This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Weapon Data  (Read 68 times)

afrodri

  • Newbie
  • *
  • a
  • Posts: 7
    • Hive, Queen, and Country
Weapon Data
« on: July 16, 2021, 04:54:57 PM »
This is more of an aesthetics than a rules question. I am writing a book for a Victorian Sci-Fi setting (Setting Info|Combat Rules) on weapons and equipment for use in space. I'm trying to figure out what data should be included with the weapons. Of course the gameplay data will be (to-hit mods, to-damage, weight, cost, etc...) included. Because it is in space, there will also be some thermodynamics info (e.g. rounds before overheating, cooldown time, etc...)

What other data could be useful? Either for gameplay or just to improve your immersion and engagement?

Draft design sketches:



------
For more info, join the HQC mailing list: https://groups.io/g/Hivequeen/