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Author Topic: Weapon Data  (Read 441 times)


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    • Hive, Queen, and Country
Weapon Data
« on: July 16, 2021, 04:54:57 PM »
This is more of an aesthetics than a rules question. I am writing a book for a Victorian Sci-Fi setting (Setting Info|Combat Rules) on weapons and equipment for use in space. I'm trying to figure out what data should be included with the weapons. Of course the gameplay data will be (to-hit mods, to-damage, weight, cost, etc...) included. Because it is in space, there will also be some thermodynamics info (e.g. rounds before overheating, cooldown time, etc...)

What other data could be useful? Either for gameplay or just to improve your immersion and engagement?

Draft design sketches:

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Re: Weapon Data
« Reply #1 on: December 15, 2021, 08:43:00 AM »
You definitely want to consider that there is no cooling in a vacuum other than radiant cooling, and you must always take into account Newton's Third Law of Motion, "for every action there is an equal and opposite reaction". The muzzle energy of a projectile weapon is also a thrust vector in the opposite direction.
Gemma Seymour (she/her) 🇺🇸🇵🇭🇩🇪🇩🇰🇬🇧🏴󠁧󠁢󠁷󠁬󠁳󠁿🏳️‍🌈
former staff, d8 magazine
author, Tapestry RPG System