled from the melee, laughing like a lunatic. Lucy chased after her, and after a brief confrontation, managed to free Jocelyn from his magical Charm. The end result of this scenario was Jocelyn embracing Lucy in gratitude, and then kissing her passionately, which was something that Lucy seemed to like...very, very much. ;)

* Sentinel: This is an intelligent longsword, with a quartz crystal pommelstone. It has some unusual magical powers, and managed to magically heal Dante when he was hovering at the brink of death. Its primary purpose is to destroy non-human monsters. Though it originally had no specific name, and its origins are unknown, it has tentatively nicknamed itself "Sentinel"...

* Seeker: This is a ceremonial jade green mask, housing a magical intelligence, and possibly constructed by creatures of fey origins. The PCs were hired to recover it from Archer's Cove, and in return...all criminal charges against them in the city of Raith would be dropped. Initially, this mask did not reveal its name, seemingly ignorant of it. Now it identifies itself as "Seeker". It has the ability to sense magic auras, and find treasure. Its primary purpose is to destroy vampires. Despite its great power, it has one major weakness, which was not made known before. Seeker's powers are absolutely useless against beings with fey origins... ;)

* Alicia: Alicia is an exotic-looking Half-Elven beauty from Raith, that was quickly seduced by Glint. She covertly followed the PCs to Archer's Cove in order to enact revenge upon Araith for slaughtering her entire family. She arrived with some enchanted silver crosses that provided protection against the Vampire's most frightening powers. She currently travels with the PCs aboard the Erebus.
« Last Edit: August 03, 2010, 05:26:23 PM by Sacrificial Lamb »

Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #3 on: August 03, 2010, 03:59:40 AM »
The keelboat on the left is a diagram of Stumpwater Jack's ship, the Erebus. I got the map from WoTC's files, and it's a basic schematic of what this tiny ship looks like.


LordVreeg

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Welcome To Kramerland Part II...
« Reply #4 on: August 03, 2010, 08:37:37 PM »
Just a quick, "Keep up the good Work."  You run a very opposite , non gritty setting and game than I do, but your game still reeks of imagination.
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imurrx

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Welcome To Kramerland Part II...
« Reply #5 on: August 04, 2010, 02:45:56 AM »
About time you're posting stuff.

Here is a link to the XP page. It probably needs some tweaking, but it has lots of the stuff we did.

http://spreadsheets.google.com/pub?key=0Ag_ri_SxsT7YdHhsdFdLUlY0eXdnbXdMdTJ5YnRUaXc&hl=en&output=html

The stuff on the Form Responses page that has yellow boxes needs a XP value.
« Last Edit: August 04, 2010, 02:48:13 AM by imurrx »
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Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #6 on: August 04, 2010, 05:34:34 PM »
Quote from: imurrx;397210
About time you're posting stuff.

Here is a link to the XP page. It probably needs some tweaking, but it has lots of the stuff we did.

http://spreadsheets.google.com/pub?key=0Ag_ri_SxsT7YdHhsdFdLUlY0eXdnbXdMdTJ5YnRUaXc&hl=en&output=html

The stuff on the Form Responses page that has yellow boxes needs a XP value.

It looks organized. Very nice...

Quote from: LordVreeg
Just a quick, "Keep up the good Work." You run a very opposite , non gritty setting and game than I do, but your game still reeks of imagination.

Thank you, kind sir. :)

Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #7 on: August 04, 2010, 05:40:00 PM »
Okay. Someone named HellHound from ENWorld made some pretty cool maps, so I decided to use one for the campaign. This is supposed to be a rendition of the keep at Archer's Cove where the vampire, Araith, resides...

« Last Edit: August 04, 2010, 05:46:08 PM by Sacrificial Lamb »

imurrx

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Welcome To Kramerland Part II...
« Reply #8 on: August 04, 2010, 11:20:55 PM »
Quote from: Sacrificial Lamb;397285
It looks organized. Very nice...


Thank you, kind sir. :)



You should be able to edit it now. On the second tab, anything that is Yellow needs a XP value entered. It would auto update everyones XP.


Now... what to do about Chode. If he bails, can we have his XP?
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Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #9 on: August 05, 2010, 02:52:25 AM »
Quote from: imurrx;397336
Now... what to do about Chode. If he bails, can we have his XP?

