This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Wandering heroes of ogre gate  (Read 29162 times)

Rincewind1

  • Have YOU got any
  • Hero Member
  • *****
  • Posts: 7685
    • http://www.smerf.fero.pl
Wandering heroes of ogre gate
« Reply #30 on: March 23, 2015, 09:37:19 AM »
Quote from: LordVreeg;821434
Short term games this can backfire, and long term vames, you still deal with Mary Sue, but yes, when making it clear you are 'placing the characters within their milieu'  as you do this, it does help.  

I do make it very, very clear that my games are lethal and dangerous.  Even in a non-combat centric game (3 combats in 43 sessions), one PC lost an arm.  and social circumstances are often NOT telegraphed, so I would add that in as a point not made in the post.


I lost an arm, and I didn't even get a lousy t - shirt.
Furthermore, I consider that  This is Why We Don't Like You thread should be closed

Bedrockbrendan

  • Hero Member
  • *****
  • Posts: 12560
Wandering heroes of ogre gate
« Reply #31 on: March 23, 2015, 12:47:34 PM »
Quote from: Rincewind1;821504
I lost an arm, and I didn't even get a lousy t - shirt.


T-shirts are for winners Rincewind. We only give them to players who take limbs, not lose them.

Jame Rowe

  • Full Member
  • ***
  • J
  • Posts: 233
Wandering heroes of ogre gate
« Reply #32 on: March 23, 2015, 07:16:45 PM »
Quote from: BedrockBrendan;821531
T-shirts are for winners Rincewind. We only give them to players who take limbs, not lose them.


I'll have to remember that for next time.
Here for the games, not for it being woke or not.

LordVreeg

  • S.O.C. Disaster
  • Hero Member
  • *****
  • Posts: 3933
    • http://celtricia.pbworks.com/
Wandering heroes of ogre gate
« Reply #33 on: March 23, 2015, 08:05:09 PM »
Quote from: Rincewind1;821504
I lost an arm, and I didn't even get a lousy t - shirt.


It makes you interesting.  
If talking to ghosts and spirits no one else sees didn't already do that.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
'Orbis non sufficit'

My current Collegium Arcana online game, a test for any ruleset.




Bedrockbrendan

  • Hero Member
  • *****
  • Posts: 12560
Wandering heroes of ogre gate
« Reply #37 on: April 02, 2015, 12:43:26 AM »
Spent the better part of two days putting together a table of all the Kung Fu Techniques in the game. Part of the purpose is to keep better track of mechanical details but it also serves an important function for GMing. Because you need to learn techniques from teachers, manuals and similar sources, the table lists Sects, Manuals and Sifu who know each technique. This makes it a lot easier for the game master to manage. If players start asking around to learn a particular technique, the GM can just consult the table and know what leads they might get.




Bedrockbrendan

  • Hero Member
  • *****
  • Posts: 12560
Wandering heroes of ogre gate
« Reply #41 on: April 13, 2015, 07:20:30 AM »
Wuxia Dungeons Part II: HERE.

LordVreeg

  • S.O.C. Disaster
  • Hero Member
  • *****
  • Posts: 3933
    • http://celtricia.pbworks.com/
Wandering heroes of ogre gate
« Reply #42 on: April 13, 2015, 08:45:17 AM »
Quote from: BedrockBrendan;825639
Wuxia Dungeons Part II: HERE.


hmm.  Broken link?
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
'Orbis non sufficit'

My current Collegium Arcana online game, a test for any ruleset.

Bedrockbrendan

  • Hero Member
  • *****
  • Posts: 12560
Wandering heroes of ogre gate
« Reply #43 on: April 13, 2015, 08:47:42 AM »
Quote from: LordVreeg;825642
hmm.  Broken link?


Oops. Should work now.

LordVreeg

  • S.O.C. Disaster
  • Hero Member
  • *****
  • Posts: 3933
    • http://celtricia.pbworks.com/
Wandering heroes of ogre gate
« Reply #44 on: April 13, 2015, 08:50:49 AM »
Quote from: BedrockBrendan;825643
Oops. Should work now.


At least you know I clicked it!
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
'Orbis non sufficit'

My current Collegium Arcana online game, a test for any ruleset.