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Weapon Data

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afrodri:
This is more of an aesthetics than a rules question. I am writing a book for a Victorian Sci-Fi setting (Setting Info|Combat Rules) on weapons and equipment for use in space. I'm trying to figure out what data should be included with the weapons. Of course the gameplay data will be (to-hit mods, to-damage, weight, cost, etc...) included. Because it is in space, there will also be some thermodynamics info (e.g. rounds before overheating, cooldown time, etc...)

What other data could be useful? Either for gameplay or just to improve your immersion and engagement?

Draft design sketches:



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