No. You'll just get your normal share of xp... :pundit:

imurrx

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Welcome To Kramerland Part II...
« Reply #10 on: August 05, 2010, 04:25:50 PM »
Quote from: Sacrificial Lamb;397363
No. You'll just get your normal share of xp... :pundit:


OK... then it's time to spice things up abit.
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Mutt

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Welcome To Kramerland Part II...
« Reply #11 on: August 09, 2010, 08:12:22 AM »
Choad should be here Wednesday

Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #12 on: August 09, 2010, 09:41:22 AM »
Quote from: Mutt;398048
Choad should be here Wednesday

That's good. :)

imurrx

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Welcome To Kramerland Part II...
« Reply #13 on: August 10, 2010, 12:35:11 AM »
where's our XP
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Sacrificial Lamb

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Welcome To Kramerland Part II...
« Reply #14 on: August 11, 2010, 07:01:24 PM »
Ok, imurrx...I couldn't edit the xp table, so I'll write it here. Take note that you guys will only receive xp for items that are fully identified... :)

MONSTERS DEFEATED/NEGOTIATED WITH...................XP VALUE

* Wolf (1).............................................................................71 xp
* Orcs (9).............................................................................15 xp each
* Green Dragon (1; befriended).......................................1,575 xp
* Leprechaun (1; Lucky Shortlegs Finnegan).........................63 xp
* Tax Collector (1; Rigelius)..................................................590 xp
* Ogre (1)............................................................................240 xp
* Guardsmen (12).................................................................15 xp each
* Various Traps................................................................3,900 xp (for all traps)
* Rescuing Glint................................................................1,000 xp
* Orcs (8)..............................................................................15 xp each
* Summoned Ghost (1).....................................................2,450 xp
* Guardsmen (12)..................................................................15 xp each
* Assassins (3; Coitus Interruptus)........................................36 xp each
* Halflings (3; saved their lives)..............................................36 xp each
* Thugs (14)...........................................................................15 xp each
* Front Locked Door (1)........................................................200 xp
* Cloaked Men Armed With Scimitars (30)...............................14 xp each
* Burly Orc (1; Raul)................................................................89 xp
* Orcs in Cave (8)..................................................................15 xp each
* Kobolds (6)...........................................................................8 xp each
* Decharming Concubines (6)...............................................200 xp each
* Earth Elemental (1)............................................................950 xp
* Troll (2)..............................................................................638 xp each
* Secret Door (coffin room)....................................................200 xp
* Soldiers (12; mystery guys at well).......................................14 xp each
* Freed Jocelyn (1)................................................................200 xp
* Retrieved Mask (1)...........................................................2,000 xp
* Fire Snake (1)......................................................................93 xp
* Locked Doors (20)..............................................................100 xp each
* Goblins (8)...........................................................................14 xp each
* Vampire (2)......................................................................2,800 xp each
* Water Weird (1).................................................................257 xp

INVENTORY

ITEM......................................................................VALUE

* Ring of Protection +2 (1)..................................2,000 xp
* Golden Lamp (1).....................................................unknown
* 13,246 gp
* Brass Key (1)..........................................................unknown
* Flask of Rum (2)..................................................unknown
* Emerald (2)..........................................................1,000 gp each
* Silver Dagger (1)..................................................unknown
* Ring of Invisibility (1)........................................1,500 xp
* Skull (1)..................................................................unknown
* Magic Mushroom (2).............................................unknown
* Empty Vial (1)....................................................unknown
* Potion of Healing (4)....................................200 xp each
* Potion of Fire Breath....................................400 xp each
* Map With Script (1).............................................unknown
* Large Emerald (1)..................................................2,000 gp
* Spindle-Shaped Stones (2)......................................unknown
* Potion of Diminution (1).............................................300 xp
* Potion of Extra-Healing (1).........................................400 xp
* Elixir of Madness (1).................................................none
* 255 sp
* 204 cp
* Chest Inlaid With Gold (1)...........................................unknown
* 105 sp
* 105 cp
* Black Serrated Knife (1)............................................unknown
* Map Scroll (Archer's Cove; found in barn)..........................unknown
* Silver Rings (3; serpent devouring its tail)..........................unknown
* Piece of Jade (1)...........................................................unknown
* Brass Knuckles (2; one for each hand; magical).......................unknown
* Scroll Case (1; maps inside)...............................................unknown
* Insect Trapped In Amber (1)...............................................unknown
* 157 gp
* 337 sp
* 277 cp
* Book (101 Ways To Pick A Lock) (1).................................unknown
* Petrified Egg (1).................................................................unknown
* Small Box (contains deck of cards)........................................unknown
* Small Box (contains bar of soap)...........................................unknown
* Troll's Choice Beer (6)....................................................unknown
* Cross (1; with hidden blade)...................................................unknown
* Fire Crystals (12; magical)..........................................100 xp each

I'll provide more campaign information soon...
« Last Edit: August 20, 2010, 02:42:08 AM by Sacrificial Lamb »