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Author Topic: Game World/Setting I'm slowly working on.  (Read 1012 times)

Krimson

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Game World/Setting I'm slowly working on.
« on: January 12, 2017, 12:58:32 PM »
I thought I would try sharing this. I am slowly working on a Fantasy World which may be for 5e, or for an OSR. I'm not sure yet. I used Fractal Terrains for the initial maps and am starting to work on it in Campaign Cartographer. I may end up redrawing a bunch of it layer by layer.

The original render from Fractal Terrains.



A d20 shaped map:

Campaign Cartographer render:

Temperature Map:

Rainfall Map:

Climate Map:

As mentioned, I'll probably draw more layers. I have nation boundaries loosely worked out and will add major cities. I have a bit of an idea on inhabitants though nothing solid yet. My philosophy here is to make it friendly to vanilla D&D which means I need something interesting to draw people in but I don't want to resort to gimmicks. It will likely be influenced by Moorcock's works.
"Anyways, I for one never felt like it had a worse 'yiff factor' than any other system." -- RPGPundit

Cave Bear

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Game World/Setting I'm slowly working on.
« Reply #1 on: January 13, 2017, 02:56:58 AM »
It looks like you have a Pangaea-style super-continent, so it must be either very early or very late in your world's history.
It also looks like your super-continent has a big chunk bitten out of it, like a meteor impacted there and left a very large crater to be filled by the ocean.

Krimson

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Game World/Setting I'm slowly working on.
« Reply #2 on: January 13, 2017, 11:48:03 AM »
Quote from: Cave Bear;940355
It looks like you have a Pangaea-style super-continent, so it must be either very early or very late in your world's history.
It also looks like your super-continent has a big chunk bitten out of it, like a meteor impacted there and left a very large crater to be filled by the ocean.

I started off using Fractal Terrains to generate the land. When I found a shape I liked, I started tweaking the settings particularly climate and temperature since I didn't like the initial offering of a frozen world with a small band of warm at the equator. I do need to redo the legend in the corner, since the planet is quite a bit bigger than it suggests. Basically around the size of Mars with a higher iron content for a gravitational pull closer to Earth's though I haven't done the math yet. I could probably use GURPs Space to work it out, the only GURPs book I really ever used.

I had considered more than one continent but I really liked the shape I got. As you may know, Fractal generation is automatic. Sure I could draw my own world, but getting those nice maps with rainfall and the like wouldn't be possible and the idea is to make something I actually might use and/or share in some form or another. The shape kind of reminded me of a Phoenix so I kept it.

Quote from: Cave Bear;940355
It looks like you have a Pangaea-style super-continent, so it must be either very early or very late in your world's history.

There are other options. Such as the planet is engineered (how meta!) or it was reshaped in some catastrophe.


Quote from: Cave Bear;940355
It also looks like your super-continent has a big chunk bitten out of it, like a meteor impacted there and left a very large crater to be filled by the ocean.

My tentative story is that the planet's resident ancient species had some horribly cliched experiment which destroyed a good chuck of the planet millennia ago. Their descendants somehow survived in that island in the middle, protected by superior materials that comprise the arcology they live in.

I mentioned the inspiration would be Moorcock, though I am not sure how many of the tropes I want to use. There will definitely be elves and they will mostly certainly be Melnibonean style jerks, with some inspiration drawn from the highly militant Imperial Elven Armada from Spelljammer. I am tentatively working on it for D&D 5e, though scaling it down for an OSR would be easy enough. Less races, less classes. It might be easier to just focus on core races along with one or two extras.

One thing I'd like to avoid is Tolkien tropes. That is easy enough since I never really got into Tolkien. Still there has to be something for potential players and DMs to connect to. But it's not like I care if I publish it or anything so I'm not in a hurry. I mostly just like to play with maps. I have a few samples here.
"Anyways, I for one never felt like it had a worse 'yiff factor' than any other system." -- RPGPundit

Krimson

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Game World/Setting I'm slowly working on.
« Reply #3 on: January 14, 2017, 02:26:06 PM »
Working on political boundaries. These are tentative and subject to change. Mostly just zoning out the landscape.

"Anyways, I for one never felt like it had a worse 'yiff factor' than any other system." -- RPGPundit

Tod13

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Game World/Setting I'm slowly working on.
« Reply #4 on: January 17, 2017, 09:34:48 AM »
Quote from: Krimson;940414

There are other options. Such as the planet is engineered (how meta!) or it was reshaped in some catastrophe.

My tentative story is that the planet's resident ancient species had some horribly cliched experiment which destroyed a good chuck of the planet millennia ago. Their descendants somehow survived in that island in the middle, protected by superior materials that comprise the arcology they live in.

I mentioned the inspiration would be Moorcock, though I am not sure how many of the tropes I want to use. There will definitely be elves and they will mostly certainly be Melnibonean style jerks, with some inspiration drawn from the highly militant Imperial Elven Armada from Spelljammer. I am tentatively working on it for D&D 5e, though scaling it down for an OSR would be easy enough. Less races, less classes. It might be easier to just focus on core races along with one or two extras.

On the map, my thoughts were: Or the two continents are colliding and both are being forced into the mantle. Or it was magically created. Or is on the back of a submerged turtle or spaceship--and some wizards or technologists sunk the middle part even further as protection from .

Melniboneans as "jerks"? :D I'd hate to see your "bad guys", when the jerks are that amoral and cause that much distress to younger races.

Krimson

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Game World/Setting I'm slowly working on.
« Reply #5 on: January 17, 2017, 11:49:08 AM »
Quote from: Tod13;941028
On the map, my thoughts were: Or the two continents are colliding and both are being forced into the mantle. Or it was magically created. Or is on the back of a submerged turtle or spaceship--and some wizards or technologists sunk the middle part even further as protection from .

Melniboneans as "jerks"? :D I'd hate to see your "bad guys", when the jerks are that amoral and cause that much distress to younger races.

The thought is that the little island in the middle is what is left of a previous civilization. All that water in the middle of the big C could have been land at one point. I haven't decided on what I want for a big bad yet, or even if I need one. Amoral jerks who cause distress to younger races might work just fine as antagonists, though they probably think they are the good guys. Or more specifically, they are lawful as in the alignment. It just happens to be a law reminiscent of Granbretan. :D
"Anyways, I for one never felt like it had a worse 'yiff factor' than any other system." -- RPGPundit